Wojtek Figat
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f5280eab74
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Refactor and improve collections code
#3043
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2025-01-23 14:44:11 +01:00 |
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Wojtek Figat
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af416fe0c8
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Fix packaging issues to properly read asset data after it's serialized with a new format
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2025-01-22 21:24:49 +01:00 |
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Wojtek Figat
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326bc498b8
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Add more logging for cooking process
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2025-01-22 00:01:25 +01:00 |
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Wojtek Figat
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d1cc8da841
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Remove not needed warning log in Editor on fresh project
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2025-01-21 23:46:32 +01:00 |
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Wojtek Figat
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4cf22c3a1f
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Fix material to run shader generation when using null rendering backend
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2025-01-21 23:14:00 +01:00 |
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Wojtek Figat
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8736d4c91a
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Remove not needed warning log in Editor on fresh project
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2025-01-21 22:47:44 +01:00 |
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Wojtek Figat
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682ca9e953
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Add progress indicator in editor for assets loading
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2025-01-21 21:38:02 +01:00 |
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Wojtek Figat
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344d17714c
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Fix crash when using ref struct reflection in managed api
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2025-01-21 15:39:21 +01:00 |
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Wojtek Figat
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b247070840
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Fix regression in Dictionary capacity and use similar improvement in HashSet
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2025-01-21 15:38:14 +01:00 |
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Wojtek Figat
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236b8d5667
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Add failing Windows Test CI if FlaxTests.exe fails
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2025-01-21 14:01:23 +01:00 |
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Wojtek Figat
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c3ad937d3f
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Add failing Windows Test CI if FlaxTests.exe fails
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2025-01-21 13:12:04 +01:00 |
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Wojtek Figat
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d8dcec42d5
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Add failing Windows Test CI if FlaxTests.exe fails
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2025-01-21 12:28:35 +01:00 |
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Wojtek Figat
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3b5f953b3d
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Add failing Windows Test CI if FlaxTests.exe fails
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2025-01-21 11:52:27 +01:00 |
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Wojtek Figat
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9fd98c8e12
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Optimize blend weights to use 8-bit per bone (instead of 16-bit)
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2025-01-21 11:40:01 +01:00 |
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Wojtek Figat
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0b24c50161
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Expose ContentDeprecated to scripting (editor-only)
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2025-01-21 10:18:57 +01:00 |
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Wojtek Figat
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fe8f862b16
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Update engine assets
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2025-01-21 00:04:03 +01:00 |
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Wojtek Figat
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7d0804af91
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Add content deprecation upgrades support to prefabs and scenes when loading levels
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2025-01-20 23:53:13 +01:00 |
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Wojtek Figat
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67f12596e2
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Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails
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2025-01-20 23:52:12 +01:00 |
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Wojtek Figat
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6a66a944d2
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Add total mesh vertex stride display in editor panel
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2025-01-20 23:51:35 +01:00 |
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Wojtek Figat
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65a689f8ab
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Add logging first scene asset id in cooked game
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2025-01-20 23:51:08 +01:00 |
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Wojtek Figat
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18fd68db25
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Add SpawnOptions container for more robust prefabs spawning
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2025-01-20 23:50:47 +01:00 |
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Wojtek Figat
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86444aa5f3
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Fix TypeUtils.GetTypeName for nested generic types
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2025-01-20 23:49:40 +01:00 |
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Wojtek Figat
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011abe4ac0
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Fix error when connecting nodes in Visject
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2025-01-20 23:49:17 +01:00 |
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Wojtek Figat
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f4c07388d9
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Restore old upgrader for skinned models from 9f648caac8
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2025-01-20 23:49:00 +01:00 |
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Wojtek Figat
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eaf48bb176
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Fix regression in dynamic mesh bounds and triangles setup after refactor
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2025-01-20 23:48:25 +01:00 |
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Wojtek Figat
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d4a5c76c82
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Add serialization of game settings for proper upgrade when loading deprecated data
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2025-01-20 23:47:51 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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1497acef58
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SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
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2025-01-16 17:42:01 +01:00 |
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Wojtek Figat
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6111f67e33
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Add ToSpan for MemoryWriteStream and simplify code with it
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2025-01-16 17:35:28 +01:00 |
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Wojtek Figat
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39419787fa
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Another compilation fix
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2025-01-15 08:48:03 +01:00 |
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Wojtek Figat
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e02f2990d9
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Another compilation fix
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2025-01-14 23:43:31 +01:00 |
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Wojtek Figat
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d0a6edbb2c
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Another compilation fix
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2025-01-14 23:26:26 +01:00 |
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Wojtek Figat
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be8686bbb2
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Fix new code on non-windows editor platforms
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2025-01-14 22:45:03 +01:00 |
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Wojtek Figat
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59061c01d3
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Fix compilation error
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2025-01-14 22:29:06 +01:00 |
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Wojtek Figat
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90ba7f4a92
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Mark CommonValue as deprecated to generate warnings in old code
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2025-01-13 18:25:26 +01:00 |
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Wojtek Figat
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754e0c4e29
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Update build number
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2025-01-13 18:09:19 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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f17d6f62ab
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Merge branch 'Tryibion-use-version'
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2025-01-13 17:32:03 +01:00 |
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Wojtek Figat
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ae3d437539
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Merge branch 'use-version' of https://github.com/Tryibion/FlaxEngine into Tryibion-use-version
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2025-01-13 17:31:53 +01:00 |
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Wojtek Figat
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99b737eb14
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Merge branch 'Tryibion-aab-building'
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2025-01-13 17:31:38 +01:00 |
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Wojtek Figat
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4add5dcf49
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Add missing default value and fix doc comment
#3150
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2025-01-13 17:31:34 +01:00 |
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Wojtek Figat
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a204ada6d3
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Merge branch 'aab-building' of https://github.com/Tryibion/FlaxEngine into Tryibion-aab-building
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2025-01-13 17:18:35 +01:00 |
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Wojtek Figat
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bdc7f0760f
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Merge branch 'Tryibion-re-enable-scale-center'
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2025-01-13 17:17:12 +01:00 |
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Wojtek Figat
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07ef2f03d5
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Merge branch 're-enable-scale-center' of https://github.com/Tryibion/FlaxEngine into Tryibion-re-enable-scale-center
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2025-01-13 17:12:20 +01:00 |
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Wojtek Figat
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b5437a9097
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Merge branch 'Tryibion-fix-actor-drop-focus'
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2025-01-13 17:11:48 +01:00 |
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Wojtek Figat
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890c3e75c3
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Merge branch 'fix-actor-drop-focus' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-actor-drop-focus
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2025-01-13 16:08:56 +01:00 |
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Wojtek Figat
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7fcf8c2d4c
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Improve #3138 to pass over setting value to null and via proper cast so value type stays the same
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2025-01-13 16:08:43 +01:00 |
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Wojtek Figat
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3796b0ccae
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Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation
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2025-01-13 16:07:47 +01:00 |
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Wojtek Figat
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bc18ddc04b
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Merge branch 'Tryibion-invert-channels'
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2025-01-13 15:46:49 +01:00 |
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Wojtek Figat
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90316dfa52
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Minor code changes to PR
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2025-01-13 15:46:35 +01:00 |
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