Commit Graph

1263 Commits

Author SHA1 Message Date
Wojtek Figat
d89e31d155 Code style fix
#777
2022-10-23 14:26:06 +02:00
Wojtek Figat
5e5abcdc3f Merge branch 'cache-transform-snapping-state' of https://github.com/Tryibion/FlaxEngine into Tryibion-cache-transform-snapping-state 2022-10-23 14:20:49 +02:00
Wojtek Figat
70c53a4f67 Fix error if nothing is selected 2022-10-23 14:19:17 +02:00
Chandler Cox
dbcaf28f39 added if check on enum parse 2022-10-19 15:28:59 -05:00
Chandler Cox
13150ea553 changed snap enable to still use default values if cache data doesnt exist 2022-10-19 15:25:42 -05:00
Chandler Cox
14a9c99496 fixed small bug of scene window not resizing when something is deleted but window isnt focused 2022-10-19 14:50:39 -05:00
Chandler Cox
9f9cc0e1ec cleaned up comments 2022-10-19 07:22:09 -05:00
Chandler Cox
6c470c1247 added caching of transform space and loading 2022-10-17 21:29:58 -05:00
Chandler Cox
456934c737 Added caching and loading snapping values 2022-10-17 21:18:46 -05:00
Chandler Cox
212fc0838a remove not needed include 2022-10-17 19:57:40 -05:00
Chandler Cox
2c3007eb2b cache viewport snapping enabled 2022-10-17 19:55:30 -05:00
Chandler Cox
ef34ad7600 Renamed scrollPosition to scrollControl for more accurate description 2022-10-16 19:05:41 -05:00
Chandler Cox
546501a553 Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed. 2022-10-16 18:50:00 -05:00
Cristhofer Marques
527ba719f4 update to the new variable names 2022-10-13 09:15:04 -03:00
Cristhofer Marques
0e45f16b19 update timeline edge to use the mouse flipping info 2022-10-13 01:14:47 -03:00
Cristhofer Marques
f22a71509b fix value box sliding 2022-10-13 01:12:38 -03:00
Wojtek Figat
e970b6fd04 Merge branch 'small_editor_fix' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-small_editor_fix 2022-10-12 19:10:05 +02:00
Wojtek Figat
f528ba59ec Code style fix
#766
2022-10-12 19:04:22 +02:00
Wojtek Figat
6985bd6375 Merge branch 'skeleton_mask_editor' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-skeleton_mask_editor 2022-10-12 19:00:59 +02:00
Wojtek Figat
b0f4f8d636 Code style fix 2022-10-12 18:55:24 +02:00
Cristhofer Marques
0b8a176ff8 Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
2022-10-11 14:05:30 -03:00
Cristhofer Marques
77c6daf240 fix the wrong additional layer in the matrix 2022-10-11 13:30:49 -03:00
Cristhofer Marques
b626d3047d Update SkeletonMaskWindow.cs 2022-10-11 13:08:52 -03:00
Cristhofer Marques
2af285e972 feature added 2022-10-11 11:49:32 -03:00
Chandler Cox
95e60ea68e Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming 2022-10-10 15:38:30 -05:00
Wojtek Figat
ebd88a407d Fix mouse leave event handling to restore cursor
#759
2022-10-10 18:47:38 +02:00
Wojtek Figat
0ed41f97fc Merge branch 'cursor-changes' of https://github.com/Tryibion/FlaxEngine into Tryibion-cursor-changes 2022-10-10 18:33:29 +02:00
Chandler Cox
133d13ff3c Fixed continually setting cursour back to default in value box 2022-10-10 11:06:10 -05:00
Wojtek Figat
d44606d205 Merge branch 'content-window-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-window-change 2022-10-10 17:56:15 +02:00
Wojtek Figat
77acdecb1b Merge branch 'master' of https://github.com/Tryibion/FlaxEngine into Tryibion-master 2022-10-10 17:38:57 +02:00
Chandler Cox
020351e56b Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well 2022-10-06 00:03:38 -05:00
Chandler Cox
3867cb5e97 Changed how cursor is set back to default, so it doesnt keep setting itself 2022-09-30 20:52:04 -05:00
Chandler Cox
c19ff9b2ef Added a change in cursor type to assist in UX for resizing editor panels and changing the values in value boxes 2022-09-30 19:25:50 -05:00
Chandler Cox
656fcf9847 Changed the content window do the search bars do not scroll with the content. 2022-09-30 09:22:36 -05:00
Chandler Cox
789ec55dbe Removed double click to rename content item 2022-09-28 22:33:01 -05:00
Cristhofer Marques
8f19fde27a Update TimelineEdge.cs 2022-09-28 19:06:20 -03:00
Chandler Cox
21db53e232 Added scaling towards mouse position in Visject surfaces 2022-09-17 11:43:51 -05:00
Wojciech Figat
10d66fb871 Fix displaying Game and Editor plugins to be batched in Editor 2022-09-12 14:48:52 +02:00
Wojtek Figat
2c4d578f7c Add deprecation info for users to upgrade the code 2022-09-08 18:49:25 +02:00
a66be45e72 Detect Flatpak installations of Rider and Visual Studio Code 2022-09-04 18:37:18 +03:00
45dfa52512 Detect Rider installations on Linux 2022-09-04 18:36:58 +03:00
Wojtek Figat
fba60f05a0 Refactor EditorPlugins to properly initialize and deinitialize 2022-09-02 09:52:41 +02:00
Wojtek Figat
a1dea6a756 Adjust triplanar texture sample node #735 2022-08-31 17:39:01 +02:00
Wojtek Figat
2b400a7f50 Merge branch 'master' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-master 2022-08-31 17:16:20 +02:00
Wojtek Figat
69a2d10c57 Add additive scene opening in Editor via drag&drop into Scene Tree window 2022-08-25 20:58:30 +02:00
Wojtek Figat
0b71549834 Add another editor viewport cam speed step 2022-08-25 19:42:01 +02:00
Wojtek Figat
20ebe3ac85 Fix game ticking in editor during cut-scene rendering at edit time 2022-08-25 19:42:00 +02:00
Wojtek Figat
a545520d6b Add playback speed option for Scene Animation rendering 2022-08-25 19:41:59 +02:00
Wojtek Figat
f4516718a0 Fix Ctrl+S in timeline view to not split the camera shot media 2022-08-25 19:41:58 +02:00
PrecisionRender
8f8df34342 Add World Triplanar Texture node to shader editor 2022-08-25 11:27:40 -05:00