Commit Graph

191 Commits

Author SHA1 Message Date
Wojtek Figat
f94543aac8 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Flax.flaxproj
2025-03-26 19:48:47 +01:00
xxSeys1
82bdc5d869 adjust sensitivity of some sliders in Model Tool 2025-03-24 18:14:54 +01:00
Wojtek Figat
5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
e7824d6d9b Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh 2025-03-11 22:28:48 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
Wojtek Figat
bd9a5f03a4 Fix crash when importing fbx model with convex polygon with duplicated vertices
#3222
2025-02-21 17:36:20 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7e165d6127 Allow vertex colors on skinned meshes
#3044
2025-01-08 09:39:19 +01:00
Wojtek Figat
ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Chandler Cox
757b8ff855 Fix local origin option with multi-mesh import. 2024-12-31 00:50:42 -06:00
Wojtek Figat
ab99a25cee Update mesh config defines to match a single format 2024-12-29 23:03:09 +01:00
Gary M
c6b7077c2d Remove unnecessary comments 2024-12-12 22:23:21 -08:00
Gary M
21d1419e74 Added import option to reverse winding order 2024-12-12 22:19:55 -08:00
Wojtek Figat
f62c77c35c Fix game deployment if output name contains invalid path characters
#3004
2024-10-21 12:37:55 +02:00
Wojtek Figat
207c6a0cb5 Refactor platform apis comments and cleanup a bit 2024-09-24 18:29:30 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
e925af534e Add picking the longest animation from the imported file instead of the first one as default
#2490
2024-08-29 09:53:22 +02:00
Wojtek Figat
7224494ce6 Add improved material instance setup on model import with base material 2024-08-09 18:44:47 +02:00
Wojtek Figat
e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
Wojtek Figat
a49751c31d Fix regression 2024-08-05 10:54:46 +02:00
Wojtek Figat
7fbf75c623 Add skinned model import data checks to run in all build configs 2024-08-04 20:20:51 +02:00
Wojtek Figat
5171c33b72 Add shared memory cache for fbx importer mesh processing 2024-08-04 20:20:26 +02:00
Wojtek Figat
6081a159e3 Fix new skinned mesh importing to properly handle vertex indices
#2672
2024-08-04 20:18:05 +02:00
Wojtek Figat
1843606074 Minor tweaks 2024-07-27 12:28:30 +02:00
Wojtek Figat
c4f37741b7 Fix blend shapes importing
#2672
2024-07-26 23:54:27 +02:00
Wojtek Figat
e3bb38f13b Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
2024-07-26 23:15:23 +02:00
Wojtek Figat
642fb510f8 Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes 2024-07-26 09:36:58 +02:00
Wojtek Figat
559cd74647 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Audio/Audio.cpp
2024-07-05 22:18:40 +02:00
6436fb3bde Update AssImp to latest version 2024-06-21 21:55:30 +03:00
Wojtek Figat
1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
19108517da Fix wrong imported values in animation scale tracks 2024-06-01 13:04:13 +03:00
babd14d763 Fix skinned model import with triangulated mesh data 2024-06-01 12:33:44 +03:00
60f675c6f0 Fix compilation errors 2024-06-01 00:54:56 +03:00
297ca0be2c Fix compatibility issues with newer FBX models 2024-06-01 00:47:23 +03:00
cd1853f853 Implement triangulation for non-convex polygons 2024-06-01 00:24:13 +03:00
7454e9abd2 Update OpenFBX
Updated to commit 365f52c1edad6bd283c8a645f1d8d2347dbd1e35
2024-06-01 00:24:12 +03:00
Wojtek Figat
4dd331d546 Add half-texel margin to SDF around the mesh 2024-05-29 18:45:32 +02:00
Wojtek Figat
f1debd6cb5 Add names to SDF gpu resources 2024-05-29 17:52:48 +02:00
Wojtek Figat
a8220147ce Improve SDF mip generation to use min-filter 2024-05-29 15:00:03 +02:00
Wojtek Figat
53d77d3421 Add **Model SDF baking on GPU** via Compute Shader 2024-05-29 14:53:13 +02:00
Wojtek Figat
2c80f4402d Add improved Model SDF generation with sampling offset and min distance accumulation 2024-05-24 14:52:01 +02:00
Wojtek Figat
f326fa611f Minor sdf imporvements 2024-05-24 12:41:39 +02:00
Wojtek Figat
568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
Wojtek Figat
1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00
Wojtek Figat
6aacea99ab Fix blend shapes transformation applying
#2459
2024-04-20 16:16:01 +02:00
Wojtek Figat
daf3671233 Fix model tool importing to use temp file only for Assimp 2024-04-16 14:38:12 +02:00
Wojtek Figat
00492a33a3 Fix crash when reimporting animation with translation set
#2445
2024-04-15 13:03:11 +02:00
Wojtek Figat
97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00