Wojtek Figat
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bf345f13ce
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Fix reflection probes capture seams on cube face edges due to volumetric fog
#3252
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2025-07-03 13:54:22 +02:00 |
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Wojtek Figat
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a138c6b062
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Optimize environment probes filtering shader
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2025-07-03 11:45:12 +02:00 |
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Wojtek Figat
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33e58c12cb
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Optimize ProbesRenderer to use time-slicing for cubemap faces rendering and filtering
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2025-07-03 11:43:56 +02:00 |
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Wojtek Figat
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094a6562b8
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Refactor ProbesRenderer
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2025-07-03 10:18:51 +02:00 |
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Wojtek Figat
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78d519cb9a
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Fix ConcurrentSystemLocker to have exclusive lock as an option
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2025-06-29 19:16:41 +02:00 |
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Wojtek Figat
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3dc7546dd4
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Fix crash when constant buffer is unused by shader but still exists
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2025-06-27 19:06:25 +02:00 |
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Wojtek Figat
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8cdec15fa6
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Fix GlobalSignDistanceFieldCustomBuffer to be thread-safe (scene rendering events are not guarded via mutex anymore)
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2025-06-27 15:41:48 +02:00 |
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Wojtek Figat
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d1c43ec1fe
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-06-25 10:48:11 +02:00 |
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Wojtek Figat
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dbd8297612
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Add SortOrder to Environment Probe
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2025-06-24 19:25:18 +02:00 |
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Wojtek Figat
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73c30d3d89
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Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
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2025-06-08 00:58:15 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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11dec8e868
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Fix incorrectly rendered transparency in Physics Colliders view mode
#3474
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2025-05-30 15:51:35 +02:00 |
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Wojtek Figat
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b58aaccc53
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Fix missing Physics Colliders view if Debug Draw is disabled
#3498
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2025-05-30 00:46:09 +02:00 |
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Wojtek Figat
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ab61ed5a37
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Add more memory profiling insights and groups
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2025-05-28 04:03:44 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9ae1867c9e
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Fix crash when rendering bloom or lens flares in too small viewport
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2025-04-22 12:08:10 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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98834131f1
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Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
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2025-03-27 10:48:35 +01:00 |
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Wojtek Figat
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897e451ab6
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Restore shadows on Switch after refactor into Shadow Atlas
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2025-03-10 21:00:49 +01:00 |
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Wojtek Figat
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5e8f9e357a
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Reorganize code
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2025-03-08 20:25:03 +01:00 |
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Wojtek Figat
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4c9d51f0ef
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Code style cleanup
#3250
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2025-03-08 20:18:38 +01:00 |
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Muzz
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953cbb6e40
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Advanced Bloom commit.
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2025-02-25 14:02:15 +10:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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aa8add7b38
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Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
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Wojtek Figat
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61a731704d
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Fix const-correctness in dictionary iterator access
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2025-01-23 21:40:52 +01:00 |
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Wojtek Figat
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f5280eab74
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Refactor and improve collections code
#3043
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2025-01-23 14:44:11 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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1b97e49ed9
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Fix shadow maps rendering regression bug
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2025-01-11 22:45:18 +01:00 |
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Wojtek Figat
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756ba0a533
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Fix crash on shadows when using D3D10
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2025-01-09 21:46:41 +01:00 |
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Wojtek Figat
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9264db8317
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Simplify vertex colors debug draw mode
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2025-01-08 18:10:48 +01:00 |
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Wojtek Figat
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3b4d4d234d
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Fix LOD Preview regression due to new instancing logic
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2025-01-06 22:49:27 +01:00 |
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Wojtek Figat
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fa8f50ead1
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Fix crash on incorrect light shadow state after shadowmap resizing failure
#3106
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2024-12-16 22:52:05 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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e2ed618056
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Fix regression from 07aafea5af
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2024-11-27 23:28:22 +01:00 |
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Wojtek Figat
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d4b663cd1a
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Fix crash when CAS shader is missing
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2024-11-20 23:08:32 +01:00 |
|
Mateusz Karbowiak
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9c448f75d8
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Collections const correctness fix (style)
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2024-10-31 00:29:38 +01:00 |
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Mateusz Karbowiak
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5439efc559
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Collections implicit cast constructor fix
This one prohibits annoying casts. It is also important for future context injection and follows STL practice.
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2024-10-30 22:30:55 +01:00 |
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Mateusz Karbowiak
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f77f551b72
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Collections type aliasing fix
This one is debatable. It follows modern C++.
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2024-10-30 22:30:54 +01:00 |
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Mateusz Karbowiak
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a55866d558
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Collections casts fix
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2024-10-30 22:18:47 +01:00 |
|
Mateusz Karbowiak
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02db7d02f2
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Collections const-correctness fix
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2024-10-30 21:06:16 +01:00 |
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Wojtek Figat
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79471af0c1
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Fix bug in new shadows rendering when there are too many lights
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2024-10-10 11:19:06 +02:00 |
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Wojtek Figat
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c597c38705
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Fix volumetric fog particles after objects instancing refactor
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2024-10-01 15:07:32 +02:00 |
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Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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2ad9c7f4d5
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Fix Skybox rendering regression
#2943
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2024-09-24 23:01:13 +02:00 |
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Wojtek Figat
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3b3be75d94
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Fix DDGI probes debug when using very large amount of probes
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2024-09-23 20:31:54 +02:00 |
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Wojtek Figat
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18dc475f40
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
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2024-09-23 14:11:05 +02:00 |
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Wojtek Figat
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f983be6104
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Fix realtime environment probes updating
#2191
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2024-09-19 23:46:04 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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33ccdea761
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Fixes and shader update
#2673
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2024-09-12 09:02:48 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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