Commit Graph

2963 Commits

Author SHA1 Message Date
Wojtek Figat
b5117af4b8 Format code 2023-05-12 14:19:40 +02:00
Wojtek Figat
d7327d62e2 Fix text words wrapping deadlock
#1093
2023-05-12 14:14:11 +02:00
Wojtek Figat
17b95e3ee5 Merge branch 'input-phases' of https://github.com/Swiggies/FlaxEngine into Swiggies-input-phases 2023-05-12 14:13:18 +02:00
Olly Rybak
b8ed115f63 More renames 2023-05-12 09:30:35 +10:00
Menotdan
f94ae3f3fd Add mouse hook to the color picker. 2023-05-11 13:20:43 -04:00
Olly Rybak
4b4bf833a9 Rename Phase > State 2023-05-12 00:25:03 +10:00
Olly Rybak
d5237715a5 Removed unused field 2023-05-11 21:12:03 +10:00
Olly Rybak
395a72b7d4 Added comments / reformat 2023-05-11 21:10:40 +10:00
Olly Rybak
f80ded2057 Initial setup 2023-05-11 17:30:20 +10:00
Menotdan
eb75f8a8ad Merge remote-tracking branch 'upstream/master' into color-picker 2023-05-10 17:33:07 -04:00
Menotdan
5bc76de7d6 Merge branch 'master' into scale-icon-change 2023-05-10 17:16:44 -04:00
Menotdan
2ce727d994 Correctly implement the ScreenUtils class 2023-05-10 13:34:28 -04:00
Menotdan
1855ff133e Tweak a few classes, add the Base classes. 2023-05-10 12:46:54 -04:00
Menotdan
51004bbd9d Learned about filter folders and now VS likes me :) 2023-05-10 11:03:05 -04:00
Menotdan
873d42344b remove files as visual studio is bugging. 2023-05-10 10:39:25 -04:00
Menotdan
27b6ba83a6 Added Windows Base Class for getting screen pixels and other screen-wide utilities 2023-05-10 10:31:44 -04:00
Chandler Cox
eeaf7eb733 Move BoxSize 2023-05-10 08:04:47 -05:00
Chandler Cox
2b59cbf0f1 Organize the style groups of UI controls 2023-05-10 07:44:54 -05:00
Menotdan
59c54db275 Implement C# callback for pixels finished reading 2023-05-10 00:58:38 -04:00
Menotdan
1ebf4d49e5 trying to get the correct window 2023-05-09 16:49:03 -04:00
Menotdan
c73ab05d70 Rather odd attempt to screenshot the view 2023-05-09 16:14:37 -04:00
Menotdan
86d0ccb210 Mark SetColors() virtual to override it in IconButton 2023-05-08 12:51:34 -04:00
Menotdan
74af2e53a8 Add IconButton for this branch. 2023-05-08 12:50:33 -04:00
Wojtek Figat
3ea771fe22 Fix crash on engine exit when asset fails to load due to serialized version mismatch 2023-05-08 17:06:13 +02:00
Wojtek Figat
ec6e459aa7 Fix CPU profiler events extraction when buffer is full 2023-05-08 17:05:40 +02:00
Wojtek Figat
959fa185c3 Fix compilation error from fa2171503b 2023-05-08 14:30:22 +02:00
Wojtek Figat
fa2171503b Fix locale on Linux 2023-05-08 13:57:11 +02:00
Wojtek Figat
2c2b403da1 Revert aeda759086 2023-05-08 13:57:02 +02:00
Wojtek Figat
a5afa04f8f Fix model screen size calculation in orthographic view projections
#980
2023-05-08 12:44:01 +02:00
Wojtek Figat
aeda759086 Minor tweak 2023-05-08 12:32:42 +02:00
Wojtek Figat
31a000b2b6 Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09 2023-05-08 11:56:15 +02:00
Menotdan
681564189f Finish implementing IconButton and use that to create a more intuitive scale linking interface. 2023-05-08 00:42:38 -04:00
Menotdan
141555377b Begin working on an IconButton class, and demoing the IconButton idea using the scale link icon. 2023-05-07 22:58:57 -04:00
Wojtek Figat
0a5d37fd9b Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
2023-05-07 19:40:31 +02:00
Wojtek Figat
531d005169 Fix accessing object ownership info locally before object gets fully spawned
#1066
2023-05-07 19:39:57 +02:00
Wojtek Figat
0c3d1e3ec6 Fix existing nested prefabs sync applying when updating base prefab changes
#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
dd7dc28828 Add automated unit test for nested prefab changes sync after base prefab apply #1015 2023-05-07 18:09:54 +02:00
Wojtek Figat
713cf0d4b2 Improve #1077 to use a single pixel shader with permutations 2023-05-07 11:01:30 +02:00
Wojtek Figat
7c6148dfd8 Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader 2023-05-07 10:53:54 +02:00
Wojtek Figat
4131e15f0e Fix deprecation warnings 2023-05-07 10:46:13 +02:00
Wojtek Figat
e8ec5794d2 Simplify code #1034 2023-05-06 23:02:35 +02:00
Wojtek Figat
4be02f5832 Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master 2023-05-06 23:01:42 +02:00
Wojtek Figat
efab20e335 Fix compilation regression from 5d2a3482c7 2023-05-06 23:00:50 +02:00
Wojtek Figat
c47907c0c3 Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
2023-05-06 17:36:17 +02:00
Ruan Lucas
7faa9aa23a Merge branch 'master' into master 2023-05-06 10:53:37 -04:00
Ruan Lucas
64515404e9 refactor again 2023-05-06 10:49:07 -04:00
Ruan Lucas
db14c8a0a6 refactor "GetSubTags" 2023-05-06 10:46:26 -04:00
Wojtek Figat
10bab59acc Fix scene asset runtime contents when saving scene file in Editor 2023-05-06 14:58:10 +02:00
Wojtek Figat
2affebd375 Fix C# serialization of scene objects when property throws and exception
#88
2023-05-06 14:57:44 +02:00
Wojtek Figat
1a3c6bfc73 Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject 2023-05-05 16:22:46 +02:00