Wojtek Figat
|
f80c33f381
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Add Actor.HasStaticFlag
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2021-01-18 15:07:01 +01:00 |
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Wojtek Figat
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2bfcc15f66
|
Add invoking BoxVolume::OnBoundsChanged after transform changed
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2021-01-18 15:00:35 +01:00 |
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Wojtek Figat
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fdc8e371c4
|
Add support for using NavAreas for navigation
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2021-01-18 13:18:26 +01:00 |
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Wojtek Figat
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c1216a4318
|
Add NavAreaProperties
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2021-01-18 11:42:17 +01:00 |
|
Wojtek Figat
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2ae78b9afd
|
Fix navmesh tiles build
|
2021-01-18 10:51:55 +01:00 |
|
Jean-Baptiste Perrier
|
50f87c8bfb
|
Remove unused ().
|
2021-01-17 12:36:53 +01:00 |
|
Jean-Baptiste Perrier
|
edb103f8e7
|
Fix NearEqual (GPU Particle) missing implementation.
|
2021-01-17 12:13:48 +01:00 |
|
W2.Wizard
|
8fd0af3f39
|
Fixed Typos and padding
|
2021-01-17 10:18:30 +01:00 |
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Wojtek Figat
|
01a30faa62
|
Add NavMesh Modifier Volume actor type
|
2021-01-15 16:46:40 +01:00 |
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Wojtek Figat
|
070faf12da
|
Fixes for the rotated navmeshes building
|
2021-01-15 12:48:22 +01:00 |
|
Wojtek Figat
|
65d3883f03
|
Add support for masking navmesh agents in NavMeshBoundsVolume
|
2021-01-15 11:59:21 +01:00 |
|
Wojtek Figat
|
2c2c1af97f
|
Add NavAgentMask
|
2021-01-15 11:59:04 +01:00 |
|
Wojtek Figat
|
f80f7cdd33
|
Fix crash on Android if GPU doesn't support linear sampling of the shadow map
|
2021-01-14 22:23:22 +01:00 |
|
Wojtek Figat
|
b76d5d34ea
|
Fix lambda
|
2021-01-14 21:21:08 +01:00 |
|
Wojtek Figat
|
d7949b5405
|
Remove deprecated comment
|
2021-01-14 14:29:27 +01:00 |
|
Wojtek Figat
|
f8624ae768
|
Fix crash during navmesh build when actor gets removed
|
2021-01-14 14:18:40 +01:00 |
|
Wojtek Figat
|
98d272a903
|
Add support for SphereCollider and CapsuleCollider for navmesh
|
2021-01-14 14:18:22 +01:00 |
|
Wojtek Figat
|
7835259a83
|
Add TestPath utility to navigation system
|
2021-01-14 13:11:32 +01:00 |
|
Wojtek Figat
|
93aa265b20
|
Add support for rotated navmeshes
|
2021-01-14 13:08:53 +01:00 |
|
Wojtek Figat
|
b2a2652b56
|
Fix not using hardcoded order for showing Actor main properties in editor
|
2021-01-13 15:35:53 +01:00 |
|
Wojtek Figat
|
af692605ab
|
Add option to hide navmesh in editor debug view
|
2021-01-13 15:21:50 +01:00 |
|
Wojtek Figat
|
d1a282e228
|
Fix removing unused navmesh tiles on whole scene rebuild
|
2021-01-13 14:50:43 +01:00 |
|
Wojtek Figat
|
88bddfb141
|
Add navmesh name to logs for better debugging
|
2021-01-13 14:49:50 +01:00 |
|
Wojtek Figat
|
29c3e2d54b
|
Fix Color doc comments
|
2021-01-13 14:28:58 +01:00 |
|
Wojtek Figat
|
27ed23c1b9
|
Add support for multiple navmeshes on a scene
|
2021-01-13 14:28:46 +01:00 |
|
Wojtek Figat
|
9e3c413c91
|
Fix crash when using Byte, Int16 or UInt16 as VS parameters
|
2021-01-13 00:22:52 +01:00 |
|
Wojtek Figat
|
a3fa8ff9f0
|
Optimize some includes
|
2021-01-12 19:17:08 +01:00 |
|
Wojtek Figat
|
259c419c36
|
Fix crash when resizing existing MaterialSlots collection for model
|
2021-01-12 19:09:42 +01:00 |
|
Wojtek Figat
|
d7696c4765
|
Split VectorInt into separate files for Int2, Int3 and Int4
|
2021-01-12 19:09:22 +01:00 |
|
Wojtek Figat
|
89f25516fc
|
Add inline for float16 compression and add code reference note
|
2021-01-12 19:05:17 +01:00 |
|
Wojtek Figat
|
fd268f4e15
|
Add missing FLAXENGINE_API expose macro to engine math types
|
2021-01-12 19:00:54 +01:00 |
|
Wojtek Figat
|
dba43c4e9f
|
Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor
|
2021-01-12 15:33:17 +01:00 |
|
stefnotch
|
5679d86683
|
Fix tracking mouse offset on high DPI screens
|
2021-01-12 12:04:30 +01:00 |
|
Wojtek Figat
|
45211fa61c
|
Merge remote-tracking branch 'origin/master' into navigation-features
|
2021-01-12 12:04:20 +01:00 |
|
Wojtek Figat
|
6252c111b4
|
Tweak BatteryInfo
|
2021-01-11 16:38:12 +01:00 |
|
Wojtek Figat
|
7de0010772
|
Merge branch 'batteryinfo' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-batteryinfo
|
2021-01-11 16:13:17 +01:00 |
|
Wojtek Figat
|
fa3b2af0ca
|
Merge branch 'opendialog' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-opendialog
|
2021-01-11 15:39:06 +01:00 |
|
Wojtek Figat
|
fb84aa2c4b
|
Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix
|
2021-01-11 15:34:41 +01:00 |
|
Wojtek Figat
|
ba1a246a90
|
Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
|
2021-01-11 15:33:45 +01:00 |
|
Wojtek Figat
|
caa426767c
|
Merge branch 'GoldenRatio' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-GoldenRatio
|
2021-01-11 14:50:45 +01:00 |
|
Wojtek Figat
|
698cfd0c0a
|
Fix BlurPanel crashes due to slider for BlurStrength
|
2021-01-09 18:09:39 +01:00 |
|
W2.Wizard
|
2d2d45f568
|
Increased precision by 5 digits
|
2021-01-08 23:14:09 +01:00 |
|
W2.Wizard
|
0d0340e11a
|
Added golden ratio value
|
2021-01-08 12:06:17 +01:00 |
|
Wojtek Figat
|
dca6736a6f
|
Inline Vulkan func
|
2021-01-06 23:53:22 +01:00 |
|
W2.Wizard
|
6f727aa483
|
Corrected additional typos
|
2021-01-06 22:20:16 +01:00 |
|
mafiesto4
|
f10c6b4ff6
|
Fix Linux build
|
2021-01-05 19:51:47 +01:00 |
|
Wojtek Figat
|
336a3bd484
|
Move shader source code length adjustment to the main compilation routine
|
2021-01-05 14:25:38 +01:00 |
|
Wojtek Figat
|
12f34f33b3
|
Fix PlatformSettings typedef on Android
|
2021-01-05 14:17:15 +01:00 |
|
Wojtek Figat
|
bd3f2b3019
|
Update DirectXShaderCompiler to 1.6
|
2021-01-05 14:16:57 +01:00 |
|
Wojtek Figat
|
31bab88a5b
|
Fix PlatformSettings typedef on Android
|
2021-01-05 14:15:49 +01:00 |
|