Wojtek Figat
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e970d53787
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Fix using C#-only structures as Visual Script properties
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2021-07-30 10:34:21 +02:00 |
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Wojtek Figat
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d8f555e8dc
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Add support for using structures as Visual Script and Anim Graph parameters
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2021-07-29 23:35:30 +02:00 |
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Wojtek Figat
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24782bdd2f
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Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
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2021-07-29 22:57:39 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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19da74f913
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Drop byte from VS types
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2021-07-29 19:45:33 +02:00 |
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Wojtek Figat
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f42d2b8a18
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Tweaks and improvements
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2021-07-29 15:41:58 +02:00 |
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Wojtek Figat
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38249c362d
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Optimize memory allocations in Vulkan backend
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2021-07-29 12:39:21 +02:00 |
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Wojtek Figat
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efe898f151
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Merge remote-tracking branch 'origin/master'
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2021-07-27 16:38:56 +02:00 |
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Wojtek Figat
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a713899a36
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Add support for disabling Vulkan timer queries per-platform via define
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2021-07-27 16:38:52 +02:00 |
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Wojtek Figat
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277e31c5dd
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Add helper FindScript<T> and FindActor<T> to Actor
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2021-07-26 21:32:00 +02:00 |
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Wojtek Figat
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2050429d6c
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Fixes for Vulkan Swapchain on some platforms
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2021-07-26 13:39:27 +02:00 |
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Wojtek Figat
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6718b37ca1
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Fixes and improvements
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2021-07-24 23:38:05 +02:00 |
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Wojtek Figat
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caaae8af78
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Add NoUndo attribute for properties without undo usage
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2021-07-24 23:37:44 +02:00 |
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Wojtek Figat
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135c0636bf
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Add GPU profiler events to ProbesRenderer
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2021-07-24 16:24:19 +02:00 |
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Wojtek Figat
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f49e20bdb5
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Revert unneeded and breaking change from D3D11 context state clearing
Ref: f5a6a18232
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2021-07-24 16:23:55 +02:00 |
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Wojtek Figat
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974fb528e9
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Merge branch 'patch-11' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-11
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2021-07-23 16:25:57 +02:00 |
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Wojtek Figat
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91be427305
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Fix typos
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2021-07-23 16:25:12 +02:00 |
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Wojtek Figat
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a7a7d816ac
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Fixes for Vulkan extensions and layers init
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2021-07-23 16:08:46 +02:00 |
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stefnotch
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970456da91
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Update Time.h
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2021-07-23 14:27:07 +02:00 |
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Wojtek Figat
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1e6d4026da
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Change WindowBase to allow for better code sharing for platforms without advanced windowing
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2021-07-22 17:02:27 +02:00 |
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Wojtek Figat
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e92bdf164c
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Fix Mono init on Switch
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2021-07-22 13:37:33 +02:00 |
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Wojtek Figat
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2bf736e351
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Add MeshDataCache utility for async mesh data caching
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2021-07-22 11:19:10 +02:00 |
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Wojtek Figat
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3a5c212985
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Change CalculateTangents to false as default and calculate normals/tangents by default if missing
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2021-07-22 10:25:01 +02:00 |
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Wojtek Figat
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383ea4d603
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Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
#572
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2021-07-22 10:20:19 +02:00 |
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Wojtek Figat
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b7a7bc891a
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Minor tweaks
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2021-07-21 15:42:04 +02:00 |
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Wojtek Figat
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d26eabe2bf
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Fix glitches on Android Vulkan
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2021-07-21 14:13:44 +02:00 |
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Wojtek Figat
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0794ab4ee5
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Add support for bundling custom assets by GamePlugins
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2021-07-20 16:32:55 +02:00 |
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Wojtek Figat
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88902bdb5d
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Add JsonSerializer.ParseID with return value
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2021-07-20 16:29:34 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
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5cbf091a7a
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Fix typos
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2021-07-19 16:17:10 +02:00 |
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Wojtek Figat
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f7e47815ae
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Fix loading game binaries in Editor if they are still missing are recompile
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2021-07-19 15:30:06 +02:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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36f6463028
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Fix AnimatedModel bounds calculation to use skeleton bones locations
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2021-07-16 17:21:04 +02:00 |
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Wojtek Figat
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4d136af7dd
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Add culling and render mask check for models rendered via Custom Actors list
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2021-07-16 17:13:44 +02:00 |
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Wojtek Figat
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cb59f2185c
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Add memory usage info to Animation details
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2021-07-16 13:08:37 +02:00 |
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Nejcraft
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52ba7a7a08
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I shouldn't code at 4 in the morning :D
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2021-07-16 11:40:57 +02:00 |
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Nejcraft
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af8856188d
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Rectangle distance
Will be usefull for my UI nav
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2021-07-16 04:32:47 +02:00 |
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Wojtek Figat
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8ae3c23ec8
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Add Actor.RotateAround
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2021-07-15 22:07:25 +02:00 |
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Wojtek Figat
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2354bc9f4d
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Increase scroll bars size for easier usage
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2021-07-15 21:57:34 +02:00 |
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Wojtek Figat
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4f03acb149
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Add support for creating virtual Anim Graph at runtime for a single animation playback
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2021-07-15 16:58:26 +02:00 |
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Wojtek Figat
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2711bfdc82
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Remove unused code
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2021-07-15 16:56:39 +02:00 |
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Wojtek Figat
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fe2419cd11
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Fix crash when reloading virtual asset
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2021-07-15 16:56:11 +02:00 |
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Wojtek Figat
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50ffdcd9ca
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Add UpdateSpeed to Animated Model for playback speed scaling
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2021-07-15 13:50:50 +02:00 |
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Wojtek Figat
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1062c0b3a0
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Fix missing Spline Model bounds refresh
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2021-07-15 11:45:44 +02:00 |
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Wojtek Figat
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6f8e18f5b3
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Add faked lighting to improve Debug Draw solid shapes rendering readability
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2021-07-14 14:51:50 +02:00 |
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Wojtek Figat
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42f05a5072
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Add Terrain physics collision debug drawing support
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2021-07-14 14:51:20 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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151b478a97
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Add more helper methods for batched debug shapes drawing
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2021-07-14 13:40:58 +02:00 |
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Wojtek Figat
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4fc55f4849
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Add DebugDraw::DrawTube
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2021-07-14 13:40:34 +02:00 |
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