Wojtek Figat
ee83c19c7b
Merge branch 'rollforward' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rollforward
2023-05-19 14:11:49 +02:00
Wojtek Figat
144b72109b
Fix crash after scripting hot-reload in editor due to cached class attribute objects
...
#1108
2023-05-19 13:53:49 +02:00
Wojtek Figat
7b8c013918
Various minor cleanups
2023-05-19 13:53:18 +02:00
f46d1a4aba
Enable roll-forward to latest .NET major preview version
2023-05-19 14:20:06 +03:00
Wojtek Figat
c73897ce7f
Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling
2023-05-10 09:22:22 +02:00
Wojtek Figat
32bab1e7bf
Minor tweak
2023-05-10 09:22:19 +02:00
da149d32cf
Force GC to run periodically in order to reduce stuttering
2023-05-08 23:29:39 +03:00
cae07f3623
Optimize marshalling managed arrays of object references
2023-05-08 23:28:49 +03:00
Wojtek Figat
433a398b45
Fix array copy in #1065
2023-05-05 10:00:44 +02:00
65b63da93a
Improve custom attributes caching in managed classes
2023-05-01 20:06:51 +03:00
Wojtek Figat
f046642ba7
Improve stability by fixing various crashes with dotnet7
2023-04-18 12:36:33 +02:00
Wojtek Figat
66a140f402
Fix build
2023-04-12 14:59:15 +02:00
Wojtek Figat
99566a0f0f
Fix typo
2023-04-12 11:21:55 +02:00
Wojtek Figat
9ecfe90708
Fix typo
2023-04-11 18:27:43 +02:00
Wojtek Figat
f9e8ad7c12
Add env var DOTNET_ROOT support for dotnet location probing
2023-04-11 18:14:28 +02:00
Wojtek Figat
84bb56d68b
Minor dotnet tweaks
2023-04-03 14:12:27 +02:00
Wojtek Figat
350112a0d7
Fix C# string chars getter in AOT build
2023-04-03 11:23:32 +02:00
Wojtek Figat
21f419dd4b
Fix C# assemblies loading in AOT mode (use file path to correctly load precompiled native assembly)
2023-04-02 14:50:42 +02:00
Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
Wojtek Figat
809a1041b3
Merge remote-tracking branch 'origin/1.6' into 1.6
2023-03-31 19:38:05 +02:00
Wojtek Figat
e562a7d72c
Fix loading C# assemblies from Mono AOT output
2023-03-31 18:31:25 +02:00
Wojtek Figat
7cbafcd86b
Implement C# AOT process for .NET 7 for Windows platform
2023-03-31 14:41:42 +02:00
Wojtek Figat
4528cce71c
Fixes for macOS game building
2023-03-30 18:38:58 +02:00
Wojtek Figat
de566a361a
Implement Mono hosting for .NET 7 on Android
2023-03-29 10:32:09 +02:00
Wojtek Figat
d925c8dab8
Fixes for Android
2023-03-28 17:21:27 +02:00
Wojtek Figat
a25eae5d10
Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
2023-03-28 13:20:18 +02:00
Wojtek Figat
6f7b138488
Implement missing dotnet7 api
2023-03-28 13:00:42 +02:00
Wojtek Figat
0694f87b0d
Fixes for Visual Scripting interop via C# on new dotnet7 hosting
2023-03-28 12:01:55 +02:00
Wojtek Figat
ed13de2d5b
Fix using managed arrays with Variant in dotnet7
2023-03-27 19:41:53 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00