thallard
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baee3a60a6
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Added tick when a button is selected
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2021-08-06 11:47:50 +02:00 |
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thallard
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5e2b4adff3
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Removed useless static path thanks to @jb-perrier
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2021-08-06 00:21:27 +02:00 |
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thallard
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78d668c599
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Change enum and variable name
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2021-08-06 00:07:44 +02:00 |
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thallard
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e8b867430f
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Remplace string variable by enum
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2021-08-05 23:38:08 +02:00 |
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thallard
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1426b4ca49
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Removed useless debug logs
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2021-08-05 23:05:27 +02:00 |
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thallard
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9682ac4643
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev
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2021-08-05 22:37:22 +02:00 |
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thallard
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d95cd24b76
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Added functionality to order items by name
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2021-08-05 22:24:01 +02:00 |
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Wojtek Figat
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25f48a3469
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Fix compilation with MSVC 140 tools
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2021-08-05 21:01:36 +02:00 |
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Wojtek Figat
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1b3c74c3eb
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Fix showing context menu in Scene Tree window with scroll used
#576
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2021-08-05 19:12:34 +02:00 |
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Wojtek Figat
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425c23fea1
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Rename NewWindowMethod to NewWindowLocation and add handling for new asset windows too
#577
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2021-08-05 18:56:55 +02:00 |
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Wojtek Figat
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16654fa639
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Merge branch 'thallard-dev'
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2021-08-05 18:52:41 +02:00 |
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Wojtek Figat
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8c010a8a96
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Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev
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2021-08-05 18:43:57 +02:00 |
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Wojtek Figat
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bf2171ed74
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Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming
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2021-08-05 16:41:55 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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Wojtek Figat
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c5b9654547
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Fix crash when unloading scene that has been already unloaded
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2021-08-05 13:14:57 +02:00 |
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thallard
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a64d23b8ed
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Some tweaks
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2021-08-05 12:46:29 +02:00 |
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thallard
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b4d879960f
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Remove unused import
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2021-08-05 12:42:46 +02:00 |
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thallard
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456a944482
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev
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2021-08-05 12:40:38 +02:00 |
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HosRa
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23e94a259b
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Create new option for open method window
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2021-08-05 12:20:31 +02:00 |
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Wojtek Figat
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cb5c716fdb
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Add third camera shot preview (in a middle)
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2021-08-04 17:42:03 +02:00 |
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Wojtek Figat
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980aa860fc
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Fix camera preview in scene animation
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2021-08-04 17:35:42 +02:00 |
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Wojtek Figat
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080b3b1136
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Fix camera previews placement on camera cuts track
#519
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2021-08-04 16:58:24 +02:00 |
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Wojtek Figat
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fc8c8b5c25
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Tweaks and improvements for curves editing
#519
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2021-08-04 16:35:19 +02:00 |
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Wojtek Figat
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41b7897857
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Split CurveEditor into separate files for easier navigation
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2021-08-04 12:01:23 +02:00 |
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Wojtek Figat
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04c807aea5
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Fix scrolling to selected actor in scene tree if parent is collapsed
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2021-08-04 11:36:27 +02:00 |
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Wojtek Figat
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1c9abef342
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Fix asset cache when loading asset from path with relative parts
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2021-08-04 11:26:24 +02:00 |
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Wojtek Figat
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9464c509fa
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Improve keyframes and curves points moving with a mouse
#519
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2021-08-04 10:59:43 +02:00 |
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Wojtek Figat
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6ee6c8e0be
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Fix arrows in AnimGraph state machine
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2021-08-03 17:08:54 +02:00 |
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Wojtek Figat
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c9b87d9b76
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Add option to use seconds for timeline/media duration
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2021-08-03 12:05:47 +02:00 |
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Wojtek Figat
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b5d2b39c3e
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Fix Control.GetChildAtRecursive with overlapping controls
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2021-08-03 11:14:17 +02:00 |
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Wojtek Figat
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d4817a95d7
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Add MapTrack to SceneAnimationPlayer
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2021-08-03 10:22:26 +02:00 |
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Wojtek Figat
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37cfe692f6
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Add bone icon for Anim Graph connections with local skeleton nodes pose
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2021-08-01 23:18:20 +02:00 |
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Wojtek Figat
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0e76bf22ed
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Fix crash when reading empty string from stream
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2021-08-01 23:17:55 +02:00 |
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Wojtek Figat
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f06054bc9d
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Fix warnings
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2021-07-30 16:33:10 +02:00 |
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Wojtek Figat
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9012397593
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Add automatic resizing for the timeline track preview values for better readability
#519
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2021-07-30 15:59:01 +02:00 |
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Wojtek Figat
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429223c7e3
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Fix Label text positioning when using Auto Fit
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2021-07-30 15:58:06 +02:00 |
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Wojtek Figat
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16c656cda2
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Move member track preview value showing to be shared impl
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2021-07-30 15:57:51 +02:00 |
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Wojtek Figat
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e1cac0b779
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Add loading info text when opening scene animation window
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2021-07-30 15:04:26 +02:00 |
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Wojtek Figat
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25487c17e3
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Fix stack overflow when using recursion with nested scene animations
#519
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2021-07-30 14:29:40 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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Wojtek Figat
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c2de55f005
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Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
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2021-07-30 10:59:20 +02:00 |
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Wojtek Figat
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22551e9410
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Fix crash when loading empty managed object data
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2021-07-30 10:58:06 +02:00 |
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Wojtek Figat
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c4a0b1c4d6
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Fix false-positive of Surface node value modification
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2021-07-30 10:34:40 +02:00 |
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Wojtek Figat
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e970d53787
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Fix using C#-only structures as Visual Script properties
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2021-07-30 10:34:21 +02:00 |
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Wojtek Figat
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752dc30cc5
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Fix error when loading Visject surface with an bug
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2021-07-29 23:35:52 +02:00 |
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Wojtek Figat
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d8f555e8dc
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Add support for using structures as Visual Script and Anim Graph parameters
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2021-07-29 23:35:30 +02:00 |
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Wojtek Figat
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24782bdd2f
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Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
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2021-07-29 22:57:39 +02:00 |
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Wojtek Figat
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ee6ef85326
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Fix creating reroute nodes in Visject during debugging
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2021-07-29 22:56:53 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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ad7f5cf720
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Add support for object and enum properties in Anim Graph
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2021-07-29 19:51:30 +02:00 |
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