Commit Graph

2332 Commits

Author SHA1 Message Date
thallard
baee3a60a6 Added tick when a button is selected 2021-08-06 11:47:50 +02:00
thallard
5e2b4adff3 Removed useless static path thanks to @jb-perrier 2021-08-06 00:21:27 +02:00
thallard
78d668c599 Change enum and variable name 2021-08-06 00:07:44 +02:00
thallard
e8b867430f Remplace string variable by enum 2021-08-05 23:38:08 +02:00
thallard
1426b4ca49 Removed useless debug logs 2021-08-05 23:05:27 +02:00
thallard
9682ac4643 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev 2021-08-05 22:37:22 +02:00
thallard
d95cd24b76 Added functionality to order items by name 2021-08-05 22:24:01 +02:00
Wojtek Figat
25f48a3469 Fix compilation with MSVC 140 tools 2021-08-05 21:01:36 +02:00
Wojtek Figat
1b3c74c3eb Fix showing context menu in Scene Tree window with scroll used
#576
2021-08-05 19:12:34 +02:00
Wojtek Figat
425c23fea1 Rename NewWindowMethod to NewWindowLocation and add handling for new asset windows too
#577
2021-08-05 18:56:55 +02:00
Wojtek Figat
16654fa639 Merge branch 'thallard-dev' 2021-08-05 18:52:41 +02:00
Wojtek Figat
8c010a8a96 Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev 2021-08-05 18:43:57 +02:00
Wojtek Figat
bf2171ed74 Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming 2021-08-05 16:41:55 +02:00
Wojtek Figat
fae682e406 Implement DownloadDataCPU for Mesh and add result entries count 2021-08-05 16:40:28 +02:00
Wojtek Figat
c5b9654547 Fix crash when unloading scene that has been already unloaded 2021-08-05 13:14:57 +02:00
thallard
a64d23b8ed Some tweaks 2021-08-05 12:46:29 +02:00
thallard
b4d879960f Remove unused import 2021-08-05 12:42:46 +02:00
thallard
456a944482 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev 2021-08-05 12:40:38 +02:00
HosRa
23e94a259b Create new option for open method window 2021-08-05 12:20:31 +02:00
Wojtek Figat
cb5c716fdb Add third camera shot preview (in a middle) 2021-08-04 17:42:03 +02:00
Wojtek Figat
980aa860fc Fix camera preview in scene animation 2021-08-04 17:35:42 +02:00
Wojtek Figat
080b3b1136 Fix camera previews placement on camera cuts track
#519
2021-08-04 16:58:24 +02:00
Wojtek Figat
fc8c8b5c25 Tweaks and improvements for curves editing
#519
2021-08-04 16:35:19 +02:00
Wojtek Figat
41b7897857 Split CurveEditor into separate files for easier navigation 2021-08-04 12:01:23 +02:00
Wojtek Figat
04c807aea5 Fix scrolling to selected actor in scene tree if parent is collapsed 2021-08-04 11:36:27 +02:00
Wojtek Figat
1c9abef342 Fix asset cache when loading asset from path with relative parts 2021-08-04 11:26:24 +02:00
Wojtek Figat
9464c509fa Improve keyframes and curves points moving with a mouse
#519
2021-08-04 10:59:43 +02:00
Wojtek Figat
6ee6c8e0be Fix arrows in AnimGraph state machine 2021-08-03 17:08:54 +02:00
Wojtek Figat
c9b87d9b76 Add option to use seconds for timeline/media duration 2021-08-03 12:05:47 +02:00
Wojtek Figat
b5d2b39c3e Fix Control.GetChildAtRecursive with overlapping controls 2021-08-03 11:14:17 +02:00
Wojtek Figat
d4817a95d7 Add MapTrack to SceneAnimationPlayer 2021-08-03 10:22:26 +02:00
Wojtek Figat
37cfe692f6 Add bone icon for Anim Graph connections with local skeleton nodes pose 2021-08-01 23:18:20 +02:00
Wojtek Figat
0e76bf22ed Fix crash when reading empty string from stream 2021-08-01 23:17:55 +02:00
Wojtek Figat
f06054bc9d Fix warnings 2021-07-30 16:33:10 +02:00
Wojtek Figat
9012397593 Add automatic resizing for the timeline track preview values for better readability
#519
2021-07-30 15:59:01 +02:00
Wojtek Figat
429223c7e3 Fix Label text positioning when using Auto Fit 2021-07-30 15:58:06 +02:00
Wojtek Figat
16c656cda2 Move member track preview value showing to be shared impl 2021-07-30 15:57:51 +02:00
Wojtek Figat
e1cac0b779 Add loading info text when opening scene animation window 2021-07-30 15:04:26 +02:00
Wojtek Figat
25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
Wojtek Figat
c2de55f005 Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph 2021-07-30 10:59:20 +02:00
Wojtek Figat
22551e9410 Fix crash when loading empty managed object data 2021-07-30 10:58:06 +02:00
Wojtek Figat
c4a0b1c4d6 Fix false-positive of Surface node value modification 2021-07-30 10:34:40 +02:00
Wojtek Figat
e970d53787 Fix using C#-only structures as Visual Script properties 2021-07-30 10:34:21 +02:00
Wojtek Figat
752dc30cc5 Fix error when loading Visject surface with an bug 2021-07-29 23:35:52 +02:00
Wojtek Figat
d8f555e8dc Add support for using structures as Visual Script and Anim Graph parameters 2021-07-29 23:35:30 +02:00
Wojtek Figat
24782bdd2f Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison 2021-07-29 22:57:39 +02:00
Wojtek Figat
ee6ef85326 Fix creating reroute nodes in Visject during debugging 2021-07-29 22:56:53 +02:00
Wojtek Figat
22d547e87b Refactor Variant type ManagedObject serialization to be usable for Visual Scripting 2021-07-29 22:56:11 +02:00
Wojtek Figat
ad7f5cf720 Add support for object and enum properties in Anim Graph 2021-07-29 19:51:30 +02:00