Commit Graph

308 Commits

Author SHA1 Message Date
Wojciech Figat
6a1378ebdb Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI 2022-08-09 14:37:29 +02:00
Wojtek Figat
a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
0ac91fa34d Fix CSM split point when using 3 cascades 2022-07-29 15:55:26 +02:00
Wojciech Figat
3c94814e9f Fix missing AO in Light Buffer debug view mode 2022-07-21 15:43:46 +02:00
Wojciech Figat
2a53143bc4 Add new mode to Screen Space Reflections for DDGI Scene tracing 2022-07-21 09:41:38 +02:00
Wojciech Figat
0af86d8cb8 Add HDR env probes support 2022-07-19 10:33:52 +02:00
Wojciech Figat
5c6b5ad948 Optimize ProbesFilter shader 2022-07-18 16:33:11 +02:00
Wojciech Figat
6061a0a344 Add support for baking env probes in cooked game 2022-07-18 16:32:50 +02:00
Wojciech Figat
60f868a08b Add real-time environment probes support 2022-07-18 14:50:41 +02:00
Wojciech Figat
a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
Wojciech Figat
a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
2022-07-14 15:37:54 +02:00
Wojciech Figat
e210e58644 Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master 2022-07-14 14:49:04 +02:00
Wojciech Figat
0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization 2022-07-08 16:43:25 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojtek Figat
8da4e546da Fix env probes far from origin 2022-07-04 20:22:26 +02:00
Wojtek Figat
d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
Wojciech Figat
4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
Wojciech Figat
27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00
Wojtek Figat
7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
Wojciech Figat
2cd244fbd3 Reduce DDGI irradiance blending artifacts due to texture format precision issues 2022-06-29 15:19:54 +02:00
Wojciech Figat
9fa2a5ff93 Fix compilation 2022-06-29 09:14:16 +02:00
Wojtek Figat
27d266546e Various fixes and improvements for large worlds rendering 2022-06-28 20:26:01 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojciech Figat
fe6226b276 Minor tweaks 2022-06-28 16:07:34 +02:00
Wojciech Figat
df691e62f8 Various improvements to Global Surface Atlas sampling 2022-06-28 14:10:01 +02:00
Wojciech Figat
443ce106e2 Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects 2022-06-28 10:38:51 +02:00
Wojciech Figat
d5a529e00a Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread 2022-06-27 16:31:39 +02:00
Wojciech Figat
d8e79101e7 Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling 2022-06-27 16:07:54 +02:00
Wojtek Figat
a7463872a8 Add Camera Cut on rendering view origin change (for large worlds) 2022-06-26 19:23:28 +02:00
Wojciech Figat
282b9066b8 Improve DDGI quality 2022-06-24 16:17:32 +02:00
Wojciech Figat
a7b31fbf9b Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame 2022-06-23 16:59:13 +02:00
Wojciech Figat
b69e42b79c Fix initializing activated and scrolled DDGI probes 2022-06-23 14:51:36 +02:00
Wojciech Figat
4afb74c7b3 Optimize DDGI probes updating with active-only probes 2022-06-22 14:09:31 +02:00
Wojciech Figat
4637017707 Optimize thread group size for DDGI trace rays compute shader 2022-06-21 10:32:25 +02:00
Wojtek Figat
f3bd0e469c Fixes 2022-06-20 18:14:38 +02:00
Wojciech Figat
9cbaeb21f5 Add GI probes spacing setting 2022-06-20 10:09:09 +02:00
Wojciech Figat
5239a2b410 Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm 2022-06-20 09:49:40 +02:00
Wojciech Figat
41a58f3f2c Merge remote-tracking branch 'origin/master' into gi 2022-06-20 08:26:06 +02:00
Wojciech Figat
1db65ac882 Add GlobalIllumination to debug GI probes 2022-06-17 15:07:58 +02:00
Wojciech Figat
9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
Wojciech Figat
2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
artkez
e548dbfb19 EnvironmentProbe selectable resolution 2022-06-16 10:28:57 +03:00
Wojciech Figat
cf1f8487e7 Merge remote-tracking branch 'origin/master' into gi 2022-06-15 10:37:24 +02:00
Wojciech Figat
84ddba5814 Add DDGI injection into Volumetric Fog 2022-06-15 09:51:40 +02:00
Wojtek Figat
020e6f671c Fix build 2022-06-14 23:10:21 +02:00
Wojciech Figat
fc96620045 Remove disabling temporal reprojection from Volumetric Fog 2022-06-14 16:56:53 +02:00
Wojciech Figat
2522d84a21 Add default Post Process options to Graphics Settings 2022-06-14 12:01:16 +02:00
Wojciech Figat
37511c0e6b Various DDGI improvements 2022-06-13 16:02:41 +02:00