Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
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5cbf091a7a
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Fix typos
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2021-07-19 16:17:10 +02:00 |
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Wojtek Figat
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f7e47815ae
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Fix loading game binaries in Editor if they are still missing are recompile
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2021-07-19 15:30:06 +02:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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36f6463028
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Fix AnimatedModel bounds calculation to use skeleton bones locations
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2021-07-16 17:21:04 +02:00 |
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Wojtek Figat
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4d136af7dd
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Add culling and render mask check for models rendered via Custom Actors list
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2021-07-16 17:13:44 +02:00 |
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Wojtek Figat
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cb59f2185c
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Add memory usage info to Animation details
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2021-07-16 13:08:37 +02:00 |
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Nejcraft
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52ba7a7a08
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I shouldn't code at 4 in the morning :D
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2021-07-16 11:40:57 +02:00 |
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Nejcraft
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af8856188d
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Rectangle distance
Will be usefull for my UI nav
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2021-07-16 04:32:47 +02:00 |
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Wojtek Figat
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8ae3c23ec8
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Add Actor.RotateAround
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2021-07-15 22:07:25 +02:00 |
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Wojtek Figat
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2354bc9f4d
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Increase scroll bars size for easier usage
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2021-07-15 21:57:34 +02:00 |
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Wojtek Figat
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4f03acb149
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Add support for creating virtual Anim Graph at runtime for a single animation playback
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2021-07-15 16:58:26 +02:00 |
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Wojtek Figat
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2711bfdc82
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Remove unused code
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2021-07-15 16:56:39 +02:00 |
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Wojtek Figat
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fe2419cd11
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Fix crash when reloading virtual asset
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2021-07-15 16:56:11 +02:00 |
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Wojtek Figat
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50ffdcd9ca
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Add UpdateSpeed to Animated Model for playback speed scaling
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2021-07-15 13:50:50 +02:00 |
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Wojtek Figat
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1062c0b3a0
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Fix missing Spline Model bounds refresh
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2021-07-15 11:45:44 +02:00 |
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Wojtek Figat
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6f8e18f5b3
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Add faked lighting to improve Debug Draw solid shapes rendering readability
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2021-07-14 14:51:50 +02:00 |
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Wojtek Figat
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42f05a5072
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Add Terrain physics collision debug drawing support
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2021-07-14 14:51:20 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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151b478a97
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Add more helper methods for batched debug shapes drawing
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2021-07-14 13:40:58 +02:00 |
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Wojtek Figat
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4fc55f4849
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Add DebugDraw::DrawTube
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2021-07-14 13:40:34 +02:00 |
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Wojtek Figat
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5b595eb056
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Add styling brush for progress bar
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2021-07-14 12:27:14 +02:00 |
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Wojtek Figat
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d7cca59315
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Add support for custom background brush to Button
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2021-07-14 12:21:38 +02:00 |
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Wojtek Figat
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a7cb12f597
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Fix Script deserialization if ParentID is not specified in stream
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2021-07-14 11:39:32 +02:00 |
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Wojtek Figat
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8a66bd74cf
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Tweak
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2021-07-14 09:44:55 +02:00 |
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Wojtek Figat
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dc935a1a32
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Add support for Tracy profiler on Linux
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2021-07-13 18:29:02 +02:00 |
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Wojtek Figat
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caeeae6a32
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Fix locale on Linux
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2021-07-13 18:28:28 +02:00 |
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Wojtek Figat
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e0be4e202a
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Fix crash when resizing Dictionary to 0
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2021-07-13 18:28:02 +02:00 |
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Wojtek Figat
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0b9f33b4af
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Disable Tracy profiler on Android
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2021-07-13 13:02:16 +02:00 |
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Wojtek Figat
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1c03b21a43
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Fix textures converting when cooking
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2021-07-13 12:51:28 +02:00 |
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Wojtek Figat
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38e2824415
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Fix locale on Android
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2021-07-13 12:51:04 +02:00 |
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Wojtek Figat
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16f7194f62
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Fix crash when opening project fails
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2021-07-13 11:50:01 +02:00 |
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Wojtek Figat
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ef163b80a7
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Fix naming native threads on Linux and Android
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2021-07-13 11:46:58 +02:00 |
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Wojtek Figat
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0a47477290
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Add view snapping mode to Directional Light shadows for better stability
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2021-07-12 11:25:46 +02:00 |
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Wojtek Figat
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27345e62a7
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Fix drawing shadows for particles that use Depth Fade node
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2021-07-12 11:09:43 +02:00 |
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Wojtek Figat
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7d86aebf9c
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Merge branch 'dialog_work_dir_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dialog_work_dir_fix
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2021-07-11 19:12:14 +02:00 |
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Wojtek Figat
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252b37ebfe
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Fix deprecated assertions from streamable assets (streaming uses job system now)
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2021-07-11 12:03:56 +02:00 |
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Wojtek Figat
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91cf85c50e
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Remove unused DictionaryInitialSize from MAssemblyOptions
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2021-07-09 19:50:31 +02:00 |
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GoaLitiuM
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8a003fbe99
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Prevent file dialogs from changing the working directory
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2021-07-09 20:03:37 +03:00 |
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Wojtek Figat
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0da56856e0
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Fix drawing transparent foliage when using prebatched draw calls
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2021-07-09 17:17:50 +02:00 |
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Wojtek Figat
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7fc3e65849
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Fix changing prefab root
#488 #544 #489
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2021-07-09 17:17:21 +02:00 |
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Wojtek Figat
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a59429c954
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Fix importing model animations curves with scaled local bone TransformBuffer
#565
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2021-07-09 12:06:47 +02:00 |
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Wojtek Figat
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a928032f44
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Remove unneeded comments
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2021-07-09 11:04:40 +02:00 |
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Wojtek Figat
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f052d788fe
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Update fmt to version 6.2.1 (9 May 2020)
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2021-07-08 17:46:23 +02:00 |
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Wojtek Figat
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1eda04f695
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Fix compilation on Linux
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2021-07-08 13:30:51 +02:00 |
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Wojtek Figat
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929476a322
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Optimize various engine code
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2021-07-08 12:59:45 +02:00 |
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Wojtek Figat
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e6ffcfb60d
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Fix missing operators and constructor in Pair
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2021-07-08 11:05:10 +02:00 |
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Wojtek Figat
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d5db9dd00c
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Optimize physics simulation collisions pair cache
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2021-07-08 10:10:19 +02:00 |
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Wojtek Figat
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d86dfbb973
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Fix crash when updating object during scene disposing
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2021-07-08 00:39:29 +02:00 |
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Wojtek Figat
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38bf3d87ed
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Optimize renderer memory allocations with RenderListAllocation (mem pooling)
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2021-07-08 00:34:51 +02:00 |
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