Wojtek Figat
cf397e1cc7
Fix var name typo and make improve class lib and platforms tools searching for Mono AOT
2023-04-13 08:27:49 +02:00
Wojtek Figat
d9855f2ed6
DIsable leftover debug aot
2023-04-12 23:16:39 +02:00
Wojtek Figat
7c39e5726d
Improve csproj project files generation
2023-04-12 14:00:24 +02:00
Wojtek Figat
99566a0f0f
Fix typo
2023-04-12 11:21:55 +02:00
Wojtek Figat
68c6a01805
Update Switch platform support
2023-04-11 15:53:53 +02:00
Wojtek Figat
aa64da9869
Mark iOS platform as AOT-only
2023-04-06 14:19:10 +02:00
Wojtek Figat
92520a3c17
Add .NET 7 improvements for platforms
2023-04-06 13:07:45 +02:00
Wojtek Figat
09bd7c696b
Add .NET 7 for PlayStation 4
2023-04-05 19:17:22 +02:00
Wojtek Figat
0df9f5c797
Merge branch 'linux_rid_fix' of https://github.com/GoaLitiuM/FlaxEngine into 1.6
2023-04-04 15:09:37 +02:00
Wojtek Figat
0c4a608b65
Add .NET 7 support to Xbox
2023-04-04 14:46:08 +02:00
Wojtek Figat
eda07ac57b
Fix build tool crash when includes cache file is corrupted
2023-04-03 23:42:32 +02:00
Wojtek Figat
820c18968a
Add C# class library optimization for normal game builds (without AOT)
2023-04-03 23:41:18 +02:00
Wojtek Figat
03b16875c7
Add SkipUnusedDotnetLibsPackaging to build settings for optional whole C# stdlib packaging
2023-04-03 18:03:28 +02:00
Wojtek Figat
84bb56d68b
Minor dotnet tweaks
2023-04-03 14:12:27 +02:00
Wojtek Figat
d28be9cf44
Optimize out debug symbols generation for C# stdlib in Mono AOT builds
2023-04-03 13:53:03 +02:00
Wojtek Figat
58e5c988af
Optimize Utils.InitStructure usage in generated bindings code if structure can be zero-inited
2023-04-03 13:52:15 +02:00
Wojtek Figat
e995736012
Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
2023-04-03 13:51:33 +02:00
Wojtek Figat
5ca6dae8c3
Fix crash in AOT build when platform has overridden AOT mode
2023-04-02 14:56:33 +02:00
Wojtek Figat
a3517b273c
Add warning check to Mono AOT process to detect not supported features usage
2023-04-01 23:35:20 +02:00
Wojtek Figat
e1a0e51bc7
Optimzie Newtonsoft.Json lib by removing Xml, Schema support and making it AOT-friendly for AOT game builds
2023-04-01 23:34:24 +02:00
Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
Wojtek Figat
2196a3d791
Add USE_AOT define to C# when compiling with AOT-enabled
2023-04-01 21:23:49 +02:00
Wojtek Figat
809a1041b3
Merge remote-tracking branch 'origin/1.6' into 1.6
2023-03-31 19:38:05 +02:00
Wojtek Figat
a7c9c6142c
Remove test logs
2023-03-31 18:23:24 +02:00
Wojtek Figat
4cc0807384
Skip nethost dependency from automatic building (manual-only)
2023-03-31 14:42:14 +02:00
Wojtek Figat
7cbafcd86b
Implement C# AOT process for .NET 7 for Windows platform
2023-03-31 14:41:42 +02:00
Wojtek Figat
20ce4642ea
Add nethost usage for iOS build
2023-03-30 18:39:19 +02:00
Wojtek Figat
d925c8dab8
Fixes for Android
2023-03-28 17:21:27 +02:00
Wojtek Figat
a25eae5d10
Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
2023-03-28 13:20:18 +02:00
Wojtek Figat
52fb941237
Refactor Native Interop codebase with cleanup/rename
2023-03-28 12:53:06 +02:00
Wojtek Figat
ed13de2d5b
Fix using managed arrays with Variant in dotnet7
2023-03-27 19:41:53 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
4c4a559125
Improve dotnet host runtime detection if pack has multiple different versions
2023-03-22 14:20:38 +01:00
Wojtek Figat
4c1519ba1b
Fix bindings generation for in-built Char type used in Array
2023-03-22 14:19:52 +01:00
Wojtek Figat
c31e4023c4
Optimize TypeInfo.GetFullNameNative for simple types
2023-03-22 14:12:25 +01:00
Wojtek Figat
30e825db75
Add dotnet7 for Android (wip)
2023-03-21 22:49:09 +01:00
Wojtek Figat
154076a5d0
Migrate Linux build from mono to to dotnet7
2023-03-20 19:25:00 +01:00
Wojtek Figat
d719c534d4
Missing change
2023-03-20 18:57:34 +01:00
Wojtek Figat
c615ad18a8
Build deps for iOS
2023-03-16 22:13:37 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
dc29ee180e
Use arm64 for deploy for macOS
2023-03-15 20:58:23 +01:00
Wojtek Figat
33ac9c8811
Merge branch 'flax_build_perf_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-flax_build_perf_improvements
2023-03-15 17:57:16 +01:00
e11587e72e
Use System.Text.Json over Newtonsoft.Json in Flax.Build
2023-03-14 20:03:34 +02:00
16131b2858
Cache networking code generation task results
2023-03-14 20:03:33 +02:00
e878f5be15
Optimize saving TaskGraph cache
2023-03-14 20:03:33 +02:00
19d77f0d81
Use filesystem caching in TaskGraph
2023-03-14 20:03:33 +02:00
2f9e72e03e
Use caching for filesystem queries in BindingsGenerator
2023-03-14 20:03:33 +02:00
47e2c82551
Find build files without recursion
2023-03-14 20:03:32 +02:00
9e4fd9fadb
Exclude API code injection lines from includes cache
2023-03-14 20:02:35 +02:00