Wojtek Figat
2cac149741
Code cleanup for #1377
2023-10-06 15:58:23 +02:00
Wojtek Figat
e6c45fccb3
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Wojtek Figat
f1d57e47cb
Fix regression in some context menus on Windows due to recent changes to windows showing after first paint
2023-10-04 17:34:14 +02:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
Wojtek Figat
5e3bb4d51e
Merge branch 'font-size-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-size-fixes
2023-10-01 12:05:20 +02:00
Luke Schneider
b7b8213179
Some additional fixes to light theme support
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Fixed some issues with light theme support:
1) Icons in content tree nodes (Folder icons) now use the foreground color. I did not find a case where the content tree is used for other icons.
2) The asset picker now uses the Background Normal color (instead of a very transparent dark gray) for the background, and Orange for the text. Did not seem like it warranted adding a new color, and Orange works in both dark and light styles.
3) The platform selector icons are now hard-coded instead of based on the style. This may sound odd, but the icons are colored, so they should always use White as the fully active color. Previously they worked with a dark theme because the Foreground was set to white.
4) Fixed the CollectionBackgroundColor in the light theme being dark gray instead of light gray like it should be. This fixes certain lists of things having a dark background in the light theme.
2023-09-29 07:43:59 -05:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
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The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Wojtek Figat
58b9d76d24
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Wojtek Figat
481bbd3a77
Merge branch 'editor_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_bindings
2023-09-28 20:17:35 +02:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
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1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
Wojtek Figat
2f9c601678
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-27 17:32:47 +02:00
Nils Hausfeld
b6ad252305
- Removed unnecessary null-conditional operator
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- Removed unnecessary Float2 allocation
2023-09-23 19:14:06 +02:00
642766d9cc
Add Editor input options for Play Current Scenes and running cooked game
2023-09-23 15:23:07 +03:00
Nils Hausfeld
963300c2cb
- Implemented shift tab support for Container Controls
2023-09-23 11:56:45 +02:00
Wojtek Figat
1c20398d8c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-22 22:43:29 +02:00
Wojtek Figat
19651db45e
Merge branch 'max-min-on-click' of https://github.com/Tryibion/FlaxEngine into Tryibion-max-min-on-click
2023-09-22 18:49:14 +02:00
bbf8883275
Fix docking hint areas not hiding after dragging a window
2023-09-21 20:13:06 +03:00
Chandler Cox
eb5a1f1103
Fix max and min on double click main menu buttons for custom menu bar
2023-09-20 17:49:17 -05:00
Wojtek Figat
9f97787099
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-20 16:02:48 +02:00
Wojtek Figat
a56ce92867
Fix crash when importing model with materials and Split Objects enabled
2023-09-19 23:07:10 +02:00
Chandler Cox
f4b7ae41a9
Fix profiler rows with larger font sizes.
2023-09-16 14:51:47 -05:00
Wojtek Figat
6bdbaecc18
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Wojtek Figat
dbd85fddfe
Refactor Editor Tab controls system to allows customizing the tab header controls
2023-09-12 22:24:15 +02:00
Wojtek Figat
fb488cbaf7
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-11 22:43:46 +02:00
Wojtek Figat
16fed8927c
Refactor #1266 (code quality and simplicity)
2023-09-11 20:02:53 +02:00
Wojtek Figat
2ddb44afa8
Merge branch 'ContentBrowserImprovement' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-ContentBrowserImprovement
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# Conflicts:
# Source/Editor/Windows/ContentWindow.cs
2023-09-11 15:39:48 +02:00
Wojtek Figat
829d3b3642
Add editor shortcuts usability when toolstrip or main menu controls are focused
2023-09-11 15:07:06 +02:00
Chandler Cox
39ecfe8c24
Small bug fix
2023-09-03 12:11:33 -05:00
Chandler Cox
924e1c6d81
Fix right click deselecting scene tree nodes.
2023-09-03 06:36:29 -05:00
Wojtek Figat
6a5e660c2e
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-02 19:02:52 +02:00
Wojtek Figat
462da342a7
Fix ContextMenuSingleSelectGroup selection of the first item that had default value
2023-09-01 11:43:02 +02:00
Wojtek Figat
16930466d5
Hide some compiler-generated types from TypeSearchPopup
2023-08-29 11:43:11 +02:00
Wojtek Figat
8906453b15
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-28 09:11:29 +02:00
Wojtek Figat
3b163b6c4b
Minor cleanup
2023-08-27 16:36:37 +02:00
Wojtek Figat
94bd4d39f7
Merge branch 'animevent-abswrapper-remove' of https://github.com/Tryibion/FlaxEngine into Tryibion-animevent-abswrapper-remove
2023-08-27 16:31:48 +02:00
Wojtek Figat
6261f02d1c
Merge branch 'add-tab-breaks' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-tab-breaks
2023-08-27 16:29:31 +02:00
Wojtek Figat
97b56d1e72
Minor tweak #1332
2023-08-27 16:28:35 +02:00
Chandler Cox
87aba23299
Add tab breaks for window tabs.
2023-08-26 16:49:37 -05:00
Wojtek Figat
1287731816
Add reordering and reparenting decorators (with undo)
2023-08-25 14:54:40 +02:00
Chandler Cox
7e429854d6
Simplify check to use attribute.
2023-08-23 09:03:56 -05:00
Chandler Cox
e1645210b3
Add check and indication if no anim events are found.
2023-08-23 08:46:21 -05:00
Chandler Cox
e16e2e2877
Prevent AbstractWrapper from showing in Add AnimEvent CM.
2023-08-23 08:35:35 -05:00
Chandler Cox
a737e7bb05
Small fix to UI
2023-08-22 17:36:09 -05:00
Chandler Cox
ce4cf9b34b
Add timeline position numbers and add to GUI.
2023-08-22 15:42:16 -05:00
Wojtek Figat
da44babb03
Add ignoring types with CompilerGeneratedAttribute in Editor
2023-08-14 13:11:00 +02:00
Wojtek Figat
869649e5ed
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-01 14:05:49 +02:00
Wojtek Figat
81860e5f18
Cleanup code #1215 and add cook game icon
2023-07-31 19:02:53 +02:00
Wojtek Figat
6e9b9b6d0e
Merge branch 'feature/1151-play-mode-actions' of https://github.com/envision3d/FlaxEngine into envision3d-feature/1151-play-mode-actions
2023-07-31 17:24:55 +02:00
NoriteSC
0b89164328
Merge branch 'FlaxEngine:master' into ContentBrowserImprovement
2023-07-28 15:56:40 +02:00