Wojtek Figat
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52a621de42
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Add color, emissive and opacity parameters setup for auto-imported material instances
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2023-10-17 22:45:22 +02:00 |
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Wojtek Figat
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90427da42f
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Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
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2023-10-17 09:59:21 +02:00 |
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Wojtek Figat
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e6c45fccb3
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
|
2023-10-05 10:44:03 +02:00 |
|
Wojtek Figat
|
7777f73c26
|
Fix warning
|
2023-10-04 20:20:35 +02:00 |
|
Wojtek Figat
|
f46cc32715
|
Cleanup code #1115
|
2023-10-04 20:15:23 +02:00 |
|
Wojtek Figat
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c46303018e
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Merge branch 'material_import' of https://github.com/Menotdan/FlaxEngine into Menotdan-material_import
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2023-10-04 19:59:42 +02:00 |
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Wojtek Figat
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a5374920bd
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Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex
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2023-10-04 17:39:39 +02:00 |
|
Wojtek Figat
|
bed736a8ee
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Add support for importing embedded textures via Assimp importer
#669
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2023-10-04 15:16:10 +02:00 |
|
Wojtek Figat
|
d68c65d9d6
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Fix build regression from 9fa709aa79
|
2023-10-04 13:50:15 +02:00 |
|
Wojtek Figat
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25e1c3deaf
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Merge branch 'restore_message_clearer' of https://github.com/Menotdan/FlaxEngine into Menotdan-restore_message_clearer
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2023-10-04 13:28:40 +02:00 |
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Wojtek Figat
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9fa709aa79
|
Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
#1525
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2023-10-04 12:42:11 +02:00 |
|
Wojtek Figat
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52b9a995ad
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Fix bone Offset Matrix from fbx when using root RotationMatrix
#1525
|
2023-10-04 10:01:17 +02:00 |
|
Wojtek Figat
|
68a713fb95
|
Fix model importer to use precomputed Offset Matrix for skeletal model bones
#1525
|
2023-10-03 22:30:58 +02:00 |
|
Wojtek Figat
|
2caa168dd9
|
Fix using DefaultFrameRate for animation imported with Assimp
#1444
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2023-10-03 10:00:57 +02:00 |
|
Wojtek Figat
|
8007417fe5
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Fix applying scale to imported models with Assimp
#1445 #1443
|
2023-10-03 09:50:50 +02:00 |
|
Wojtek Figat
|
8bafdb0b78
|
Remove std::function usage from ArrayExtensions
|
2023-10-02 12:52:44 +02:00 |
|
Menotdan
|
10ea0b0665
|
Make it clearer what "Restore Materials on Reimport" means.
|
2023-10-02 03:32:11 -04:00 |
|
Menotdan
|
0f53c486ed
|
Fixed formatting to match master branch
|
2023-09-26 00:05:50 -04:00 |
|
Menotdan
|
fdf760f483
|
Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into material_import
Merge Upstream Changes.
|
2023-09-25 23:51:34 -04:00 |
|
Wojtek Figat
|
1c20398d8c
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-09-22 22:43:29 +02:00 |
|
Wojtek Figat
|
248304a78f
|
Fix regression of importing only a single material for models with split objects enabled
#1483
|
2023-09-22 19:43:00 +02:00 |
|
Menotdan
|
2b1266147c
|
Add new condition from split object bugfix on master.
|
2023-09-20 11:02:19 -04:00 |
|
Wojtek Figat
|
9f97787099
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-09-20 16:02:48 +02:00 |
|
Wojtek Figat
|
a56ce92867
|
Fix crash when importing model with materials and Split Objects enabled
|
2023-09-19 23:07:10 +02:00 |
|
Wojtek Figat
|
a71de7357c
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-09-19 21:42:53 +02:00 |
|
Wojtek Figat
|
255e47fa1e
|
Fix crash due to invalid message in Assimp
|
2023-09-19 14:00:37 +02:00 |
|
Ruan Lucas
|
23b6b93726
|
add collision type to model importer
|
2023-09-15 19:13:32 -04:00 |
|
Menotdan
|
451900b7ee
|
Merge branch 'FlaxEngine:master' into material_import
|
2023-09-15 02:17:34 -04:00 |
|
Wojtek Figat
|
6bdbaecc18
|
Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
|
2023-09-13 10:29:28 +02:00 |
|
Chandler Cox
|
44598d4741
|
Small change in showing target error
|
2023-08-26 17:07:04 -05:00 |
|
Chandler Cox
|
8e1cac7d2f
|
Add to be able to choose sloppy mesh simplification or not in model import settings for LODs.
|
2023-08-15 21:34:07 -05:00 |
|
Menotdan
|
af3d9d0eb3
|
Re-implement functionality for importing materials as instances.
|
2023-08-09 15:28:47 -04:00 |
|
Menotdan
|
9156e7727b
|
Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
Repair merge
|
2023-08-09 15:28:15 -04:00 |
|
Wojtek Figat
|
04963fef18
|
Various code fixes and tweaks
|
2023-07-02 15:46:29 +02:00 |
|
Wojtek Figat
|
979168e82c
|
Refactor various Editor APIs to use auto-generated bindings instead of manual code
|
2023-06-12 14:34:07 +02:00 |
|
Wojtek Figat
|
f552dd0c28
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-10 23:29:22 +02:00 |
|
Ruan Lucas
|
c22eae0e2d
|
fix crash when import model with option to generate lod and lods amount = 1
|
2023-06-03 22:18:18 -04:00 |
|
Menotdan
|
284c3d832a
|
fix a couple of bugs with importing without material instances
|
2023-05-22 14:26:20 -04:00 |
|
Menotdan
|
4acfffeaf4
|
Make it so the material instances get linked to the material slots.
|
2023-05-22 13:51:13 -04:00 |
|
Menotdan
|
37fe1154a3
|
Importing as instances works now
|
2023-05-22 10:12:00 -04:00 |
|
Menotdan
|
f03bb60d5b
|
Figured out where I actually need to add code, and added code there.
|
2023-05-21 00:20:54 -04:00 |
|
Menotdan
|
89ce2b087e
|
Add parameter for AddMaterial() as an experiment, messing around with ideas.
|
2023-05-20 00:13:45 -04:00 |
|
Menotdan
|
9a71e0274f
|
Add required options for material instance importing.
|
2023-05-20 00:03:40 -04:00 |
|
Wojtek Figat
|
71a5d56105
|
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
|
2023-05-04 15:43:44 +02:00 |
|
Wojtek Figat
|
7a2023ead6
|
Add option for importing scale tracking to animation asset
|
2023-02-07 09:39:31 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojciech Figat
|
7f0c73606c
|
Improve naming various GPU resources
|
2022-12-09 11:27:41 +01:00 |
|