stefnotch
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bcc036f808
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Hover over connections
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2021-02-25 09:55:17 +01:00 |
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stefnotch
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1dbbbeced1
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Specialized Visject Connection Broadphase Intersection
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2021-02-24 21:05:10 +01:00 |
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stefnotch
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81fa876940
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Drop unused boxes in Visject serialization
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2021-02-23 11:33:51 +01:00 |
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stefnotch
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2498d1d4f2
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Tweak items matching priority
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2021-02-21 19:44:47 +01:00 |
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Wojtek Figat
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32c5a84576
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Revert "Fix right-click context menu for Visject Nodes"
This reverts commit a4763f630e.
It has been superseded by
ef2dbb7818
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2021-02-18 11:32:11 +01:00 |
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stefnotch
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0b54691f07
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Basic Visject box arrow key navigation
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2021-02-17 22:36:11 +01:00 |
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Wojtek Figat
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7ad64d0284
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Add support for viewport icons rendering in prefab editor window
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2021-02-17 17:42:40 +01:00 |
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Wojtek Figat
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978ee84aea
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Add support for debug shapes preview in prefab editor window
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2021-02-17 17:23:43 +01:00 |
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Wojtek Figat
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580e08b6ab
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Silence warning
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2021-02-17 16:10:15 +01:00 |
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Wojtek Figat
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88b575539a
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Add more utilities to SceneReference
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2021-02-17 16:05:59 +01:00 |
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Wojtek Figat
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c8a70ffda6
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Add passing compiler to the build commands from generated projects
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2021-02-17 15:58:52 +01:00 |
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Wojtek Figat
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2609f9c21a
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Add support for copy/pasting script properties
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2021-02-17 15:25:45 +01:00 |
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Wojtek Figat
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ed04eece8a
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Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects
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2021-02-17 13:02:47 +01:00 |
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Wojtek Figat
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cae0b5e91e
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Add info group for selected Rigidbody in play mode (display speed, velocity, angular velocity, etc.)
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2021-02-17 12:51:39 +01:00 |
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Wojtek Figat
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d88335c51f
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Add support for audio clip playback preview in editor window
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2021-02-17 12:31:30 +01:00 |
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Wojtek Figat
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62bfc94f24
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Add EditorScene for using gameplay logic in editor preview windows
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2021-02-17 12:31:03 +01:00 |
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Wojtek Figat
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57e4831a5f
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Update readme for new setup
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2021-02-17 11:17:34 +01:00 |
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Wojtek Figat
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d6546fb41c
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Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16)
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2021-02-17 11:00:48 +01:00 |
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Wojtek Figat
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7cc5560adf
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Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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Wojtek Figat
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25f61e931e
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Add support for using other VC++ toolset for Window and add cmd arg for selecting compiler manually
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2021-02-17 10:58:58 +01:00 |
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Wojtek Figat
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1530f91944
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Update material assets
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2021-02-16 15:55:18 +01:00 |
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Wojtek Figat
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d05204cb91
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Fix missing lightmap uvs calc in vertex shader
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2021-02-16 15:55:10 +01:00 |
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Wojtek Figat
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c902e33d8a
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Add Build Actions option to editor settings for build button configuration
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2021-02-16 15:54:22 +01:00 |
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Wojtek Figat
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28a67f65b4
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Fix build tool log file access
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2021-02-16 13:55:19 +01:00 |
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Wojtek Figat
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f66b7ff785
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Add support for Custom Define in Game Cooker for build scripts configuration
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2021-02-16 13:54:57 +01:00 |
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Wojtek Figat
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b742d0c326
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Add support for custom defines for build system via Flax.Build command line
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2021-02-16 13:09:50 +01:00 |
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Wojtek Figat
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a98f867bd8
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Fix compiler warning
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2021-02-16 11:47:39 +01:00 |
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Wojtek Figat
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5f04f32097
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Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1
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2021-02-16 11:24:05 +01:00 |
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Wojtek Figat
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3658611e0f
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Fix compilation
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2021-02-16 11:23:47 +01:00 |
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Wojtek Figat
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537dde594d
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Update Actor docs for GetScripts to be more precise about search method
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2021-02-16 11:00:08 +01:00 |
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Wojtek Figat
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7221f7167f
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Add profiler events to LocalExecutor thread workers
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2021-02-16 10:59:17 +01:00 |
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Wojtek Figat
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fa332a3785
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Optimize scripting API bindings generation if loaded API from valid cache
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2021-02-16 10:42:56 +01:00 |
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Wojtek Figat
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f11686a7b7
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Add support for caching scripting API bindings during build
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2021-02-16 09:42:11 +01:00 |
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Wojtek Figat
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0841f5b479
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Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
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2021-02-15 22:09:05 +01:00 |
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Wojtek Figat
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81be73ad82
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Fix spline model not drawing when using invalid material
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2021-02-15 22:08:37 +01:00 |
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Jean-Baptiste Perrier
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26e3400a92
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Typo.
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2021-02-15 20:54:00 +01:00 |
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Jean-Baptiste Perrier
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a2e1346029
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Docs tweak.
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2021-02-15 20:53:53 +01:00 |
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Jean-Baptiste Perrier
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bc6281ee63
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Add MTU option.
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2021-02-15 20:53:07 +01:00 |
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Jean-Baptiste Perrier
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134aec2d15
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Simplified name NetworkProtocol.
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2021-02-15 20:52:35 +01:00 |
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Wojtek Figat
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4e19b85e00
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Add support for multi-threaded profile events in build tool
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2021-02-15 15:04:37 +01:00 |
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Wojtek Figat
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5714741a5d
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Add support for multi-threaded scripting API headers parsing
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2021-02-15 15:04:23 +01:00 |
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Wojtek Figat
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cdd68c9a89
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Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line
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2021-02-15 13:32:38 +01:00 |
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Wojtek Figat
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29f0834cc4
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Optimize build tool
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2021-02-15 13:23:09 +01:00 |
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Wojtek Figat
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788907f3b1
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Remove deprecated and unused ISceneObject and ITransformable
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2021-02-15 12:09:46 +01:00 |
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Wojtek Figat
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b6557cb15c
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Fix showing shader source code window over a calling window
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2021-02-15 12:02:25 +01:00 |
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Wojtek Figat
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cd2a02a5c8
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Add -shaderdebug cmd line switch to Editor for shaders debugging
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2021-02-15 11:55:31 +01:00 |
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Wojtek Figat
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c9ea812a24
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Optimize DrawCall to pack indirect draw arg and graphics draw data with union
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2021-02-15 11:52:06 +01:00 |
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Wojtek Figat
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e42a6b0ccc
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Fix default actor bounds
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2021-02-15 10:53:49 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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2357b60d0e
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Merge branch 'stefnotch-fix-ui-issues'
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2021-02-15 10:23:04 +01:00 |
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