Wojtek Figat
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f32ea92336
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Fix editor viewport camera orbiting issues
#354
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2021-03-18 18:23:11 +01:00 |
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Wojtek Figat
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42366ee66a
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Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
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2021-03-18 00:04:58 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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W2.Wizard
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89734760fa
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Revert previous checks, revert switch intend
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2021-02-21 19:48:23 +01:00 |
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W2.Wizard
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35b687bf3d
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Additional cleanup
Cleaned up some additional stuff that I found
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2021-02-21 18:17:35 +01:00 |
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W2.Wizard
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a4409c729b
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Fix Gizmo issue
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
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2021-02-21 14:08:11 +01:00 |
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W2.Wizard
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d87f0df2a6
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Cleanup 6
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2021-02-21 12:05:40 +01:00 |
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W2.Wizard
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ee76440477
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Cleanup 4
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2021-02-21 11:41:30 +01:00 |
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Wojtek Figat
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7ad64d0284
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Add support for viewport icons rendering in prefab editor window
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2021-02-17 17:42:40 +01:00 |
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Wojtek Figat
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978ee84aea
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Add support for debug shapes preview in prefab editor window
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2021-02-17 17:23:43 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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96f1d9e820
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Add UIControl outlines drawing in Prefab window
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2021-02-07 20:19:21 +01:00 |
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Wojtek Figat
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53601d8a85
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Optimize and improve ActorChildNodes handling
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2021-01-27 12:11:59 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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