Wojtek Figat
|
fdc8e371c4
|
Add support for using NavAreas for navigation
|
2021-01-18 13:18:26 +01:00 |
|
Wojtek Figat
|
c1216a4318
|
Add NavAreaProperties
|
2021-01-18 11:42:17 +01:00 |
|
Wojtek Figat
|
2ae78b9afd
|
Fix navmesh tiles build
|
2021-01-18 10:51:55 +01:00 |
|
Wojtek Figat
|
01a30faa62
|
Add NavMesh Modifier Volume actor type
|
2021-01-15 16:46:40 +01:00 |
|
Wojtek Figat
|
070faf12da
|
Fixes for the rotated navmeshes building
|
2021-01-15 12:48:22 +01:00 |
|
Wojtek Figat
|
65d3883f03
|
Add support for masking navmesh agents in NavMeshBoundsVolume
|
2021-01-15 11:59:21 +01:00 |
|
Wojtek Figat
|
2c2c1af97f
|
Add NavAgentMask
|
2021-01-15 11:59:04 +01:00 |
|
Wojtek Figat
|
d7949b5405
|
Remove deprecated comment
|
2021-01-14 14:29:27 +01:00 |
|
Wojtek Figat
|
f8624ae768
|
Fix crash during navmesh build when actor gets removed
|
2021-01-14 14:18:40 +01:00 |
|
Wojtek Figat
|
98d272a903
|
Add support for SphereCollider and CapsuleCollider for navmesh
|
2021-01-14 14:18:22 +01:00 |
|
Wojtek Figat
|
7835259a83
|
Add TestPath utility to navigation system
|
2021-01-14 13:11:32 +01:00 |
|
Wojtek Figat
|
93aa265b20
|
Add support for rotated navmeshes
|
2021-01-14 13:08:53 +01:00 |
|
Wojtek Figat
|
b2a2652b56
|
Fix not using hardcoded order for showing Actor main properties in editor
|
2021-01-13 15:35:53 +01:00 |
|
Wojtek Figat
|
af692605ab
|
Add option to hide navmesh in editor debug view
|
2021-01-13 15:21:50 +01:00 |
|
Wojtek Figat
|
d1a282e228
|
Fix removing unused navmesh tiles on whole scene rebuild
|
2021-01-13 14:50:43 +01:00 |
|
Wojtek Figat
|
88bddfb141
|
Add navmesh name to logs for better debugging
|
2021-01-13 14:49:50 +01:00 |
|
Wojtek Figat
|
29c3e2d54b
|
Fix Color doc comments
|
2021-01-13 14:28:58 +01:00 |
|
Wojtek Figat
|
27ed23c1b9
|
Add support for multiple navmeshes on a scene
|
2021-01-13 14:28:46 +01:00 |
|
Wojtek Figat
|
dba43c4e9f
|
Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor
|
2021-01-12 15:33:17 +01:00 |
|
Wojtek Figat
|
45211fa61c
|
Merge remote-tracking branch 'origin/master' into navigation-features
|
2021-01-12 12:04:20 +01:00 |
|
Wojtek Figat
|
698cfd0c0a
|
Fix BlurPanel crashes due to slider for BlurStrength
|
2021-01-09 18:09:39 +01:00 |
|
Wojtek Figat
|
dca6736a6f
|
Inline Vulkan func
|
2021-01-06 23:53:22 +01:00 |
|
mafiesto4
|
f10c6b4ff6
|
Fix Linux build
|
2021-01-05 19:51:47 +01:00 |
|
Wojtek Figat
|
336a3bd484
|
Move shader source code length adjustment to the main compilation routine
|
2021-01-05 14:25:38 +01:00 |
|
Wojtek Figat
|
12f34f33b3
|
Fix PlatformSettings typedef on Android
|
2021-01-05 14:17:15 +01:00 |
|
Wojtek Figat
|
bd3f2b3019
|
Update DirectXShaderCompiler to 1.6
|
2021-01-05 14:16:57 +01:00 |
|
Wojtek Figat
|
31bab88a5b
|
Fix PlatformSettings typedef on Android
|
2021-01-05 14:15:49 +01:00 |
|
Wojtek Figat
|
199683897a
|
Update DirectXShaderCompiler to 1.6
|
2021-01-05 14:15:22 +01:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
Wojtek Figat
|
cc8e78b505
|
Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
|
2021-01-04 14:31:56 +01:00 |
|
Wojtek Figat
|
c5568c8eae
|
Add support for loading JsonAsset instance objects if they implement ISerializable interface
|
2021-01-04 14:19:51 +01:00 |
|
Wojtek Figat
|
8dc5b11f51
|
Add API_INTERFACE to scripting API bindings for implementing interfaces
|
2021-01-04 14:18:59 +01:00 |
|
Wojtek Figat
|
786f057971
|
Fix crash on scripting reload when using Anim Graph with custom nodes
|
2021-01-03 23:18:53 +01:00 |
|
Wojtek Figat
|
c1a83662d9
|
Add additional check for twice plugin initialization in case of error
|
2021-01-03 23:18:24 +01:00 |
|
Wojtek Figat
|
0b3232d94b
|
Merge branch 'gameplugin' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-gameplugin
|
2021-01-03 22:52:55 +01:00 |
|
Wojtek Figat
|
bf9204f146
|
Add IconsScale to editor interface options
|
2021-01-03 22:13:31 +01:00 |
|
Wojtek Figat
|
add539392a
|
Merge branch 'IconScaling' of git://github.com/DaveTheGameDev/FlaxEngine into DaveTheGameDev-IconScaling
|
2021-01-03 21:06:25 +01:00 |
|
Wojtek Figat
|
cc399b51f0
|
Merge branch 'copyright' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-copyright
|
2021-01-03 20:27:08 +01:00 |
|
Wojtek Figat
|
23c51694c7
|
Reimplement Motion Blur
|
2021-01-03 20:13:09 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Jean-Baptiste Perrier
|
463e981d39
|
GamePlugin only used in PlayMode/Cooked game.
|
2021-01-01 20:20:38 +01:00 |
|
Wojtek Figat
|
e5286510d1
|
Fix reaming opengl leftovers
|
2020-12-31 16:56:09 +01:00 |
|
Wojtek Figat
|
66e8560b51
|
Fix comparing String with StringView
|
2020-12-31 16:55:42 +01:00 |
|
Wojtek Figat
|
3877f100c3
|
Fix C# methods lookup for method signatures with output structure parameter passed as reference
|
2020-12-31 16:50:49 +01:00 |
|
Wojtek Figat
|
d94e777feb
|
Add support for using unsigned integer input fields in Visject Surface editor
|
2020-12-31 15:36:07 +01:00 |
|
Wojtek Figat
|
9b891d0c55
|
Add support for hexadecimal values in editor value fields
|
2020-12-31 15:35:31 +01:00 |
|
Wojtek Figat
|
3ab04598da
|
Fix Length node in Visual Script
|
2020-12-31 15:02:21 +01:00 |
|
Wojtek Figat
|
f7808dc7ca
|
Add support for active logging of the process output on Windows
|
2020-12-31 01:05:48 +01:00 |
|
Wojtek Figat
|
99f1ac1cc5
|
Fix logging process output on Windows
|
2020-12-31 00:50:39 +01:00 |
|
Wojtek Figat
|
3973452ec3
|
Add logging offset for Json parsing errors
|
2020-12-30 23:50:07 +01:00 |
|