Commit Graph

98 Commits

Author SHA1 Message Date
Wojtek Figat
c57e128ff1 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Scene/SceneRendering.cpp
#	Source/Engine/Physics/Colliders/Collider.cpp
#	Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
Wojtek Figat
9fafb47abb Fix debug drawing wheeled vehicle in prefab viewport
#3591
2025-08-29 21:03:44 +02:00
Wojtek Figat
8ed2d6da56 Optimize Debug Draw performance of splines to use frustum culling 2025-07-14 20:26:24 +02:00
Wojtek Figat
f462a2187f Merge branch 'master' into 1.11 2025-06-05 18:03:17 +02:00
Wojtek Figat
83b3b1af76 Fix terrain collision debug draw flickering when moving camera in Large Worlds
#3260
2025-06-01 09:19:49 +02:00
Wojtek Figat
0f3044ae72 Optimize debug drawing of terrain shape in Physics Colliders view mode
#3469
2025-05-31 23:27:51 +02:00
Wojtek Figat
c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
47b22b305d Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
#2989
2025-03-03 09:51:05 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
Wojtek Figat
7225737984 Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule 2025-02-23 23:58:28 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Chandler Cox
2521ed4ad5 Change DrawTube to DrawCapsule. Depricate old Tube code. 2025-02-08 21:15:49 -06:00
Wojtek Figat
a5fffc0c9e Fix DebugDraw.DrawWireArc with Large Worlds enabled
#3049
2025-02-04 23:44:31 +01:00
Wojtek Figat
24f3dfe264 Fix selected spline points to be drawn relative to the view for greater readability
#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
xxSeys1
fceb47f2af fix context not implemented 2024-10-17 18:47:48 +02:00
xxSeys1
283ee2af6f add debug draw clear method 2024-10-15 18:55:03 +02:00
Wojtek Figat
20456d95e8 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-22 17:33:20 +02:00
Wojtek Figat
e6745e43ec Fix drawing physics colliders in debug view mode
#2622 #2833
2024-08-21 23:28:44 +02:00
Wojtek Figat
21b4c7c916 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-16 14:52:57 +02:00
Wojtek Figat
c67385ef80 Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw 2024-08-15 15:26:19 +02:00
f759f94cfa Use CHECK_DEBUG over ASSERT in normalized direction checks 2024-08-07 21:18:09 +03:00
Chandler Cox
3140865780 Add physics and lights debug drawing in prefabs when enabled. 2024-08-06 17:06:23 -05:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
Chandler Cox
649559a917 Fix missing debug draw from prefabs 2024-07-28 13:48:54 -05:00
55d55212c3 Add assertions for checking against un-normalized direction vectors 2024-07-20 15:34:11 +03:00
Wojtek Figat
1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
Wojtek Figat
206ff89587 Add constant buffers alignment for data structures (16-byte boundaries) 2024-05-23 13:58:46 +02:00
Wojtek Figat
8144db8e13 Fix various issues found with adrress sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
71dad84908 Fix Z-fighting issues in Debug Draw when using TAA 2024-03-19 17:53:14 +01:00
Wojtek Figat
388b64a46d Add support for hot-reloading Debug Draw shader 2024-03-19 16:03:19 +01:00
Wojtek Figat
cf3145273f Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos 2024-03-19 16:02:50 +01:00
Wojtek Figat
22a3f9565f Add old DrawRay api 2024-02-28 13:26:24 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
c1400748b0 Fix debug draw lists allocation
#2259
2024-02-19 20:36:41 +01:00
Wojtek Figat
7e10baf5ea Fixes to code 2024-02-19 14:53:34 +01:00
Wojtek Figat
d2b8d14ca7 Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug
# Conflicts:
#	Source/Engine/Debug/DebugDraw.h
2024-02-19 14:28:28 +01:00
Mr. Capybara
3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
Wojtek Figat
ae85a94261 Fix memory leak while doing drag&drop with Debug Draw in use
#1723
2023-11-06 17:18:20 +01:00
NoriteSC
809b9e3a7a added safeguards 2023-10-01 16:47:33 +02:00
NoriteSC
f71f214f36 bug fix macro added extra macros 2023-09-13 02:53:20 +02:00
NoriteSC
d107947ba9 Update DebugDraw.cpp 2023-09-12 11:19:19 +02:00
NoriteSC
3bfa37019e DebugDraw extra
fixes
ray direction was dictating the length of ray
now ray is normalized and multiplied by length
added default vaule for
Color& color to be Color::White
[info] c# because
Color color = Color.White
is not valid think to do on c# side the default value is not genereted
[to do] generate extra overload binding in c#
2023-09-12 11:01:56 +02:00
Wojtek Figat
fb488cbaf7 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-11 22:43:46 +02:00
Ruan Lucas
317384ed28 add debugdraw::drawray 2023-09-08 22:19:09 -04:00
Wojtek Figat
c6a82b8c36 Add DebugDraw::DrawLine with separate start/end colors 2023-07-13 13:08:53 +02:00