Wojtek Figat
dfd3bcdcb7
Minor improvements for play mode
2023-12-19 12:57:23 +01:00
Wojtek Figat
3f1d851f82
Fix regression from bc2e130281
2023-12-19 12:37:47 +01:00
Wojtek Figat
8a94e053a8
Fix crash when resizing navmesh capacity with crowd created for that navmesh
2023-12-18 21:45:27 +01:00
Wojtek Figat
bc2e130281
Fix calling script OnDestroy when removing actors or scripts from the scene
2023-12-18 21:43:13 +01:00
Menotdan
51c36223e6
Rename 'text' to 'sprite' to avoid confusion in the future.
2023-12-17 12:03:44 -05:00
Menotdan
ea744ab4ac
Prevent performing default spawn behavior when spawning from a prefab.
2023-12-17 12:02:56 -05:00
Menotdan
9ea5ed79f8
Merge branch 'master' into fix-spriterender-prefab
2023-12-17 11:52:31 -05:00
Wojtek Figat
aade14270e
Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors
2023-12-17 13:03:57 +01:00
Wojtek Figat
d5a6083a55
Fix project initialization with -new if it already exists
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#2092
2023-12-17 12:47:46 +01:00
Wojtek Figat
e448692eb9
Fix crash in UI prefab changes apply when reparenting controls
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#2082
2023-12-17 12:41:51 +01:00
Wojtek Figat
7bcf78d0c0
Fix various crashes
2023-12-17 12:38:09 +01:00
Menotdan
9f460cd651
Fix sprite render actors spawning with overridden defaults when they are part of a prefab.
2023-12-17 04:30:54 -05:00
Chandler Cox
b85ec46545
Change selected color.
2023-12-16 22:05:04 -06:00
Chandler Cox
272a147c2e
Add saved colors to color picker.
2023-12-16 20:36:27 -06:00
Wojtek Figat
8418ca56e8
Missing comment part
2023-12-16 18:16:00 +01:00
Wojtek Figat
0dd7e86537
Add better Visual Script debugger tooltips display
2023-12-16 18:14:16 +01:00
Wojtek Figat
64e391df24
Refactor Visual Script debugger apis to use bindings generator
2023-12-16 17:58:18 +01:00
Wojtek Figat
c145042f52
Fix invalid BT node decorator linkage after removing it
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#2059
2023-12-16 17:08:54 +01:00
Wojtek Figat
4263f61e85
Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix
2023-12-16 16:43:36 +01:00
Wojtek Figat
4e0daab310
Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes
2023-12-16 16:43:21 +01:00
Wojtek Figat
6d5d615894
Fix crash when drawing terrain without cached neighbor chunks
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#2087
2023-12-16 16:38:16 +01:00
Wojtek Figat
2bef880e21
Fix render target pool over-allocation when changing render resolution frequently
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#2077
2023-12-16 16:15:52 +01:00
f38245b834
Fix .NET runtime packaging with installed .NET 8 SDK
2023-12-16 16:16:01 +02:00
639803480e
Improve .NET related errors during cooking process
2023-12-16 16:11:56 +02:00
84249b3b57
Skip building main C#-project in VS solution when C++-project is present
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Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
d614232f8d
Fix VS build issues with C# projects when engine path has spaces
2023-12-16 14:45:28 +02:00
Wojtek Figat
efebb29ac0
Minor tweak for #2003
2023-12-16 12:49:39 +01:00
Wojtek Figat
c3dd05211b
Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene
2023-12-16 12:40:34 +01:00
Wojtek Figat
c0ef2a1f58
Cleamnup code for #2020 and use internal pointer for current tracking window
2023-12-16 12:39:10 +01:00
Wojtek Figat
141bec0259
Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow
2023-12-16 12:35:26 +01:00
Wojtek Figat
9c4857a205
Fix typo in Tag comparison function
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#2081
2023-12-15 15:54:18 +01:00
Wojtek Figat
ae5fa9619b
Remove TextureUtils
2023-12-14 18:23:17 +01:00
Wojtek Figat
a5e072da31
Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
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#2057
2023-12-14 17:04:47 +01:00
Wojtek Figat
df8418da25
Add more profiling events
2023-12-14 17:00:55 +01:00
Wojtek Figat
d7b17ae0a6
Fix deadlock in asset thumbnails rendering queue when texture streaming fails
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#2057
2023-12-14 16:05:15 +01:00
Wojtek Figat
60202a3add
Fix deadlock when loading block-compressed texture that is smaller than block size
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#2057
2023-12-14 15:14:49 +01:00
Wojtek Figat
014c811903
Add PixelFormatExtensions::ComputeBlockSize
2023-12-14 15:02:13 +01:00
Wojtek Figat
fe1a655654
Add support for displaying and reverting array values to prefab value in properties panel
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#1548
2023-12-14 13:57:16 +01:00
Wojtek Figat
51fc4c68cd
Use tooltip from native function docs and support multiple colliders selected at once #2063
2023-12-14 11:04:36 +01:00
Wojtek Figat
b87a7d16fb
Move managed code into native impl for #2063
2023-12-14 11:03:58 +01:00
Wojtek Figat
8a5a7851cf
Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize
2023-12-14 10:49:46 +01:00
Wojtek Figat
a1e13cd2c8
Fix MissingScript to be added only when object type exists (skip for prefab instances)
2023-12-14 10:47:49 +01:00
Wojtek Figat
e0a085adfe
Add support for loading prefab instance if the root was changed or deleted
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#2050
2023-12-14 10:47:22 +01:00
Wojtek Figat
1874382816
Various fixes to prefabs
2023-12-13 11:05:29 +01:00
Menotdan
9454385683
Use the BoxColliderNode class for handling actor spawn events.
2023-12-12 15:46:15 -05:00
Wojtek Figat
d26b9818d8
Fix spawned prefab name after drag&drop into prefab window
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#1865
2023-12-12 19:13:47 +01:00
Wojtek Figat
b297b9f185
Fix not supported dragging prefab actors between windows
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#2065
2023-12-12 18:59:52 +01:00
Wojtek Figat
8aaa5710df
Fix dark outline around Screen Space Reflections alpha blending area
2023-12-12 16:02:53 +01:00
Wojtek Figat
778dd2d3f0
Fix shader file include path resolve on cache load
2023-12-11 22:55:36 +01:00
Wojtek Figat
ff195eeccb
Fix deadlock in Asset.WaitForLoaded when loading task hangs in the loading queue for a main thread sync
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#2057
2023-12-11 22:35:51 +01:00