Commit Graph

6957 Commits

Author SHA1 Message Date
Wojtek Figat
dfd3bcdcb7 Minor improvements for play mode 2023-12-19 12:57:23 +01:00
Wojtek Figat
3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
Wojtek Figat
8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
Wojtek Figat
bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
Menotdan
51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan
ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Menotdan
9ea5ed79f8 Merge branch 'master' into fix-spriterender-prefab 2023-12-17 11:52:31 -05:00
Wojtek Figat
aade14270e Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors 2023-12-17 13:03:57 +01:00
Wojtek Figat
d5a6083a55 Fix project initialization with -new if it already exists
#2092
2023-12-17 12:47:46 +01:00
Wojtek Figat
e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
Wojtek Figat
7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Menotdan
9f460cd651 Fix sprite render actors spawning with overridden defaults when they are part of a prefab. 2023-12-17 04:30:54 -05:00
Chandler Cox
b85ec46545 Change selected color. 2023-12-16 22:05:04 -06:00
Chandler Cox
272a147c2e Add saved colors to color picker. 2023-12-16 20:36:27 -06:00
Wojtek Figat
8418ca56e8 Missing comment part 2023-12-16 18:16:00 +01:00
Wojtek Figat
0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
Wojtek Figat
64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
Wojtek Figat
c145042f52 Fix invalid BT node decorator linkage after removing it
#2059
2023-12-16 17:08:54 +01:00
Wojtek Figat
4263f61e85 Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix 2023-12-16 16:43:36 +01:00
Wojtek Figat
4e0daab310 Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes 2023-12-16 16:43:21 +01:00
Wojtek Figat
6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
Wojtek Figat
2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
f38245b834 Fix .NET runtime packaging with installed .NET 8 SDK 2023-12-16 16:16:01 +02:00
639803480e Improve .NET related errors during cooking process 2023-12-16 16:11:56 +02:00
84249b3b57 Skip building main C#-project in VS solution when C++-project is present
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
d614232f8d Fix VS build issues with C# projects when engine path has spaces 2023-12-16 14:45:28 +02:00
Wojtek Figat
efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
Wojtek Figat
c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
Wojtek Figat
c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00
Wojtek Figat
141bec0259 Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow 2023-12-16 12:35:26 +01:00
Wojtek Figat
9c4857a205 Fix typo in Tag comparison function
#2081
2023-12-15 15:54:18 +01:00
Wojtek Figat
ae5fa9619b Remove TextureUtils 2023-12-14 18:23:17 +01:00
Wojtek Figat
a5e072da31 Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
2023-12-14 17:04:47 +01:00
Wojtek Figat
df8418da25 Add more profiling events 2023-12-14 17:00:55 +01:00
Wojtek Figat
d7b17ae0a6 Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
2023-12-14 16:05:15 +01:00
Wojtek Figat
60202a3add Fix deadlock when loading block-compressed texture that is smaller than block size
#2057
2023-12-14 15:14:49 +01:00
Wojtek Figat
014c811903 Add PixelFormatExtensions::ComputeBlockSize 2023-12-14 15:02:13 +01:00
Wojtek Figat
fe1a655654 Add support for displaying and reverting array values to prefab value in properties panel
#1548
2023-12-14 13:57:16 +01:00
Wojtek Figat
51fc4c68cd Use tooltip from native function docs and support multiple colliders selected at once #2063 2023-12-14 11:04:36 +01:00
Wojtek Figat
b87a7d16fb Move managed code into native impl for #2063 2023-12-14 11:03:58 +01:00
Wojtek Figat
8a5a7851cf Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize 2023-12-14 10:49:46 +01:00
Wojtek Figat
a1e13cd2c8 Fix MissingScript to be added only when object type exists (skip for prefab instances) 2023-12-14 10:47:49 +01:00
Wojtek Figat
e0a085adfe Add support for loading prefab instance if the root was changed or deleted
#2050
2023-12-14 10:47:22 +01:00
Wojtek Figat
1874382816 Various fixes to prefabs 2023-12-13 11:05:29 +01:00
Menotdan
9454385683 Use the BoxColliderNode class for handling actor spawn events. 2023-12-12 15:46:15 -05:00
Wojtek Figat
d26b9818d8 Fix spawned prefab name after drag&drop into prefab window
#1865
2023-12-12 19:13:47 +01:00
Wojtek Figat
b297b9f185 Fix not supported dragging prefab actors between windows
#2065
2023-12-12 18:59:52 +01:00
Wojtek Figat
8aaa5710df Fix dark outline around Screen Space Reflections alpha blending area 2023-12-12 16:02:53 +01:00
Wojtek Figat
778dd2d3f0 Fix shader file include path resolve on cache load 2023-12-11 22:55:36 +01:00
Wojtek Figat
ff195eeccb Fix deadlock in Asset.WaitForLoaded when loading task hangs in the loading queue for a main thread sync
#2057
2023-12-11 22:35:51 +01:00