Wojtek Figat
d20cbf434f
Add default values initialization for structures and new array entries when resizing
2021-01-12 13:49:26 +01:00
Wojtek Figat
45211fa61c
Merge remote-tracking branch 'origin/master' into navigation-features
2021-01-12 12:04:20 +01:00
Wojtek Figat
d586f828b2
Disable Linux CI for now
2021-01-09 18:39:56 +01:00
Wojtek Figat
f073e07de7
Fix error on CI running on Linux machine
2021-01-09 18:37:05 +01:00
Wojtek Figat
3f278b603d
Fix path separators
2021-01-09 18:24:19 +01:00
Wojtek Figat
6d0f2b9083
Add CI build action for Linux
2021-01-09 18:21:09 +01:00
Wojtek Figat
3060a2664d
Add executable flag for scripts
2021-01-09 18:20:47 +01:00
Wojtek Figat
698cfd0c0a
Fix BlurPanel crashes due to slider for BlurStrength
2021-01-09 18:09:39 +01:00
Wojtek Figat
e6bffde301
Merge branch 'gh-actions'
2021-01-09 18:09:09 +01:00
Wojtek Figat
1b0e57408c
Separate checkout steps
2021-01-09 17:43:07 +01:00
Wojtek Figat
442135047f
Use manual LFS checkout
2021-01-09 17:41:56 +01:00
Wojtek Figat
617e25eb4c
Add lfs t repo clone
2021-01-08 23:08:51 +01:00
Wojtek Figat
24874376c3
Add initial build script for Windows editor and game
2021-01-08 23:00:08 +01:00
Wojtek Figat
0e768694b5
Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer
2021-01-07 00:01:53 +01:00
Wojtek Figat
dca6736a6f
Inline Vulkan func
2021-01-06 23:53:22 +01:00
Wojtek Figat
eec6957b08
Fix using unsigned integer properties in Visual Script editor
2021-01-06 11:31:38 +01:00
mafiesto4
f10c6b4ff6
Fix Linux build
2021-01-05 19:51:47 +01:00
Wojtek Figat
336a3bd484
Move shader source code length adjustment to the main compilation routine
2021-01-05 14:25:38 +01:00
Wojtek Figat
6adb489276
Fix PCF shadow uvs vector trunc warning
2021-01-05 14:17:20 +01:00
Wojtek Figat
12f34f33b3
Fix PlatformSettings typedef on Android
2021-01-05 14:17:15 +01:00
Wojtek Figat
4992d21747
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511
Fix null character at shader sources at during game cooking
2021-01-05 14:17:05 +01:00
Wojtek Figat
bd3f2b3019
Update DirectXShaderCompiler to 1.6
2021-01-05 14:16:57 +01:00
Wojtek Figat
153cfad507
Merge remote-tracking branch 'origin/1.0' into 1.1
2021-01-05 14:16:23 +01:00
Wojtek Figat
d7224670c5
Fix PCF shadow uvs vector trunc warning
2021-01-05 14:16:17 +01:00
Wojtek Figat
31bab88a5b
Fix PlatformSettings typedef on Android
2021-01-05 14:15:49 +01:00
Wojtek Figat
1e383fde5c
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:15:42 +01:00
Wojtek Figat
f5b9a95522
Fix null character at shader sources at during game cooking
2021-01-05 14:15:32 +01:00
Wojtek Figat
199683897a
Update DirectXShaderCompiler to 1.6
2021-01-05 14:15:22 +01:00
Wojtek Figat
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
Wojtek Figat
946d69a3ef
Bump up the build number
2021-01-04 19:38:02 +01:00
Wojtek Figat
cc8e78b505
Merge remote-tracking branch 'origin/master' into navigation-features
...
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Wojtek Figat
b38ccb0fbd
Remove submodules
2021-01-04 14:30:33 +01:00
Wojtek Figat
953f8da84d
Update copyright year
2021-01-04 14:25:21 +01:00
Wojtek Figat
cd8a27ca26
Fix typo
2021-01-04 14:20:00 +01:00
Wojtek Figat
c5568c8eae
Add support for loading JsonAsset instance objects if they implement ISerializable interface
2021-01-04 14:19:51 +01:00
Wojtek Figat
8dc5b11f51
Add API_INTERFACE to scripting API bindings for implementing interfaces
2021-01-04 14:18:59 +01:00
Wojtek Figat
d715c0c0dd
Merge branch 'VNNCC-dev'
2021-01-03 23:41:36 +01:00
Wojtek Figat
7bbdd25a9e
Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev
2021-01-03 23:41:33 +01:00
Wojtek Figat
566a653c0a
Fix using ApiToken constant
2021-01-03 23:38:43 +01:00
Wojtek Figat
464523f318
Add missing control reference clear
2021-01-03 23:38:30 +01:00
Wojtek Figat
e68b54159d
Merge branch 'stefnotch-context-menu-focus-returning'
2021-01-03 23:36:11 +01:00
Wojtek Figat
0d4ac16d18
Merge branch 'context-menu-focus-returning' of git://github.com/stefnotch/FlaxEngine into stefnotch-context-menu-focus-returning
2021-01-03 23:36:08 +01:00
Wojtek Figat
9d66d5f6a7
Merge branch 'VNNCC-constants-update'
2021-01-03 23:19:31 +01:00
Wojtek Figat
717d02f073
Merge branch 'constants-update' of git://github.com/VNNCC/FlaxEngine into VNNCC-constants-update
2021-01-03 23:19:26 +01:00
Wojtek Figat
786f057971
Fix crash on scripting reload when using Anim Graph with custom nodes
2021-01-03 23:18:53 +01:00
Wojtek Figat
c1a83662d9
Add additional check for twice plugin initialization in case of error
2021-01-03 23:18:24 +01:00
VNC
e62ccd55ba
Make constants use the actual const keyword
...
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00
Wojtek Figat
1f9888b88c
Merge branch 'jb-perrier-gameplugin'
2021-01-03 22:52:59 +01:00
Wojtek Figat
0b3232d94b
Merge branch 'gameplugin' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-gameplugin
2021-01-03 22:52:55 +01:00