Wojtek Figat
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0ba261d338
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Add iOS platform (refactor Mac into shared Apple platform impl)
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2023-03-15 20:58:23 +01:00 |
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Wojtek Figat
|
2930b0ad67
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Fix crash in GPU devices init when system has no valid GPU driver installed
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2023-03-13 10:25:08 +01:00 |
|
Wojtek Figat
|
9df7489727
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Fix using Vulkan SDK header from system when cross-compiling
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2023-02-28 15:49:59 +01:00 |
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Wojtek Figat
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679757942f
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Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
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2023-02-17 16:28:48 +01:00 |
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Wojtek Figat
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8b050cf87e
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Use D3D11_MAP_FLAG_DO_NOT_WAIT only from main thread (worker threads can wait for data)
#942
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2023-02-17 11:08:12 +01:00 |
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Wojtek Figat
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e3cfe9f009
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Add support for using system-installed Vulkan SDK on Linux
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2023-02-15 10:34:17 +01:00 |
|
Wojtek Figat
|
c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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45a30990ba
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Add GPUContext::SetBlendFactor
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2023-02-01 11:07:48 +01:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
0595f38fe4
|
Fix threading issues with GPU buffers mapping
|
2023-01-09 22:41:06 +01:00 |
|
Wojciech Figat
|
67c63f1410
|
Optimize GPU Resource name to prevent memory allocs when changing name frequently
|
2023-01-09 22:40:26 +01:00 |
|
Wojciech Figat
|
63e7fb85ec
|
Fix GetNativePtr on Vulkan
|
2022-12-14 16:16:43 +01:00 |
|
Wojciech Figat
|
79f4dfcaab
|
Add GetNativePtr to GPUAdapter
|
2022-12-14 16:16:25 +01:00 |
|
Wojciech Figat
|
713aa3e0f9
|
Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
|
2022-12-14 16:16:02 +01:00 |
|
Wojciech Figat
|
a809a69ca0
|
Fixes for GPU resources C# object types
|
2022-12-09 11:28:39 +01:00 |
|
Wojciech Figat
|
df82a0f5d0
|
Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
|
Wojtek Figat
|
189575efec
|
Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
|
2022-11-26 21:17:05 +01:00 |
|
Wojtek Figat
|
f37ed16270
|
Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
|
2022-11-01 21:31:42 +01:00 |
|
Wojtek Figat
|
3abbafa530
|
Fixes for Vulkan
|
2022-09-06 22:54:00 +02:00 |
|
Wojtek Figat
|
73d0fc4973
|
Fix UWP build
|
2022-09-06 19:35:11 +02:00 |
|
Wojciech Figat
|
f221bc6361
|
Minor improvements
|
2022-07-07 15:34:15 +02:00 |
|
Wojtek Figat
|
98d8543334
|
Fix compilation
|
2022-07-03 15:33:15 +02:00 |
|
Wojciech Figat
|
de2d041e47
|
Fix warning
|
2022-07-01 14:10:54 +02:00 |
|
Wojciech Figat
|
07c6c5a841
|
Fix issues with Vulkan backend when using DDGI
|
2022-07-01 14:10:01 +02:00 |
|
Wojciech Figat
|
427c3a9099
|
Fix crash when using more than 2 constant buffers with D3D12
|
2022-07-01 14:10:00 +02:00 |
|
Wojtek Figat
|
b1640515c4
|
Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
|
2022-06-28 18:16:28 +02:00 |
|
Wojtek Figat
|
1dab45f407
|
Add support for renaming GPU resources (development builds only)
|
2022-06-22 23:08:39 +02:00 |
|
Wojciech Figat
|
10adf1eba1
|
Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
|
2022-06-20 12:43:05 +02:00 |
|
Wojciech Figat
|
da85c1f55c
|
Fix debug name for DirectX resources
|
2022-06-20 12:25:57 +02:00 |
|
Wojciech Figat
|
b8ff4ae2e0
|
Fixes for Vulkan descriptors binding
|
2022-06-17 10:41:23 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
|
2022-05-21 19:45:13 +02:00 |
|
Wojtek Figat
|
389dfb44de
|
Fix crash on macOS due to Vulkan timestamp queries error
|
2022-05-12 18:57:32 +02:00 |
|
Wojciech Figat
|
0a458d94c4
|
Add support for Volume textures to have residency changed as regular textures
|
2022-04-21 12:36:16 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojtek Figat
|
c7c6acfc78
|
Fix DirectX crash when profiling with RenderDoc
#698
|
2022-04-10 14:38:15 +02:00 |
|
Wojciech Figat
|
5fc9cb154b
|
Fix typo
|
2022-04-05 17:22:03 +02:00 |
|
Wojciech Figat
|
2b9a03d9bc
|
Post-merge fixes
|
2022-03-28 20:04:29 +02:00 |
|
|
|
6e6f2859ab
|
Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
|
2022-03-26 16:48:46 +02:00 |
|
Wojciech Figat
|
92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
|
2022-03-22 13:00:21 +01:00 |
|
Wojciech Figat
|
9107897b76
|
Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs
|
2022-03-22 12:56:21 +01:00 |
|
Wojciech Figat
|
aa9161a16f
|
Fix some issues
|
2022-03-22 12:55:33 +01:00 |
|
Wojciech Figat
|
c10cdc3d90
|
Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
|
2022-03-22 12:55:13 +01:00 |
|
Wojciech Figat
|
d58584e1fd
|
Fix crash if D3D device gets DXGI_ERROR_DEVICE_REMOVED during init
|
2022-03-21 10:51:42 +01:00 |
|
Wojciech Figat
|
8d0a779ff4
|
Fix uploading volume texture data to GPU in D3D12
|
2022-03-18 17:55:35 +01:00 |
|