Wojtek Figat
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9cde9b0743
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Add tint to timeline navbar buttons
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2021-07-23 16:25:29 +02:00 |
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Wojtek Figat
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91be427305
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Fix typos
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2021-07-23 16:25:12 +02:00 |
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Wojtek Figat
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46a65f99fa
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Add buttons for play/pause/stop Animation timeline in editor window
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2021-07-23 16:18:11 +02:00 |
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Wojtek Figat
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0bd41a748f
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Adjust normals/tangents preview length
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2021-07-22 11:24:31 +02:00 |
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Wojtek Figat
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6eea2cc675
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Add option to preview model meshes Normals and Tangents in Editor preview
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2021-07-22 11:19:54 +02:00 |
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Wojtek Figat
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3a5c212985
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Change CalculateTangents to false as default and calculate normals/tangents by default if missing
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2021-07-22 10:25:01 +02:00 |
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Wojtek Figat
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b7a7bc891a
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Minor tweaks
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2021-07-21 15:42:04 +02:00 |
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Wojtek Figat
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5a6853ba32
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Add optional location for Plugin Icon to be inside plugin project root
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2021-07-21 11:49:11 +02:00 |
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Wojtek Figat
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99eb3447ef
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Fix paths in plugin projects root nodes in Content Database
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2021-07-21 11:48:27 +02:00 |
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Wojtek Figat
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cb21ff359b
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Fix checking min engine version for referenced projects too
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2021-07-20 16:44:02 +02:00 |
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Wojtek Figat
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0794ab4ee5
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Add support for bundling custom assets by GamePlugins
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2021-07-20 16:32:55 +02:00 |
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Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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GoaLitiuM
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681c45dcbe
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Support Rider for Unreal Engine
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2021-07-17 21:18:09 +03:00 |
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GoaLitiuM
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ba266f74ed
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Improve detection of Rider installed via JetBrains Toolbox
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2021-07-17 21:17:49 +03:00 |
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Wojtek Figat
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dcd4a41f7d
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Add preview panel with skinned model to the Animation window
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2021-07-16 16:18:34 +02:00 |
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Wojtek Figat
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590ef32165
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Refactor animated model previews to unify features used by various windows
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2021-07-16 15:24:18 +02:00 |
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Wojtek Figat
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cb59f2185c
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Add memory usage info to Animation details
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2021-07-16 13:08:37 +02:00 |
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Wojtek Figat
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5852887e7d
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Add option for preview a single mesh UVs
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2021-07-16 10:21:22 +02:00 |
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Wojtek Figat
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41a39d5088
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Fix range selection in Tree to skip invisible nodes
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2021-07-16 10:21:22 +02:00 |
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Wojtek Figat
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73c283fdd4
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Increase items limit for Visject secondary context menu before scroll bar usage
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2021-07-15 22:00:24 +02:00 |
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Wojtek Figat
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4f03acb149
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Add support for creating virtual Anim Graph at runtime for a single animation playback
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2021-07-15 16:58:26 +02:00 |
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Wojtek Figat
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27deeff079
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Add widgets for animation preview play/pause and speed changing
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2021-07-15 14:26:42 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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1ba84f55ae
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Fix handling invalid asset in AssetPicker instead of throwing exception
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2021-07-13 13:19:51 +02:00 |
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Wojtek Figat
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120ebbb59a
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Fix handling invalid asset in AssetPicker instead of throwing exception
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2021-07-13 13:18:59 +02:00 |
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Wojtek Figat
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1c03b21a43
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Fix textures converting when cooking
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2021-07-13 12:51:28 +02:00 |
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Wojtek Figat
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716b726589
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Fix loading EnumValue with different int32
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2021-07-12 11:10:12 +02:00 |
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Wojtek Figat
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612d586e88
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Fix adding particle emitter to a system timeline to have full duration
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2021-07-12 10:56:44 +02:00 |
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Wojtek Figat
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e95010b1b2
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Add Foliage Density Scale option to Graphics Quality Window in Editor
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2021-07-09 21:44:20 +02:00 |
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Wojtek Figat
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7fc3e65849
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Fix changing prefab root
#488 #544 #489
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2021-07-09 17:17:21 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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d1b7b2d26d
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Optimize flushing active transform of physically simulated actors
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2021-07-07 16:45:35 +02:00 |
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Wojtek Figat
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6938821467
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Add even more profiler events
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2021-07-07 15:15:33 +02:00 |
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Wojtek Figat
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ecff38d58d
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Add preloading initial Editor scene to improve startup performance
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2021-07-07 12:25:04 +02:00 |
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Wojtek Figat
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687fa325fa
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Merge remote-tracking branch 'origin/master'
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2021-07-06 09:29:51 +02:00 |
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Wojtek Figat
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347bd7346a
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Add automatic Game Settings setup after adding new settings asset for the first time
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2021-07-05 10:36:10 +02:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Damian Korczowski
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85398cbf3d
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Add support for separate native and managed code in packaged build
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2021-07-03 19:12:23 +02:00 |
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Wojtek Figat
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22f4137703
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Add profiler Sleep event to Editor sleeping phrase when out of focus
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2021-07-02 14:48:45 +02:00 |
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Wojtek Figat
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ae58de44e3
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Fix instance creation UI refresh for FontReference
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2021-06-30 11:31:53 +02:00 |
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Wojtek Figat
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bdefa77226
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Fix using nested types in Visual Script
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2021-06-30 10:34:36 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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fca4f4ba40
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Optimize CPU particles sorting with Radix sort
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2021-06-27 12:30:49 +02:00 |
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Wojtek Figat
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41f0554484
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Add texture groups preview to Graphics Quality window in editor
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2021-06-18 11:57:51 +02:00 |
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Wojtek Figat
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dc38a55218
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Add option to open all selected assets in content window
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2021-06-18 11:57:22 +02:00 |
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Wojtek Figat
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3b31fd7c71
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Add support for editing texture group in editor (without reimporting)
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2021-06-18 10:49:04 +02:00 |
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Wojtek Figat
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2d88ed17d4
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Add dedicated editor for Texture Group picking
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2021-06-18 09:43:35 +02:00 |
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Wojtek Figat
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289515a78b
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Add support for stripping texture resolution for target platform when cooking game
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2021-06-17 16:01:01 +02:00 |
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Wojtek Figat
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4744fa05ef
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Refactor Streaming with new settings and textures streaming configuration
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2021-06-17 15:33:34 +02:00 |
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Wojtek Figat
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99012725dc
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Adjust includes
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2021-06-17 14:15:19 +02:00 |
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