Wojtek Figat
cf397e1cc7
Fix var name typo and make improve class lib and platforms tools searching for Mono AOT
2023-04-13 08:27:49 +02:00
Wojtek Figat
d9855f2ed6
DIsable leftover debug aot
2023-04-12 23:16:39 +02:00
Wojtek Figat
7c39e5726d
Improve csproj project files generation
2023-04-12 14:00:24 +02:00
Wojtek Figat
99566a0f0f
Fix typo
2023-04-12 11:21:55 +02:00
Wojtek Figat
68c6a01805
Update Switch platform support
2023-04-11 15:53:53 +02:00
Wojtek Figat
09bd7c696b
Add .NET 7 for PlayStation 4
2023-04-05 19:17:22 +02:00
Wojtek Figat
0df9f5c797
Merge branch 'linux_rid_fix' of https://github.com/GoaLitiuM/FlaxEngine into 1.6
2023-04-04 15:09:37 +02:00
Wojtek Figat
0c4a608b65
Add .NET 7 support to Xbox
2023-04-04 14:46:08 +02:00
Wojtek Figat
eda07ac57b
Fix build tool crash when includes cache file is corrupted
2023-04-03 23:42:32 +02:00
Wojtek Figat
820c18968a
Add C# class library optimization for normal game builds (without AOT)
2023-04-03 23:41:18 +02:00
Wojtek Figat
03b16875c7
Add SkipUnusedDotnetLibsPackaging to build settings for optional whole C# stdlib packaging
2023-04-03 18:03:28 +02:00
Wojtek Figat
d28be9cf44
Optimize out debug symbols generation for C# stdlib in Mono AOT builds
2023-04-03 13:53:03 +02:00
Wojtek Figat
e995736012
Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
2023-04-03 13:51:33 +02:00
Wojtek Figat
a3517b273c
Add warning check to Mono AOT process to detect not supported features usage
2023-04-01 23:35:20 +02:00
Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
Wojtek Figat
2196a3d791
Add USE_AOT define to C# when compiling with AOT-enabled
2023-04-01 21:23:49 +02:00
Wojtek Figat
809a1041b3
Merge remote-tracking branch 'origin/1.6' into 1.6
2023-03-31 19:38:05 +02:00
Wojtek Figat
a7c9c6142c
Remove test logs
2023-03-31 18:23:24 +02:00
Wojtek Figat
7cbafcd86b
Implement C# AOT process for .NET 7 for Windows platform
2023-03-31 14:41:42 +02:00
Wojtek Figat
20ce4642ea
Add nethost usage for iOS build
2023-03-30 18:39:19 +02:00
Wojtek Figat
d925c8dab8
Fixes for Android
2023-03-28 17:21:27 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
4c4a559125
Improve dotnet host runtime detection if pack has multiple different versions
2023-03-22 14:20:38 +01:00
Wojtek Figat
30e825db75
Add dotnet7 for Android (wip)
2023-03-21 22:49:09 +01:00
Wojtek Figat
154076a5d0
Migrate Linux build from mono to to dotnet7
2023-03-20 19:25:00 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
33ac9c8811
Merge branch 'flax_build_perf_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-flax_build_perf_improvements
2023-03-15 17:57:16 +01:00
e11587e72e
Use System.Text.Json over Newtonsoft.Json in Flax.Build
2023-03-14 20:03:34 +02:00
16131b2858
Cache networking code generation task results
2023-03-14 20:03:33 +02:00
e878f5be15
Optimize saving TaskGraph cache
2023-03-14 20:03:33 +02:00
19d77f0d81
Use filesystem caching in TaskGraph
2023-03-14 20:03:33 +02:00
2f9e72e03e
Use caching for filesystem queries in BindingsGenerator
2023-03-14 20:03:33 +02:00
47e2c82551
Find build files without recursion
2023-03-14 20:03:32 +02:00
9e4fd9fadb
Exclude API code injection lines from includes cache
2023-03-14 20:02:35 +02:00
Wojtek Figat
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
Wojtek Figat
dad41d9e0e
Merge branch 'fix_network_rpc' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_network_rpc
2023-03-14 11:50:09 +01:00
Wojtek Figat
7950c0d9d7
Fix codegen for C# networking when using custom structures for replication and RPCs
2023-03-14 00:02:24 +01:00
Wojtek Figat
7cdd35cc8d
Fix network codegen for 6 or more param RPC in C#
2023-03-13 20:36:10 +01:00
Wojtek Figat
6f304040b0
Format code
2023-03-13 20:20:10 +01:00
Wojtek Figat
a41ad511f0
Fix Visual Studio project names collision when using both C++ and C# scripting
2023-03-13 16:10:21 +01:00
Wojtek Figat
e83b8afdd3
Add nethost for ps4
2023-03-11 21:30:56 +01:00
559aef2ee3
Fix typos
2023-03-06 18:11:14 +02:00
Wojtek Figat
7fce25a2e4
Fix building consoles
2023-03-06 16:19:16 +01:00
85c5c7f309
Fix generated network RPC execute method visibility
2023-03-05 19:32:28 +02:00
Wojtek Figat
60f21d1a92
Update old copyright headers
2023-03-03 17:14:35 +01:00
Wojtek Figat
f88dd50098
Merge commit '272ffe2ea22eecb8f7cd6662efc1cadbe5593feb' into dotnet7
2023-02-27 23:17:04 +01:00
Wojtek Figat
3be4e50b78
Amr64 on mac impl progress
2023-02-27 22:57:42 +01:00
Wojtek Figat
64752781ed
Add arm64 support for macOS
2023-02-21 18:15:22 +01:00
Wojtek Figat
d7e24f0168
Fix missing dotnet hosting components for not yet supported platforms during projects generation stage
2023-02-19 15:16:34 +01:00