Wojtek Figat
e43ef605c2
Minor improvements
2022-05-20 18:12:29 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
2369b6a34a
Add support for double serializtion in C++
2022-05-20 15:53:50 +02:00
Wojtek Figat
04c0f19584
Add Double2, Double3, Double4 to C# scripting API
2022-05-18 23:23:50 +02:00
Wojtek Figat
523d961f28
Add various improvements for C# math library
2022-05-18 22:30:50 +02:00
Wojtek Figat
4a2e8d0a69
Cleanup and adjustments for vector types
2022-05-16 23:52:38 +02:00
Wojtek Figat
778e4e0ea7
Fix crash on NetworkPeer disposing
2022-05-15 11:51:20 +02:00
Wojtek Figat
e72b2b385f
Minor adjustment
2022-05-15 11:37:14 +02:00
Wojtek Figat
bdbced0bbc
Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix
2022-05-15 11:35:05 +02:00
Wojtek Figat
3d7d52e779
Fix Vulkan crash when using Blur Panel in Screen Space canvas
2022-05-13 20:17:06 +02:00
Wojtek Figat
05a7fd45c3
Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor
2022-05-13 19:17:16 +02:00
Wojtek Figat
389dfb44de
Fix crash on macOS due to Vulkan timestamp queries error
2022-05-12 18:57:32 +02:00
3523b1a85f
Add PhysX actors to the scene immediately
2022-05-07 18:04:23 +03:00
Wojtek Figat
78d6fe6b50
Fix error when loading surface from not yet loaded asset
2022-05-06 18:30:49 +02:00
Wojtek Figat
2d27e0997f
Silence old warning
2022-05-06 17:17:54 +02:00
Wojtek Figat
21e6c2603c
Silence old warning
2022-05-06 17:16:01 +02:00
Wojtek Figat
7bb5ffc2a4
Fix copy pasting multi-line text into a single-line textbox
2022-05-04 20:16:29 +02:00
Wojtek Figat
bc6b70f4f9
Optimize static Visual Script event calling
2022-05-03 21:12:29 +02:00
6e2b854544
Set timer resolution to lowest possible value in all Windows systems
2022-05-02 20:59:07 +03:00
Wojtek Figat
1859d7c2f5
Inline Vector4 == operator manually
2022-05-01 21:48:35 +02:00
Wojtek Figat
12d960e787
Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine
2022-05-01 21:45:28 +02:00
Wojtek Figat
3546793e12
Fix using null array of dictionary in Visual Script for init
2022-05-01 21:10:23 +02:00
Wojtek Figat
eb75a3c2fb
Fix foreach loop in Visual Script to continue flow on null array or dictionary
2022-05-01 20:42:42 +02:00
Wojtek Figat
d76fd634a5
Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
2022-04-28 22:45:56 +02:00
Wojtek Figat
7e609984b4
Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
2022-04-28 22:44:56 +02:00
Wojtek Figat
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
703152cb2f
Fix Vector2 equality comparison
2022-04-24 21:17:27 +03:00
Wojtek Figat
3c841b1be1
Add support for font size and color in Header attribute
2022-04-15 19:16:50 +02:00
Wojtek Figat
ddb9b327d4
Add Color.FromRGBA
2022-04-15 19:16:30 +02:00
Wojtek Figat
75b61f2bef
Fix typos
2022-04-15 19:16:14 +02:00
Wojtek Figat
493787d4d6
Add Custom Global Code node to materials for injecting custom code, includes or constants
2022-04-15 17:04:28 +02:00
Wojtek Figat
991abb1cf8
Add loopCount to PlaySlotAnimation for looping slot animation
2022-04-14 23:18:37 +02:00
Wojtek Figat
4ac9406b90
Revert 017492dbfa
2022-04-14 23:10:01 +02:00
Wojtek Figat
47cc49a962
Add Delegate::BindUnique
2022-04-14 22:17:40 +02:00
Wojtek Figat
e554b7f531
Move Actor.DestroyChildren to C++
2022-04-13 21:34:13 +02:00
Wojtek Figat
3d76b2c10f
Add Array Add Unique node to Visual Scripting
2022-04-13 21:25:11 +02:00
Wojtek Figat
a27d69f852
Improve Json Asset development workflow
2022-04-13 21:19:10 +02:00
Wojtek Figat
9fb4624b03
Add JsonAsset.Instance for C# asset object
2022-04-13 21:18:35 +02:00
Wojtek Figat
017492dbfa
Optimize C# types searching with typename
2022-04-13 19:48:39 +02:00
Wojtek Figat
96ed170871
Use TraceSceenSpaceReflection in SSR shader for opaque
2022-04-12 22:16:45 +02:00
Wojtek Figat
58491e6d23
Add **Screen Space Reflections for transparent materials**
2022-04-12 22:16:06 +02:00
Wojtek Figat
e32ad93020
Add support for sampling Scene Color in transparent materials (forward pass)
2022-04-12 21:48:52 +02:00
Wojtek Figat
c99793d2a4
Fix typo
2022-04-11 18:32:28 +02:00
Wojtek Figat
1eac02d173
Fix opening and editing animation with missing Anim Events
2022-04-10 20:58:25 +02:00
Wojtek Figat
1d7448ec83
Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265'
2022-04-10 14:40:13 +02:00
Wojtek Figat
c7c6acfc78
Fix DirectX crash when profiling with RenderDoc
...
#698
2022-04-10 14:38:15 +02:00
Wojtek Figat
a9d66d6535
Various fixes for scripting runtime
2022-04-07 22:03:42 +02:00
Wojciech Figat
fd425363b6
Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix
2022-03-28 20:52:08 +02:00
Wojciech Figat
2b9a03d9bc
Post-merge fixes
2022-03-28 20:04:29 +02:00
Wojciech Figat
f3324ae2fd
Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
2022-03-28 19:59:27 +02:00