Commit Graph

97 Commits

Author SHA1 Message Date
Wojtek Figat
f8624ae768 Fix crash during navmesh build when actor gets removed 2021-01-14 14:18:40 +01:00
Wojtek Figat
98d272a903 Add support for SphereCollider and CapsuleCollider for navmesh 2021-01-14 14:18:22 +01:00
Wojtek Figat
7835259a83 Add TestPath utility to navigation system 2021-01-14 13:11:32 +01:00
Wojtek Figat
93aa265b20 Add support for rotated navmeshes 2021-01-14 13:08:53 +01:00
Wojtek Figat
b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
Wojtek Figat
af692605ab Add option to hide navmesh in editor debug view 2021-01-13 15:21:50 +01:00
Wojtek Figat
d1a282e228 Fix removing unused navmesh tiles on whole scene rebuild 2021-01-13 14:50:43 +01:00
Wojtek Figat
88bddfb141 Add navmesh name to logs for better debugging 2021-01-13 14:49:50 +01:00
Wojtek Figat
29c3e2d54b Fix Color doc comments 2021-01-13 14:28:58 +01:00
Wojtek Figat
27ed23c1b9 Add support for multiple navmeshes on a scene 2021-01-13 14:28:46 +01:00
Wojtek Figat
dba43c4e9f Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor 2021-01-12 15:33:17 +01:00
Wojtek Figat
45211fa61c Merge remote-tracking branch 'origin/master' into navigation-features 2021-01-12 12:04:20 +01:00
Wojtek Figat
698cfd0c0a Fix BlurPanel crashes due to slider for BlurStrength 2021-01-09 18:09:39 +01:00
Wojtek Figat
dca6736a6f Inline Vulkan func 2021-01-06 23:53:22 +01:00
mafiesto4
f10c6b4ff6 Fix Linux build 2021-01-05 19:51:47 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
12f34f33b3 Fix PlatformSettings typedef on Android 2021-01-05 14:17:15 +01:00
Wojtek Figat
bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00
Wojtek Figat
31bab88a5b Fix PlatformSettings typedef on Android 2021-01-05 14:15:49 +01:00
Wojtek Figat
199683897a Update DirectXShaderCompiler to 1.6 2021-01-05 14:15:22 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Wojtek Figat
c5568c8eae Add support for loading JsonAsset instance objects if they implement ISerializable interface 2021-01-04 14:19:51 +01:00
Wojtek Figat
8dc5b11f51 Add API_INTERFACE to scripting API bindings for implementing interfaces 2021-01-04 14:18:59 +01:00
Wojtek Figat
786f057971 Fix crash on scripting reload when using Anim Graph with custom nodes 2021-01-03 23:18:53 +01:00
Wojtek Figat
c1a83662d9 Add additional check for twice plugin initialization in case of error 2021-01-03 23:18:24 +01:00
Wojtek Figat
0b3232d94b Merge branch 'gameplugin' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-gameplugin 2021-01-03 22:52:55 +01:00
Wojtek Figat
bf9204f146 Add IconsScale to editor interface options 2021-01-03 22:13:31 +01:00
Wojtek Figat
add539392a Merge branch 'IconScaling' of git://github.com/DaveTheGameDev/FlaxEngine into DaveTheGameDev-IconScaling 2021-01-03 21:06:25 +01:00
Wojtek Figat
cc399b51f0 Merge branch 'copyright' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-copyright 2021-01-03 20:27:08 +01:00
Wojtek Figat
23c51694c7 Reimplement Motion Blur 2021-01-03 20:13:09 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Jean-Baptiste Perrier
463e981d39 GamePlugin only used in PlayMode/Cooked game. 2021-01-01 20:20:38 +01:00
Wojtek Figat
e5286510d1 Fix reaming opengl leftovers 2020-12-31 16:56:09 +01:00
Wojtek Figat
66e8560b51 Fix comparing String with StringView 2020-12-31 16:55:42 +01:00
Wojtek Figat
3877f100c3 Fix C# methods lookup for method signatures with output structure parameter passed as reference 2020-12-31 16:50:49 +01:00
Wojtek Figat
d94e777feb Add support for using unsigned integer input fields in Visject Surface editor 2020-12-31 15:36:07 +01:00
Wojtek Figat
9b891d0c55 Add support for hexadecimal values in editor value fields 2020-12-31 15:35:31 +01:00
Wojtek Figat
3ab04598da Fix Length node in Visual Script 2020-12-31 15:02:21 +01:00
Wojtek Figat
f7808dc7ca Add support for active logging of the process output on Windows 2020-12-31 01:05:48 +01:00
Wojtek Figat
99f1ac1cc5 Fix logging process output on Windows 2020-12-31 00:50:39 +01:00
Wojtek Figat
3973452ec3 Add logging offset for Json parsing errors 2020-12-30 23:50:07 +01:00
Wojtek Figat
05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
Wojtek Figat
5e469a0ae3 Remove deprecated and unsued OpenGL backend 2020-12-30 11:27:37 +01:00
Wojtek Figat
4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
Wojtek Figat
4ec3e6aed9 Remove unused code 2020-12-30 00:52:07 +01:00
Wojtek Figat
82cade649b Fix removing namespace from nodes in imported model files 2020-12-29 23:39:33 +01:00
Wojtek Figat
72ab8a5363 Fix GPU timer query detected warning to be single-time 2020-12-29 23:26:14 +01:00
Wojtek Figat
7b7ba7d73e Merge branch 'enha-point-from-to-screen' of git://github.com/stefnotch/FlaxEngine into stefnotch-enha-point-from-to-screen 2020-12-29 23:13:21 +01:00
Wojtek Figat
45e86f7591 Fix MoveFile on Windows if using proxy file on different drive 2020-12-29 21:00:23 +01:00