Wojciech Figat
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db0cb04b83
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojciech Figat
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bd48829a09
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Improve quality for atlas sampling
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2022-04-11 10:36:39 +02:00 |
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Wojciech Figat
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52245d36d6
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Fixes for global atlas cache rendering
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2022-04-11 10:36:19 +02:00 |
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Wojtek Figat
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1eac02d173
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Fix opening and editing animation with missing Anim Events
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2022-04-10 20:58:25 +02:00 |
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Wojtek Figat
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ea4224ba67
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Fix drag&drop into Scene Tree if move goes over valid drop target first
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2022-04-10 15:24:02 +02:00 |
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Wojtek Figat
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1d7448ec83
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Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265'
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2022-04-10 14:40:13 +02:00 |
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Wojtek Figat
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c7c6acfc78
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Fix DirectX crash when profiling with RenderDoc
#698
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2022-04-10 14:38:15 +02:00 |
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Wojciech Figat
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7735849b7f
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Add Global Surface Atlas sampling
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2022-04-08 13:54:31 +02:00 |
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Wojciech Figat
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fbc1e6c861
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Fix shader source code encoding error on compilation error
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2022-04-08 13:53:59 +02:00 |
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Wojciech Figat
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598876d8e3
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Add shader reloading on header file edit for shaders with compilation errors
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2022-04-08 13:53:23 +02:00 |
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Wojtek Figat
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a9d66d6535
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Various fixes for scripting runtime
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2022-04-07 22:03:42 +02:00 |
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Wojciech Figat
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da4008575b
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Progress on surface atlas sampling
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2022-04-07 17:16:06 +02:00 |
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Wojciech Figat
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49a67be419
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Add objects culling in Global Surface Atlas
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2022-04-06 16:56:04 +02:00 |
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Wojciech Figat
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430ef09ab1
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Fix render pass resource checking
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2022-04-06 13:16:12 +02:00 |
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Wojciech Figat
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34c0d6c442
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Add Global Surface Atlas objects redrawing
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2022-04-06 13:15:45 +02:00 |
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Wojciech Figat
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60d6e6b9ce
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Add dirty tiles clearing before mesh rasterization to Global Surface Atlas
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2022-04-05 17:22:45 +02:00 |
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Wojciech Figat
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5fc9cb154b
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Fix typo
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2022-04-05 17:22:03 +02:00 |
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Wojciech Figat
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aba0e46073
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Add utility ctors to Half vectors
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2022-04-05 17:21:55 +02:00 |
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Wojciech Figat
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016b96e9f0
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Add objects rasterization to Global Surface Atlas
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2022-04-04 17:13:31 +02:00 |
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Wojciech Figat
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8bf01146f1
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Add profile event to Global SDF objects drawing loop
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2022-04-04 17:11:26 +02:00 |
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Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
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Wojciech Figat
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3ded5326a2
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Add more utilities for using Matrix3x3
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2022-04-04 17:09:47 +02:00 |
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Wojciech Figat
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52bb5803b3
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Cleanup asset previews setup for Editors thumbnails rendering
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2022-04-04 17:09:13 +02:00 |
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Wojciech Figat
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cff57e5697
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Fix inserting to RectPack after freeing node
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2022-04-01 14:15:09 +02:00 |
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Wojciech Figat
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251de1b643
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Add support for freeing slots in RectPack
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2022-04-01 12:41:09 +02:00 |
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Wojciech Figat
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de8a6bea58
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Add drawing RenderList if it was not batched/sorted
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2022-04-01 12:40:26 +02:00 |
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Wojciech Figat
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94799a9e28
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Fixes and tweaks for rendering
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2022-04-01 12:39:46 +02:00 |
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Wojciech Figat
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ceb64afd4a
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Add DynamicTypedBuffer utility
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2022-04-01 12:38:46 +02:00 |
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Wojciech Figat
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63b8b0cb50
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Add GlobalSurfaceAtlas pass to Renderer (wip)
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2022-03-29 15:07:00 +02:00 |
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Wojciech Figat
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787e7b423c
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Add additional HitNormal feature to Global SDF trace output
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2022-03-29 15:06:54 +02:00 |
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Wojciech Figat
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9d56093381
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Add lazy init for Global SDF shader
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2022-03-29 15:06:48 +02:00 |
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Wojciech Figat
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26b2cb291e
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Expose GlobalSignDistanceFieldPass to user scripts
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2022-03-29 15:06:41 +02:00 |
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Wojciech Figat
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f59ab696e2
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Merge branch 'GoaLitiuM-font_dpi_fix'
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2022-03-28 20:52:14 +02:00 |
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Wojciech Figat
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fd425363b6
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Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix
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2022-03-28 20:52:08 +02:00 |
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Wojciech Figat
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3c4fd80f6e
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Fix D3D12 shader cache invalidation for cooker building for Windows
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2022-03-28 20:43:14 +02:00 |
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Wojciech Figat
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2b9a03d9bc
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Post-merge fixes
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2022-03-28 20:04:29 +02:00 |
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Wojciech Figat
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a9061eb44f
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Merge branch 'GoaLitiuM-d3d11_flip_present'
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2022-03-28 19:59:36 +02:00 |
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Wojciech Figat
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f3324ae2fd
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Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
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2022-03-28 19:59:27 +02:00 |
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Wojciech Figat
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94fbc28ee0
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Fix error on empty regex text
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2022-03-28 19:57:38 +02:00 |
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Wojciech Figat
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f10af9d8fb
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Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
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2022-03-28 19:48:08 +02:00 |
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Wojciech Figat
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95e90d5c37
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Add support for in-built color constants in Visject (eg. red/blue/violet)
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2022-03-28 19:46:52 +02:00 |
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Wojciech Figat
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0ca6e70b66
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Fix invalid Rigidbody bounds if it has no shapes attached
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2022-03-28 19:28:25 +02:00 |
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Wojciech Figat
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8e79529e4e
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Fix highlighting the first error/warning from the Output Log message text
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2022-03-28 19:04:53 +02:00 |
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Wojciech Figat
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79669a8789
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Fix upscaler usage if resolution is higher than 1
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2022-03-28 16:31:23 +02:00 |
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Wojciech Figat
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c41a446ae9
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Add Rotate Vector node to Visject Surface graphs
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2022-03-28 15:02:32 +02:00 |
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Wojciech Figat
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446a6f22fa
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Fix using double value with float values to be casted in Editor
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2022-03-28 14:48:45 +02:00 |
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Wojciech Figat
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2b83975ea2
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Add support for implicit casting from Quaternion to other types in shaders
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2022-03-28 14:48:21 +02:00 |
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Wojciech Figat
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fc138bbbbb
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Fix GPU context error during lights rendering
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2022-03-28 14:01:51 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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a685962d32
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Add Sample Global SDF Gradient node to materials and particles
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2022-03-28 13:58:27 +02:00 |
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