Commit Graph

27 Commits

Author SHA1 Message Date
Wojtek Figat
cc980fd70d Optimize MAssembly::GetClass(MonoClass* monoClass) search via assembly image early out 2021-02-19 11:04:29 +01:00
Wojtek Figat
fe1d1b20f8 Fix MAssembly::GetClass(MonoClass* monoClass) for generic classes 2021-02-19 11:03:56 +01:00
Wojtek Figat
788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
ed1a3c2964 Update mono 2021-02-14 14:54:56 +01:00
Wojtek Figat
5cb2322270 Add default Deformable material for splines 2021-02-10 11:37:34 +01:00
Wojtek Figat
191694725a Add SoftObjectReference for lazy references to assets and objects 2021-02-10 11:12:05 +01:00
Wojtek Figat
c9860f21ec Fix scripting object issue 2021-02-08 19:42:04 +01:00
Wojtek Figat
8c1f56b7db Fixes for scripting objects 2021-02-07 19:28:57 +01:00
Wojtek Figat
efea842486 Fix warning 2021-02-01 16:23:57 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
cbbfb16628 Add scripting API events in Visual Script 2021-01-22 10:55:13 +01:00
Wojtek Figat
d93a2803cc Fix MAssembly classes dictionary cache allocation to be during assembly load 2021-01-21 14:26:52 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Wojtek Figat
8dc5b11f51 Add API_INTERFACE to scripting API bindings for implementing interfaces 2021-01-04 14:18:59 +01:00
Wojtek Figat
c1a83662d9 Add additional check for twice plugin initialization in case of error 2021-01-03 23:18:24 +01:00
Wojtek Figat
0b3232d94b Merge branch 'gameplugin' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-gameplugin 2021-01-03 22:52:55 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Jean-Baptiste Perrier
463e981d39 GamePlugin only used in PlayMode/Cooked game. 2021-01-01 20:20:38 +01:00
Wojtek Figat
3877f100c3 Fix C# methods lookup for method signatures with output structure parameter passed as reference 2020-12-31 16:50:49 +01:00
Wojtek Figat
140fae3fa1 Fix crash for ScriptingObject.ToString if class is null 2020-12-28 22:00:11 +01:00
VNC
a4c1bf104c Fix typo and use GetID for the log 2020-12-28 19:52:39 +01:00
Wojtek Figat
e242dbf89f Add missing code for ScriptingType copy/move 2020-12-23 12:58:31 +01:00
Wojtek Figat
4665e8fbdb Add support for basic classes to Scripting Type (without scripting object as a base) 2020-12-22 12:55:57 +01:00
Wojtek Figat
585c752d72 Add more objects types checks and casting utilities to ScriptingObject 2020-12-21 14:03:15 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00