Commit Graph

4403 Commits

Author SHA1 Message Date
Wojtek Figat
9e1692e3e0 Code style cleanup
#837
2022-11-29 08:41:52 +01:00
Wojtek Figat
3f3697fbfa Code style cleanup
#837
2022-11-28 23:35:27 +01:00
Wojtek Figat
853fa482f6 Merge branch 'plemsoft-PE-1.4-5' 2022-11-28 23:22:56 +01:00
Wojtek Figat
8bf128dc0a Merge branch 'PE-1.4-5' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-5 2022-11-28 23:22:49 +01:00
Wojtek Figat
69ad8bc672 Fix tests hanging if scripting compilation fails (eg. build tool issue) 2022-11-28 20:34:50 +01:00
Wojtek Figat
db6aab1cf6 Fix regression in memory allocators 2022-11-28 20:34:26 +01:00
Preben Eriksen
cfb25840f9 Merge branch 'PE-1.4-3' into PE-1.4-5
* PE-1.4-3:
  PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-28 12:58:47 +01:00
Preben Eriksen
64debe08a8 Merge commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8' into PE-1.4-5
* commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8':
  PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-28 12:58:18 +01:00
Preben Eriksen
460d0780a1 Merge commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63' into PE-1.4-5
* commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63':
  PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
2022-11-28 12:57:53 +01:00
Preben Eriksen
d03363b376 Merge commit '29900a3cc005f7f5ac74254d2b7a58920341d73c' into PE-1.4-5
* commit '29900a3cc005f7f5ac74254d2b7a58920341d73c':
  PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
2022-11-28 12:57:21 +01:00
Preben Eriksen
de2374ad40 Merge commit 'b02020f8017bb4f3f22440bc39b60857ab364179' into PE-1.4-5
* commit 'b02020f8017bb4f3f22440bc39b60857ab364179':
  PE: AudioSource - Stop() folowed by Play() now act like a restart.
2022-11-28 12:56:30 +01:00
676d87129c Fix array count output parameter handling when returning arrays 2022-11-28 00:07:02 +02:00
4a1c1ebe3a Fix ScriptingObject handles getting released during marshalling 2022-11-27 23:53:30 +02:00
Wojtek Figat
681b873ba6 Merge branch 'Tryibion-drag-max-panels' 2022-11-27 21:48:32 +01:00
Wojtek Figat
86431d3d9a Merge branch 'drag-max-panels' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-max-panels 2022-11-27 21:47:52 +01:00
Chandler Cox
4a9a01a89e Moved check and ops to also fix issue #683 2022-11-27 14:23:01 -06:00
Wojtek Figat
7cfde78198 Code style fix 2022-11-27 21:05:20 +01:00
Wojtek Figat
3c963330e0 Merge branch 'RuanLucasGD-master' 2022-11-27 21:04:52 +01:00
Wojtek Figat
cd23f88d36 Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master 2022-11-27 21:04:44 +01:00
Wojtek Figat
5bff437640 Merge branch 'Tryibion-drag-max-panels' 2022-11-27 21:03:06 +01:00
Wojtek Figat
08c035e7d8 Update engine materials 2022-11-27 20:33:45 +01:00
Wojtek Figat
3da7e8d7ba Additional improvement for RenderListBuffer 2022-11-27 20:33:39 +01:00
bf190810dd Fix building VC++-projects 2022-11-27 15:49:39 +02:00
2227642c13 Fix JsonAsset instantiation after script reload 2022-11-27 14:47:02 +02:00
76ee695a59 Cleanup and minor fixes 2022-11-27 14:45:55 +02:00
0d68e90b59 Fix array count output parameter handling when returning arrays 2022-11-27 14:42:11 +02:00
Wojtek Figat
8e52e2fb10 Merge branch 'master' into 1.5 2022-11-27 12:11:50 +01:00
Wojtek Figat
373350df1e Improve stability of RenderListBuffer resizing when multiple threads add and resize at the same time 2022-11-27 12:07:10 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
3b80a01813 Fix build errors on Linux 2022-11-26 23:20:13 +02:00
89ac54520a Add Linux support for nethost module, build tool and build scripts 2022-11-26 23:19:46 +02:00
Wojtek Figat
189575efec Add GPUDevice::CreateConstantBuffer for custom constants buffers usage 2022-11-26 21:17:05 +01:00
Wojtek Figat
39dc439cd8 Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
2022-11-26 20:37:04 +01:00
dc08f49bbe Temporarily disabling other build workflows 2022-11-26 18:17:24 +02:00
9fb0b00e75 Setup GitHub actions with .NET 7 2022-11-26 17:18:10 +02:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
fe943ca010 Temporary fix to build errors in VC++ projects 2022-11-26 13:55:19 +02:00
3396e10613 Implement FlaxVersionConverter for JSON serialization 2022-11-26 13:55:19 +02:00
6bfb0205fd Implement JSON difference serialization 2022-11-26 13:55:18 +02:00
c4be764f61 Add nethost module and EngineConfiguration for .NET runtime 2022-11-26 13:50:32 +02:00
cb09fb570d Change build scripts to call build tool with dotnet 2022-11-26 13:50:32 +02:00
7e80a4fe0f Use Roslyn C#-compiler for build rules compilation 2022-11-26 13:50:31 +02:00
44d1527759 Fix CopyFiles not working on Linux 2022-11-26 13:50:31 +02:00
5e6fcc9669 Prepare Flax.Build project for .NET 7
Add .NET SDK project generator and upgrade Flax.Build project files
2022-11-26 13:50:31 +02:00
Wojtek Figat
bdb27fef1b Minor optimizations 2022-11-26 12:08:53 +01:00
Wojtek Figat
c33fe04645 Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now) 2022-11-25 23:04:17 +01:00
Tryibion
8707d658f1 Added ability to drag maximized panels. 2022-11-25 15:14:04 -06:00
Wojtek Figat
b1618a88be Fix invalid rounding up to power of two in allocators
#833
2022-11-25 22:07:13 +01:00
Wojciech Figat
b4fdb0cc26 Improvements and fixes for multiplayer networking 2022-11-25 16:50:44 +01:00
Ruan Lucas
66ce8abe01 Adds side mouse button shortcuts to the Content window 2022-11-24 23:58:24 -04:00