Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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ac832a0e81
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Optimize network transform replication
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2024-10-15 11:24:10 +02:00 |
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Wojtek Figat
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7e4d7743a4
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Add Quaternion quantization for network stream
Reduced send rate by 56% in average. Identity quat is just 8-bits (flags)
Added tests with full-sphere rotation to ensure this works correctly.
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2024-10-14 22:32:29 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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eece05c118
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Add support for using INetworkSerializable on custom structure in C++ for networking
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2023-03-14 00:02:47 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojtek Figat
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75221baa19
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Improvements
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2022-09-15 13:13:16 +02:00 |
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Wojciech Figat
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3347887432
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Network objects replication impl progress
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2022-09-14 14:54:32 +02:00 |
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