fc341a86e7
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-08-24 09:44:28 +03:00
Wojtek Figat
9003d855b3
Merge branch 'animated-model-additions' of https://github.com/Swiggies/FlaxEngine into Swiggies-animated-model-additions
2025-08-22 23:03:54 +02:00
Wojtek Figat
cb07ee77aa
Change #3588 to be editor-only
2025-08-22 22:31:08 +02:00
Wojtek Figat
680783f2b0
Merge branch 'fix-particle-effect-params-overide-update' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-particle-effect-params-overide-update
2025-08-22 22:29:59 +02:00
Wojtek Figat
b6f853a01c
Merge branch 'add-ctor-matbrush-inst' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ctor-matbrush-inst
2025-08-15 14:41:05 +02:00
Wojtek Figat
6ccfbfeff1
Fix saving skinned models with blend shapes
...
#3612
2025-08-15 14:20:16 +02:00
Wojtek Figat
f21accd466
Fix crash when memory stream reading fails and perform soft error handling
...
#3612
2025-08-15 14:19:59 +02:00
Chandler Cox
38b4ace1a8
Use material base as ctor parameter.
2025-08-15 07:01:48 -05:00
Wojtek Figat
0e50e47cce
Merge branch 'linux_hotreload_cleanup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_hotreload_cleanup_fix
2025-08-14 22:46:45 +02:00
Wojtek Figat
69ed0bf56f
Merge branch 'fix-anim-event-backwards' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-backwards
2025-08-14 22:41:20 +02:00
Wojtek Figat
f6d0b073da
Merge branch 'fix-not-finised-tag-richtextbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-not-finised-tag-richtextbox
2025-08-14 22:21:27 +02:00
Wojtek Figat
a91360529f
Merge branch 'make-empty-stringview-const' of https://github.com/Tryibion/FlaxEngine into Tryibion-make-empty-stringview-const
2025-08-14 22:15:53 +02:00
Wojtek Figat
bf9ca14deb
Fix sampling textures in decals to use custom mip-level
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#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
cb92a2b8cb
Optimize decals rendering with depth test
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#3599
2025-08-14 13:04:57 +02:00
Wojtek Figat
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
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#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
5e19a9729b
Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
2025-08-14 11:37:09 +02:00
Chandler Cox
cf503cf921
Add material instance ctor for MaterialBrush
2025-08-12 21:03:35 -05:00
Wojtek Figat
6fd4ef735e
Add InvokeOnUpdate to C++ scripting api
2025-08-12 23:35:12 +02:00
b183b5bcfc
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-08-12 15:22:34 +03:00
Wojtek Figat
f37b75df7b
Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
2025-07-25 19:59:58 +02:00
Wojtek Figat
6132e45e25
Fix shadow lights checking loop if shadows are disabled
2025-07-25 16:00:44 +02:00
Chandler Cox
753035c452
Fix issue with infinite loop if \ is used instead of / for tag closing.
2025-07-24 18:04:39 -05:00
Chandler Cox
2dc44ac1a6
Fix infinite loop on rich text box tag parsing with incomplete end of tag.
2025-07-23 19:52:42 -05:00
Chandler Cox
d6a33d5a1c
Add const to String::Empty
2025-07-23 10:23:30 -05:00
Chandler Cox
6cbd40e6d8
Make StringView::Empty const to fix issues with user accidentally changing the value.
2025-07-22 22:01:55 -05:00
Chandler Cox
b8e00f2ed1
Change checking max to use ceiltoint
2025-07-19 21:30:49 -05:00
Chandler Cox
b6e18ccae5
Fix edge case for anim event on min or max frame when looping. Fix anim event playback when is running negative.
2025-07-19 21:05:57 -05:00
Olly Rybak
f8dadac453
Fixed up some names and added docs
2025-07-19 22:37:35 +10:00
Wojtek Figat
10e9aee8ce
Add particle data layout debugger tab
2025-07-14 10:28:43 +02:00
Wojtek Figat
3e82e550f3
Add option for debug shapes drawing for particle emitters
...
#3267
2025-07-11 23:00:41 +02:00
Chandler Cox
d698bf96cc
Apply particle effect parameter overrides when emitter is changed and when activated in the tree.
2025-07-05 19:36:45 -05:00
Wojtek Figat
0bc595f16f
Disable terarin normals smoothening
2025-07-04 12:04:36 +02:00
Wojtek Figat
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
51feaa0730
Release mouse relative mode when focus changes during mouse tracking
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
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Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
2025-07-03 23:21:42 +03:00
90b2fded48
Merge remote-tracking branch 'origin/master' into sdl_platform
...
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
# Conflicts:
# Source/Editor/Windows/SceneTreeWindow.cs
2025-07-03 22:05:29 +03:00
28980e5fbf
Cleanup
2025-07-03 22:02:36 +03:00
aab0d772a4
Implement client-side window decorations for Editor windows
2025-07-03 22:02:36 +03:00
Wojtek Figat
4b10d7057a
Fix crash when using material instance that has more parameters that base due to material error
2025-07-03 20:33:14 +02:00
Wojtek Figat
85aed8c4d7
Fix using material VS to PS node directly within material input
2025-07-03 20:32:41 +02:00
Wojtek Figat
da08be42b4
Fix deadlock in Debug builds on object dtor
2025-07-03 20:32:12 +02:00
a93a940630
Fix hot-reload files not getting cleaned up during startup
...
Implements minimal required filter support for `FileSystem::DirectoryGetFiles`
in order to support removing hot-reload files on Linux/Apple systems.
2025-07-03 19:41:43 +03:00
3e353db1fa
Refactor UnixFileSystem
2025-07-03 19:41:43 +03:00
Wojtek Figat
7f783bb7da
Fix crash when importing mesh with incorrect triangulation
2025-07-02 17:23:04 +02:00
Wojtek Figat
dd256ad518
Fix typo
2025-07-01 10:37:39 +02:00
Wojtek Figat
12c8bb4f31
Fix scene lightmaps removal clearing actors linkage to lightmaps
2025-07-01 08:27:29 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
1586bb0702
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-06-26 15:31:59 +03:00
edeaf6af09
Fix compilation without SDL
2025-06-24 22:57:49 +03:00
Wojtek Figat
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
951edd95db
Cleanup
2025-06-24 16:47:45 +03:00