Commit Graph

252 Commits

Author SHA1 Message Date
Wojtek Figat
d20cbf434f Add default values initialization for structures and new array entries when resizing 2021-01-12 13:49:26 +01:00
Wojtek Figat
45211fa61c Merge remote-tracking branch 'origin/master' into navigation-features 2021-01-12 12:04:20 +01:00
Wojtek Figat
d586f828b2 Disable Linux CI for now 2021-01-09 18:39:56 +01:00
Wojtek Figat
f073e07de7 Fix error on CI running on Linux machine 2021-01-09 18:37:05 +01:00
Wojtek Figat
3f278b603d Fix path separators 2021-01-09 18:24:19 +01:00
Wojtek Figat
6d0f2b9083 Add CI build action for Linux 2021-01-09 18:21:09 +01:00
Wojtek Figat
3060a2664d Add executable flag for scripts 2021-01-09 18:20:47 +01:00
Wojtek Figat
698cfd0c0a Fix BlurPanel crashes due to slider for BlurStrength 2021-01-09 18:09:39 +01:00
Wojtek Figat
e6bffde301 Merge branch 'gh-actions' 2021-01-09 18:09:09 +01:00
Wojtek Figat
1b0e57408c Separate checkout steps 2021-01-09 17:43:07 +01:00
Wojtek Figat
442135047f Use manual LFS checkout 2021-01-09 17:41:56 +01:00
Wojtek Figat
617e25eb4c Add lfs t repo clone 2021-01-08 23:08:51 +01:00
Wojtek Figat
24874376c3 Add initial build script for Windows editor and game 2021-01-08 23:00:08 +01:00
Wojtek Figat
0e768694b5 Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer 2021-01-07 00:01:53 +01:00
Wojtek Figat
dca6736a6f Inline Vulkan func 2021-01-06 23:53:22 +01:00
Wojtek Figat
eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
mafiesto4
f10c6b4ff6 Fix Linux build 2021-01-05 19:51:47 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
6adb489276 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:17:20 +01:00
Wojtek Figat
12f34f33b3 Fix PlatformSettings typedef on Android 2021-01-05 14:17:15 +01:00
Wojtek Figat
4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
Wojtek Figat
bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00
Wojtek Figat
153cfad507 Merge remote-tracking branch 'origin/1.0' into 1.1 2021-01-05 14:16:23 +01:00
Wojtek Figat
d7224670c5 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:16:17 +01:00
Wojtek Figat
31bab88a5b Fix PlatformSettings typedef on Android 2021-01-05 14:15:49 +01:00
Wojtek Figat
1e383fde5c Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:15:42 +01:00
Wojtek Figat
f5b9a95522 Fix null character at shader sources at during game cooking 2021-01-05 14:15:32 +01:00
Wojtek Figat
199683897a Update DirectXShaderCompiler to 1.6 2021-01-05 14:15:22 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
Wojtek Figat
946d69a3ef Bump up the build number 2021-01-04 19:38:02 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Wojtek Figat
b38ccb0fbd Remove submodules 2021-01-04 14:30:33 +01:00
Wojtek Figat
953f8da84d Update copyright year 2021-01-04 14:25:21 +01:00
Wojtek Figat
cd8a27ca26 Fix typo 2021-01-04 14:20:00 +01:00
Wojtek Figat
c5568c8eae Add support for loading JsonAsset instance objects if they implement ISerializable interface 2021-01-04 14:19:51 +01:00
Wojtek Figat
8dc5b11f51 Add API_INTERFACE to scripting API bindings for implementing interfaces 2021-01-04 14:18:59 +01:00
Wojtek Figat
d715c0c0dd Merge branch 'VNNCC-dev' 2021-01-03 23:41:36 +01:00
Wojtek Figat
7bbdd25a9e Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev 2021-01-03 23:41:33 +01:00
Wojtek Figat
566a653c0a Fix using ApiToken constant 2021-01-03 23:38:43 +01:00
Wojtek Figat
464523f318 Add missing control reference clear 2021-01-03 23:38:30 +01:00
Wojtek Figat
e68b54159d Merge branch 'stefnotch-context-menu-focus-returning' 2021-01-03 23:36:11 +01:00
Wojtek Figat
0d4ac16d18 Merge branch 'context-menu-focus-returning' of git://github.com/stefnotch/FlaxEngine into stefnotch-context-menu-focus-returning 2021-01-03 23:36:08 +01:00
Wojtek Figat
9d66d5f6a7 Merge branch 'VNNCC-constants-update' 2021-01-03 23:19:31 +01:00
Wojtek Figat
717d02f073 Merge branch 'constants-update' of git://github.com/VNNCC/FlaxEngine into VNNCC-constants-update 2021-01-03 23:19:26 +01:00
Wojtek Figat
786f057971 Fix crash on scripting reload when using Anim Graph with custom nodes 2021-01-03 23:18:53 +01:00
Wojtek Figat
c1a83662d9 Add additional check for twice plugin initialization in case of error 2021-01-03 23:18:24 +01:00
VNC
e62ccd55ba Make constants use the actual const keyword
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00
Wojtek Figat
1f9888b88c Merge branch 'jb-perrier-gameplugin' 2021-01-03 22:52:59 +01:00
Wojtek Figat
0b3232d94b Merge branch 'gameplugin' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-gameplugin 2021-01-03 22:52:55 +01:00