Commit Graph

109 Commits

Author SHA1 Message Date
f09fd7ad34 Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
2025-05-02 14:19:55 +03:00
8986290b12 Use exact component value equality checks in equality comparisons
(cherry picked from commit 2cddf3de97943844512b2d84aa6be122c6f0d409)
2025-05-02 14:19:54 +03:00
Wojtek Figat
59aed828f6 Update attributes style to be consistent in engine 2025-04-12 22:09:12 +02:00
xxSeys1
c074b15671 add navigation actors to submenu 2025-04-07 21:41:19 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
0c6f1ff9dc Optimize NavMesh to not allocate tile memory twice and add safelock to asset data 2025-04-03 17:21:48 +02:00
Wojtek Figat
d4a5c76c82 Add serialization of game settings for proper upgrade when loading deprecated data 2025-01-20 23:47:51 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
e08b57e814 Support custom deprecation messages in bindings generator 2024-06-17 20:43:14 +03:00
Wojtek Figat
f6aabf2d14 Optimize navmesh building and reduce scene lock time 2024-05-09 18:58:47 +02:00
Wojtek Figat
41ffc16b66 Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
2024-04-20 15:01:27 +02:00
Menotdan
db28afb591 Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend. 2024-04-14 01:02:48 -04:00
Menotdan
84c1f6b5de Make NavMesh initialize earlier. 2024-04-14 00:58:11 -04:00
Wojtek Figat
d12630d815 Fix 2024-03-31 00:03:45 +01:00
Wojtek Figat
fb0d70d555 Fix 2024-03-30 23:58:50 +01:00
Wojtek Figat
c5e1abb08c Add setter for crword agent position and velocity 2024-03-30 22:29:43 +01:00
Wojtek Figat
d719c381ea Merge remote-tracking branch 'origin/master' into 1.8 2024-03-11 23:49:33 +01:00
Wojtek Figat
508c07c5ea Add profile event for navcrowd init 2024-02-28 21:09:32 +01:00
Wojtek Figat
119a1e2b03 Add check to prevent incorrect NavCrowd::RemoveAgent usage 2024-02-28 18:37:59 +01:00
Wojtek Figat
53bd576ade Fix game settings serialization bug 2024-02-28 02:05:26 +01:00
Wojtek Figat
14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
5de5e576e5 Rename Navigation.ProjectPoint into Navigation.FindClosestPoint to have consistent API naming
#2034
2024-02-17 09:07:37 +01:00
Wojtek Figat
8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
Mr. Capybara
6aea001e94 Remove unnecessary check 2023-11-15 12:49:20 -03:00
Mr. Capybara
d533cf554a Avoid crash when try build navmesh with null scene 2023-11-14 14:47:35 -04:00
Mr. Capybara
626cde118b Add verification to rebuild navigation 2023-11-10 09:45:46 -03:00
Mr. Capybara
2ae290491e fix build 2023-11-09 14:50:56 -04:00
Mr. Capybara
3c71dc99e0 Rebuild navigation after apply changes in Navigation asset 2023-11-09 14:08:01 -04:00
Wojtek Figat
9d1ba6cacf Fix compilation errors when building with old Delegate impl 2023-10-23 22:10:21 +02:00
Wojtek Figat
a5f00ed624 Fix NavCrowd to properly wait for navmesh loaded 2023-10-14 16:21:42 +02:00
Wojtek Figat
b2ec235f01 Minor tweaks 2023-09-25 11:00:49 +02:00
Wojtek Figat
65583ac6aa Add NavMeshRuntime to scripting api 2023-09-24 19:26:17 +02:00
Wojtek Figat
a71de7357c Merge remote-tracking branch 'origin/master' into 1.7 2023-09-19 21:42:53 +02:00
Wojtek Figat
bb5ff740bf Update recastnavigation lib to 1.6 2023-09-19 13:34:32 +02:00
Wojtek Figat
5500e99ed8 Add NavMeshPathFlags to navmesh for partial paths info 2023-08-31 09:37:27 +02:00
Wiktor Kocielski
ec3b921a4f Fix navigation rebuilding 2023-08-02 05:17:49 +03:00
Wojtek Figat
7d6472a160 Fix deadlock in navmesh capacity calculations 2023-02-14 13:13:35 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8e52e2fb10 Merge branch 'master' into 1.5 2022-11-27 12:11:50 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Wojtek Figat
93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojciech Figat
ff34c7cc9b Refactor raw data ReadSttream and WriteStream to have easier to use API with more features 2022-10-12 11:22:20 +02:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00