5 Commits

Author SHA1 Message Date
c1f6bcb83f some linux work from summer
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2025-10-12 18:06:23 +03:00
eca4f6d9bc Merge remote-tracking branch 'origin/1.11' into work
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2025-07-05 14:19:52 +03:00
802074fca3 Update package requirements for Wayland 2025-07-05 12:55:25 +03:00
0bb13e1d91 Add overloads for physics queries with user-provided buffers 2025-07-05 12:36:11 +03:00
db47531a6d Support marshalling Arrays as dynamic arrays in scripting API 2025-07-05 12:36:11 +03:00
1179 changed files with 17522 additions and 146103 deletions

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@@ -1,42 +0,0 @@
name: Bug Report
description: File a bug report.
title: "[Bug]: "
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report! Please attach any minimal reproduction projects!
- type: textarea
id: description-area
attributes:
label: Description
description: Please provide a description of the bug and what you expected to happen.
validations:
required: true
- type: textarea
id: steps-area
attributes:
label: Steps to reproduce
description: Please provide reproduction steps if possible.
validations:
required: true
- type: dropdown
id: version
attributes:
label: Version
description: What version of Flax are you running?
options:
- '1.8'
- '1.9'
- '1.10'
- '1.11'
- master branch
default: 3
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant logs
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
render: shell

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@@ -1,22 +0,0 @@
name: Feature Request
description: File a feature request.
title: "[Request]: "
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out a feature request!
- type: textarea
id: description-area
attributes:
label: Description
description: Please provide a description of the feature!
validations:
required: true
- type: textarea
id: benefits-area
attributes:
label: Benefits
description: Please provide what benefits this feature would provide to the engine!
validations:
required: true

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@@ -19,7 +19,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Setup .NET Workload
run: |
dotnet workload install ios
@@ -33,4 +33,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=9 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=8 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame

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@@ -16,8 +16,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

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@@ -87,8 +87,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -119,8 +118,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

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@@ -28,8 +28,7 @@ jobs:
git lfs pull
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8

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@@ -1,4 +1,4 @@
# Redirect to our own Git LFS server
[lfs]
#url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
locksverify = false

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@@ -6,7 +6,6 @@
@3
#include "./Flax/Common.hlsl"
#include "./Flax/Stencil.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
@7
@@ -14,14 +13,11 @@
META_CB_BEGIN(0, Data)
float4x4 WorldMatrix;
float4x4 InvWorld;
float4x4 SvPositionToWorld;
float3 Padding0;
uint RenderLayersMask;
float4x4 SVPositionToWorld;
@1META_CB_END
// Use depth buffer for per-pixel decal layering
Texture2D DepthBuffer : register(t0);
Texture2D<uint2> StencilBuffer : register(t1);
// Material shader resources
@2
@@ -31,63 +27,12 @@ struct MaterialInput
float3 WorldPosition;
float TwoSidedSign;
float2 TexCoord;
float4 TexCoord_DDX_DDY;
float3x3 TBN;
float4 SvPosition;
float3 PreSkinnedPosition;
float3 PreSkinnedNormal;
};
// Calculates decal texcoords for a given pixel position (sampels depth buffer and projects value to decal space).
float2 SvPositionToDecalUV(float4 svPosition)
{
float2 screenUV = svPosition.xy * ScreenSize.zw;
svPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = mul(float4(svPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
return positionOS.xz + 0.5f;
}
// Manually compute ddx/ddy for decal texture cooordinates to avoid the 2x2 pixels artifacts on the edges of geometry under decal
// [Reference: https://www.humus.name/index.php?page=3D&ID=84]
float4 CalculateTextureDerivatives(float4 svPosition, float2 texCoord)
{
float4 svDiffX = float4(1, 0, 0, 0);
float2 uvDiffX0 = texCoord - SvPositionToDecalUV(svPosition - svDiffX);
float2 uvDiffX1 = SvPositionToDecalUV(svPosition + svDiffX) - texCoord;
float2 dx = dot(uvDiffX0, uvDiffX0) < dot(uvDiffX1, uvDiffX1) ? uvDiffX0 : uvDiffX1;
float4 svDiffY = float4(0, 1, 0, 0);
float2 uvDiffY0 = texCoord - SvPositionToDecalUV(svPosition - svDiffY);
float2 uvDiffY1 = SvPositionToDecalUV(svPosition + svDiffY) - texCoord;
float2 dy = dot(uvDiffY0, uvDiffY0) < dot(uvDiffY1, uvDiffY1) ? uvDiffY0 : uvDiffY1;
return float4(dx, dy);
}
// Computes the mipmap level for a specific texture dimensions to be sampled at decal texture cooordinates.
// [Reference: https://hugi.scene.org/online/coding/hugi%2014%20-%20comipmap.htm]
float CalculateTextureMipmap(MaterialInput input, float2 textureSize)
{
float2 dx = input.TexCoord_DDX_DDY.xy * textureSize;
float2 dy = input.TexCoord_DDX_DDY.zw * textureSize;
float d = max(dot(dx, dx), dot(dy, dy));
return (0.5 * 0.5) * log2(d); // Hardcoded half-mip rate reduction to avoid artifacts when decal is moved over dither texture
}
float CalculateTextureMipmap(MaterialInput input, Texture2D t)
{
float2 textureSize;
t.GetDimensions(textureSize.x, textureSize.y);
return CalculateTextureMipmap(input, textureSize);
}
float CalculateTextureMipmap(MaterialInput input, TextureCube t)
{
float2 textureSize;
t.GetDimensions(textureSize.x, textureSize.y);
return CalculateTextureMipmap(input, textureSize);
}
// Transforms a vector from tangent space to world space
float3 TransformTangentVectorToWorld(MaterialInput input, float3 tangentVector)
{
@@ -171,6 +116,7 @@ Material GetMaterialPS(MaterialInput input)
}
// Input macro specified by the material: DECAL_BLEND_MODE
#define DECAL_BLEND_MODE_TRANSLUCENT 0
#define DECAL_BLEND_MODE_STAIN 1
#define DECAL_BLEND_MODE_NORMAL 2
@@ -204,18 +150,10 @@ void PS_Decal(
#endif
)
{
// Stencil masking
uint stencilObjectLayer = STENCIL_BUFFER_OBJECT_LAYER(STENCIL_BUFFER_LOAD(StencilBuffer, SvPosition.xy));
if ((RenderLayersMask & (1 << stencilObjectLayer)) == 0)
{
clip(-1);
return;
}
float2 screenUV = SvPosition.xy * ScreenSize.zw;
SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = mul(float4(SvPosition.xyz, 1), SvPositionToWorld);
float4 positionHS = mul(float4(SvPosition.xyz, 1), SVPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
@@ -228,9 +166,8 @@ void PS_Decal(
materialInput.TexCoord = decalUVs;
materialInput.TwoSidedSign = 1;
materialInput.SvPosition = SvPosition;
materialInput.TexCoord_DDX_DDY = CalculateTextureDerivatives(materialInput.SvPosition, materialInput.TexCoord);
// Calculate tangent-space
// Build tangent to world transformation matrix
float3 ddxWp = ddx(positionWS);
float3 ddyWp = ddy(positionWS);
materialInput.TBN[0] = normalize(ddyWp);

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@@ -4,8 +4,8 @@
#define MAX_LOCAL_LIGHTS 4
@1// Forward Shading: Includes
#include "./Flax/LightingCommon.hlsl"
#include "./Flax/ReflectionsCommon.hlsl"
#if USE_REFLECTIONS
#include "./Flax/ReflectionsCommon.hlsl"
#define MATERIAL_REFLECTIONS_SSR 1
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
#include "./Flax/SSR.hlsl"
@@ -14,13 +14,11 @@
#include "./Flax/Lighting.hlsl"
#include "./Flax/ShadowsSampling.hlsl"
#include "./Flax/ExponentialHeightFog.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@2// Forward Shading: Constants
LightData DirectionalLight;
LightData SkyLight;
EnvProbeData EnvironmentProbe;
ProbeData EnvironmentProbe;
ExponentialHeightFogData ExponentialHeightFog;
VolumetricFogData VolumetricFog;
float3 Dummy2;
uint LocalLightsCount;
LightData LocalLights[MAX_LOCAL_LIGHTS];
@@ -29,15 +27,12 @@ TextureCube EnvProbe : register(t__SRV__);
TextureCube SkyLightTexture : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__);
Texture3D VolumetricFogTexture : register(t__SRV__);
Texture2D PreIntegratedGF : register(t__SRV__);
@4// Forward Shading: Utilities
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
LightData GetDirectionalLight() { return DirectionalLight; }
LightData GetSkyLight() { return SkyLight; }
EnvProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
ProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
VolumetricFogData GetVolumetricFog() { return VolumetricFog; }
uint GetLocalLightsCount() { return LocalLightsCount; }
LightData GetLocalLight(uint i) { return LocalLights[i]; }
@5// Forward Shading: Shaders
@@ -112,8 +107,7 @@ void PS_Forward(
// Calculate reflections
#if USE_REFLECTIONS
float4 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness);
reflections.rgb *= reflections.a;
float3 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness).rgb;
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
// Screen Space Reflections
@@ -121,7 +115,7 @@ void PS_Forward(
Texture2D sceneColorTexture = MATERIAL_REFLECTIONS_SSR_COLOR;
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float stepSize = ScreenSize.z; // 1 / screenWidth
float maxSamples = 50;
float maxSamples = 48;
float worldAntiSelfOcclusionBias = 0.1f;
float brdfBias = 0.82f;
float drawDistance = 5000.0f;
@@ -129,7 +123,7 @@ void PS_Forward(
if (hit.z > 0)
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(reflections.rgb, screenColor, hit.z);
reflections = lerp(reflections, screenColor, hit.z);
}
// Fallback to software tracing if possible
@@ -141,37 +135,23 @@ void PS_Forward(
if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
{
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
}
}
#endif
#endif
light.rgb += reflections.rgb * GetReflectionSpecularLighting(PreIntegratedGF, ViewPos, gBuffer);
light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
#endif
// Add lighting
output.rgb += light.rgb;
// Add lighting (apply ambient occlusion)
output.rgb += light.rgb * gBuffer.AO;
#endif
#if USE_FOG && MATERIAL_SHADING_MODEL != SHADING_MODEL_UNLIT
// Calculate exponential height fog
#if DIRECTX && FEATURE_LEVEL < FEATURE_LEVEL_SM6
// TODO: fix D3D11/D3D10 bug with incorrect distance
float fogSceneDistance = distance(materialInput.WorldPosition, ViewPos);
#else
float fogSceneDistance = gBuffer.ViewPos.z;
#endif
float fogSkipDistance = max(ExponentialHeightFog.VolumetricFogMaxDistance - 100, 0);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, fogSkipDistance, fogSceneDistance);
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
{
// Sample volumetric fog and mix it in
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float4 volumetricFog = SampleVolumetricFog(VolumetricFogTexture, VolumetricFog, materialInput.WorldPosition - ViewPos, screenUV, TemporalAAJitter);
fog = CombineVolumetricFog(fog, volumetricFog);
}
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, gBuffer.ViewPos.z);
// Apply fog to the output color
#if MATERIAL_BLEND == MATERIAL_BLEND_OPAQUE

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@@ -20,8 +20,6 @@ float TimeParam;
float4 ViewInfo;
float4 ScreenSize;
float4 ViewSize;
float3 ViewPadding0;
float ScaledTimeParam;
@1META_CB_END
// Shader resources
@@ -38,7 +36,6 @@ struct VertexOutput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -56,7 +53,6 @@ struct PixelInput
#endif
float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif
@@ -69,7 +65,6 @@ struct MaterialInput
float3 WorldPosition;
float TwoSidedSign;
float2 TexCoord;
float2 CustomData; // x-per-geometry type, y-features mask
#if USE_VERTEX_COLOR
half4 VertexColor;
#endif
@@ -87,7 +82,6 @@ MaterialInput GetMaterialInput(Render2DVertex input, VertexOutput output)
MaterialInput result;
result.WorldPosition = output.WorldPosition;
result.TexCoord = output.TexCoord;
result.CustomData = input.CustomDataAndClipOrigin.xy;
#if USE_VERTEX_COLOR
result.VertexColor = output.VertexColor;
#endif
@@ -107,7 +101,6 @@ MaterialInput GetMaterialInput(PixelInput input)
MaterialInput result;
result.WorldPosition = input.WorldPosition;
result.TexCoord = input.TexCoord;
result.CustomData = input.CustomData;
#if USE_VERTEX_COLOR
result.VertexColor = input.VertexColor;
#endif
@@ -234,7 +227,6 @@ VertexOutput VS_GUI(Render2DVertex input)
#if USE_VERTEX_COLOR
output.VertexColor = input.Color;
#endif
output.CustomData = input.CustomDataAndClipOrigin.xy;
output.ClipOrigin = input.CustomDataAndClipOrigin.zw;
output.ClipExtents = input.ClipExtents;

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@@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
materialInput.TBN = output.TBN;
materialInput.TwoSidedSign = 1;
materialInput.SvPosition = output.Position;
materialInput.PreSkinnedPosition = position;
materialInput.PreSkinnedPosition = Position;
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
materialInput.InstanceOrigin = output.InstanceOrigin;
materialInput.InstanceParams = output.InstanceParams;

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@@ -19,8 +19,6 @@ float4 ViewInfo;
float4 ScreenSize;
float4 TemporalAAJitter;
float4x4 InverseViewProjectionMatrix;
float3 ViewPadding0;
float ScaledTimeParam;
@1META_CB_END
// Shader resources

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@@ -8,7 +8,6 @@
#include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@7
// Primary constant buffer (with additional material parameters)
@@ -22,7 +21,6 @@ float Dummy0;
float VolumetricFogMaxDistance;
int ParticleStride;
int ParticleIndex;
float4 GridSliceParameters;
@1META_CB_END
// Particles attributes buffer
@@ -204,19 +202,19 @@ Material GetMaterialPS(MaterialInput input)
META_PS(true, FEATURE_LEVEL_SM5)
void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out float4 VBufferB : SV_Target1)
{
// Reproject grid position back to the screen and world space
uint3 gridCoordinate = uint3(input.Vertex.Position.xy, input.LayerIndex);
float3 cellOffset = 0.5f;
float2 volumeUV = (gridCoordinate.xy + cellOffset.xy) / GridSize.xy;
float sceneDepth = GetDepthFromSlice(GridSliceParameters, gridCoordinate.z + cellOffset.z) / ViewFar;
float zSlice = gridCoordinate.z + cellOffset.z;
float sceneDepth = (zSlice / GridSize.z) * VolumetricFogMaxDistance / ViewFar;
float deviceDepth = (ViewInfo.w / sceneDepth) + ViewInfo.z;
float4 clipPos = float4(volumeUV * float2(2.0, -2.0) + float2(-1.0, 1.0), deviceDepth, 1.0);
float4 wsPos = mul(clipPos, InverseViewProjectionMatrix);
wsPos.xyz /= wsPos.w;
float3 positionWS = wsPos.xyz / wsPos.w;
// Get material parameters
MaterialInput materialInput = (MaterialInput)0;
materialInput.WorldPosition = wsPos.xyz;
materialInput.WorldPosition = positionWS;
materialInput.TexCoord = input.Vertex.TexCoord;
materialInput.ParticleIndex = ParticleIndex;
materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
@@ -227,10 +225,9 @@ void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out fl
Material material = GetMaterialPS(materialInput);
// Compute fog properties
material.Opacity *= material.Mask;
float3 albedo = material.Color;
float extinction = material.Opacity * 0.001f;
float3 emission = material.Emissive * material.Opacity;
float extinction = material.Opacity * material.Mask * 0.001f;
float3 emission = material.Emissive;
float3 scattering = albedo * extinction;
float absorption = max(0.0f, extinction - Luminance(scattering));

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@@ -2,12 +2,12 @@
"Name": "Flax",
"Version": {
"Major": 1,
"Minor": 12,
"Minor": 11,
"Revision": 0,
"Build": 6905
"Build": 6800
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
"GameTarget": "FlaxGame",
"EditorTarget": "FlaxEditor",
"Configuration": {

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@@ -73,24 +73,6 @@
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=TYPEDEF/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNaming/UserRules/=UNION_005FMEMBER/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=CCD/@EntryIndexedValue">CCD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=GPU/@EntryIndexedValue">GPU</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=175CE9C669E52F4D92FD2C07848740BD/@EntryIndexedValue">&lt;NamingElement Priority="11" Title="Class and struct public fields"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="PUBLIC"&gt;&lt;type Name="class field" /&gt;&lt;type Name="struct field" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=32EB6D69783B3E4481A733193E338089/@EntryIndexedValue">&lt;NamingElement Priority="9" Title="Class and struct methods"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="member function" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=3C4E0D59F298854F9608A9B454E8FF5E/@EntryIndexedValue">&lt;NamingElement Priority="17" Title="Typedefs"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="type alias" /&gt;&lt;type Name="typedef" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=499C9026DADA2B448BCD0B2C54746A59/@EntryIndexedValue">&lt;NamingElement Priority="14" Title="Other constants"&gt;&lt;Descriptor Static="True" Constexpr="Indeterminate" Const="True" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="class field" /&gt;&lt;type Name="local variable" /&gt;&lt;type Name="struct field" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=50D2535711CE1A43A3B06EF841C36CFD/@EntryIndexedValue">&lt;NamingElement Priority="13" Title="Enum members"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="scoped enumerator" /&gt;&lt;type Name="unscoped enumerator" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=6AD3BADA1260CC4D840AB26323C51827/@EntryIndexedValue">&lt;NamingElement Priority="15" Title="Global constants"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="True" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="global variable" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=904CDCA174AACE4AA52660A247CDF9A0/@EntryIndexedValue">&lt;NamingElement Priority="7" Title="Global variables"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="global variable" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=95BCDE767C97B64DB3DAE800DBBBC758/@EntryIndexedValue">&lt;NamingElement Priority="5" Title="Parameters"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="function parameter" /&gt;&lt;type Name="lambda parameter" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=C03AE454FC2CBA43819AC75E4D6C9C8C/@EntryIndexedValue">&lt;NamingElement Priority="1" Title="Classes and structs"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="__interface" /&gt;&lt;type Name="class" /&gt;&lt;type Name="struct" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=D49E31C610641E4CAD0407DB79ACC851/@EntryIndexedValue">&lt;NamingElement Priority="8" Title="Global functions"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="global function" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=D73FBB3529BC5449B6C85BB37B26A8D4/@EntryIndexedValue">&lt;NamingElement Priority="16" Title="Namespaces"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="namespace" /&gt;&lt;type Name="namespace alias" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=DA41807CE47AEB4CBE1724C44D0B786E/@EntryIndexedValue">&lt;NamingElement Priority="6" Title="Local variables"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="local variable" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="aaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=DDF30C9A1DA74B4DBBC56D25FDF886AA/@EntryIndexedValue">&lt;NamingElement Priority="10" Title="Class and struct fields"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="class field" /&gt;&lt;type Name="struct field" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="_" Suffix="" Style="aaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=EF70A6BF54ACE446971DDB32344C25A3/@EntryIndexedValue">&lt;NamingElement Priority="12" Title="Union members"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="union member" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CppNamingOptions/Rules/=F37818C54C323A4A80B1A478629985AE/@EntryIndexedValue">&lt;NamingElement Priority="2" Title="Enums"&gt;&lt;Descriptor Static="Indeterminate" Constexpr="Indeterminate" Const="Indeterminate" Volatile="Indeterminate" Accessibility="NOT_APPLICABLE"&gt;&lt;type Name="enum" /&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" WarnAboutPrefixesAndSuffixes="False" Prefix="" Suffix="" Style="AaBb" /&gt;&lt;/NamingElement&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AI/@EntryIndexedValue">AI</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ARGB/@EntryIndexedValue">ARGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LO/@EntryIndexedValue">LO</s:String>
@@ -188,7 +170,7 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_CASE_STATEMENT_ON_SAME_LINE/@EntryValue">ALWAYS</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_EMBEDDED_STATEMENT_ON_SAME_LINE/@EntryValue">NEVER</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SIMPLE_CASE_STATEMENT_STYLE/@EntryValue">ON_SINGLE_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
@@ -231,7 +213,6 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=YZ/@EntryIndexedValue">YZ</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PublicFields/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="_" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/Environment/Hierarchy/PsiConfigurationSettingsKey/CustomLocation/@EntryValue">C:\Users\Wojtek\AppData\Local\JetBrains\Transient\ReSharperPlatformVs15\v08_f9eacea9\SolutionCaches</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ENaming_002ECppNamingOptionsMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ESettingsUpgrade_002EFunctionReturnStyleSettingsUpgrader/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECpp_002ECodeStyle_002ESettingsUpgrade_002ENamespaceIndentationSettingsUpgrader/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpAttributeForSingleLineMethodUpgrade/@EntryIndexedValue">True</s:Boolean>

View File

@@ -14,4 +14,4 @@ bash ./Development/Scripts/Linux/CallBuildTool.sh --genproject "$@"
# Build bindings for all editor configurations
echo Building C# bindings...
# TODO: Detect the correct architecture here
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor
#Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor

19
ISSUE_TEMPLATE.md Normal file
View File

@@ -0,0 +1,19 @@
<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/flaxengine/FlaxEngine/issues?q=is%3Aissue
-->
**Issue description:**
<!-- What happened, and what was expected. -->
<!-- Log file, can be found in the project directory's `Logs` folder (optional) -->
**Steps to reproduce:**
<!-- Enter minimal reproduction steps if available. -->
**Minimal reproduction project:**
<!-- Recommended as it greatly speeds up debugging. Drag and drop a zip archive to upload it. -->
**Flax version:**
<!-- Specify version number. -->

View File

@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
* Fedora: `sudo dnf install dotnet-sdk-8.0`
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
* Ubuntu: `sudo apt install vulkan-sdk`
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
* Install Git with LFS
@@ -57,10 +57,10 @@ Follow the instructions below to compile and run the engine from source.
* Arch: `sudo pacman -S git git-lfs`
* `git-lfs install`
* Install the required packages:
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
* Install Clang compiler (version 14 or later):
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev zenity wayland-protocols libportal-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel zenity wayland-protocols-devel libportal`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib zenity wayland-protocols libportal`
* Install Clang compiler (version 6 or later):
* Ubuntu: `sudo apt-get install clang lldb lld`
* Fedora: `sudo dnf install clang llvm lldb lld`
* Arch: `sudo pacman -S clang lldb lld`

View File

@@ -117,8 +117,7 @@ namespace FlaxEditor.Content.Create
private static bool IsValid(Type type)
{
var controlTypes = Editor.Instance.CodeEditing.Controls.Get();
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType && controlTypes.Contains(new ScriptType(type));
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType;
}
}

View File

@@ -187,11 +187,6 @@ namespace FlaxEditor.Content.Import
// Glossiness, metalness, ambient occlusion, displacement, height, cavity or specular
_settings.Settings.Type = TextureFormatType.GrayScale;
}
else if (_settings.Settings.Type == TextureFormatType.ColorRGB)
{
// Blind guess that common color texture is sRGB
_settings.Settings.sRGB = true;
}
// Try to restore target asset texture import options (useful for fast reimport)
Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);

View File

@@ -281,13 +281,6 @@ namespace FlaxEditor.Content
private void CacheData()
{
if (!_asset)
{
_parameters = Utils.GetEmptyArray<ScriptMemberInfo>();
_methods = Utils.GetEmptyArray<ScriptMemberInfo>();
_attributes = Utils.GetEmptyArray<Attribute>();
return;
}
if (_parameters != null)
return;
if (_asset.WaitForLoaded())
@@ -351,13 +344,13 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public string Name => _asset ? Path.GetFileNameWithoutExtension(_asset.Path) : null;
public string Name => Path.GetFileNameWithoutExtension(_asset.Path);
/// <inheritdoc />
public string Namespace => string.Empty;
/// <inheritdoc />
public string TypeName => _asset ? JsonSerializer.GetStringID(_asset.ID) : null;
public string TypeName => JsonSerializer.GetStringID(_asset.ID);
/// <inheritdoc />
public bool IsPublic => true;

View File

@@ -130,11 +130,6 @@ namespace FlaxEditor.Content
eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
var antiAliasing = preview.PostFxVolume.AntiAliasing;
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
preview.PostFxVolume.AntiAliasing = antiAliasing;
}
}
}

View File

@@ -20,6 +20,13 @@ class PlatformTools;
#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
#endif
#if OFFICIAL_BUILD
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=" MACRO_TO_STR(GAME_BUILD_DOTNET_RUNTIME_MIN_VER))
#else
#define GAME_BUILD_DOTNET_VER TEXT("")
#endif
/// <summary>
/// Game building options. Used as flags.
/// </summary>
@@ -141,11 +148,6 @@ API_ENUM() enum class BuildPlatform
/// </summary>
API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")")
WindowsARM64 = 15,
/// <summary>
/// Web
/// </summary>
Web = 16,
};
/// <summary>
@@ -193,11 +195,6 @@ enum class DotNetAOTModes
/// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library.
/// </summary>
MonoAOTStatic,
/// <summary>
/// Target platform doesn't support .NET or it has been disabled.
/// </summary>
NoDotnet,
};
extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform);
@@ -377,8 +374,6 @@ public:
/// </summary>
void GetBuildPlatformName(const Char*& platform, const Char*& architecture) const;
String GetDotnetCommandArg() const;
public:
/// <summary>

View File

@@ -69,10 +69,6 @@
#include "Platform/iOS/iOSPlatformTools.h"
#include "Engine/Platform/iOS/iOSPlatformSettings.h"
#endif
#if PLATFORM_TOOLS_WEB
#include "Platform/Web/WebPlatformTools.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#endif
namespace GameCookerImpl
{
@@ -155,8 +151,6 @@ const Char* ToString(const BuildPlatform platform)
return TEXT("iOS ARM64");
case BuildPlatform::WindowsARM64:
return TEXT("Windows ARM64");
case BuildPlatform::Web:
return TEXT("Web");
default:
return TEXT("");
}
@@ -189,8 +183,6 @@ const Char* ToString(const DotNetAOTModes mode)
return TEXT("MonoAOTDynamic");
case DotNetAOTModes::MonoAOTStatic:
return TEXT("MonoAOTStatic");
case DotNetAOTModes::NoDotnet:
return TEXT("NoDotnet");
default:
return TEXT("");
}
@@ -315,23 +307,11 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
platform = TEXT("Windows");
architecture = TEXT("ARM64");
break;
case BuildPlatform::Web:
platform = TEXT("Web");
architecture = TEXT("x86");
break;
default:
LOG(Fatal, "Unknown or unsupported build platform.");
}
}
String CookingData::GetDotnetCommandArg() const
{
int32 version = Tools->GetDotnetVersion();
if (version == 0)
return String::Empty;
return String::Format(TEXT("-dotnet={}"), version);
}
void CookingData::StepProgress(const String& info, const float stepProgress) const
{
const float singleStepProgress = 1.0f / (StepsCount + 1);
@@ -473,11 +453,6 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
case BuildPlatform::iOSARM64:
result = New<iOSPlatformTools>();
break;
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
result = New<WebPlatformTools>();
break;
#endif
}
Tools.Add(platform, result);
@@ -621,9 +596,6 @@ void GameCooker::GetCurrentPlatform(PlatformType& platform, BuildPlatform& build
case PlatformType::iOS:
buildPlatform = BuildPlatform::iOSARM64;
break;
case PlatformType::Web:
buildPlatform = BuildPlatform::Web;
break;
default: ;
}
}
@@ -703,7 +675,8 @@ bool GameCookerImpl::Build()
MCore::Thread::Attach();
// Build start
// Build Started
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
{
CallEvent(GameCooker::EventType::BuildStarted);
data.Tools->OnBuildStarted(data);
@@ -776,8 +749,8 @@ bool GameCookerImpl::Build()
}
IsRunning = false;
CancelFlag = 0;
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
{
// Build end
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildEnded(data, failed);
data.Tools->OnBuildEnded(data, failed);

View File

@@ -106,7 +106,6 @@ namespace FlaxEditor
case BuildPlatform.MacOSARM64:
case BuildPlatform.MacOSx64: return PlatformType.Mac;
case BuildPlatform.iOSARM64: return PlatformType.iOS;
case BuildPlatform.Web: return PlatformType.Web;
default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null);
}
}

View File

@@ -138,7 +138,6 @@ Array<byte> AndroidPlatformTools::SaveCache(CookingData& data, IBuildCache* cach
result.Add((const byte*)&platformCache, sizeof(platformCache));
return result;
}
void AndroidPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folder to be located inside the Gradle assets directory
@@ -412,6 +411,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
return true;
}
LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024);
return false;
}

View File

@@ -15,32 +15,26 @@
#include "Editor/ProjectInfo.h"
#include "Editor/Utilities/EditorUtilities.h"
String GetGDK()
GDKPlatformTools::GDKPlatformTools()
{
String gdk;
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), gdk);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
// Find GDK
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), _gdkPath);
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
{
gdk.Clear();
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), gdk);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk))
_gdkPath.Clear();
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), _gdkPath);
if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
{
gdk.Clear();
_gdkPath.Clear();
}
else
{
if (gdk.EndsWith(TEXT("GRDK\\")))
gdk.Remove(gdk.Length() - 6);
else if (gdk.EndsWith(TEXT("GRDK")))
gdk.Remove(gdk.Length() - 5);
if (_gdkPath.EndsWith(TEXT("GRDK\\")))
_gdkPath.Remove(_gdkPath.Length() - 6);
else if (_gdkPath.EndsWith(TEXT("GRDK")))
_gdkPath.Remove(_gdkPath.Length() - 5);
}
}
return gdk;
}
GDKPlatformTools::GDKPlatformTools()
{
_gdkPath = GetGDK();
}
DotNetAOTModes GDKPlatformTools::UseAOT() const
@@ -127,7 +121,7 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
validName.Add('\0');
sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"));
sb.Append(TEXT("<Game configVersion=\"1\">\n"));
sb.Append(TEXT("<Game configVersion=\"0\">\n"));
sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"),
validName.Get(),
platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName,
@@ -201,9 +195,4 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
return false;
}
int32 GDKPlatformTools::GetDotnetVersion() const
{
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
}
#endif

View File

@@ -26,7 +26,6 @@ public:
public:
// [PlatformTools]
int32 GetDotnetVersion() const override;
DotNetAOTModes UseAOT() const override;
bool OnDeployBinaries(CookingData& data) override;
};

View File

@@ -231,8 +231,6 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
LOG(Info, "Building app package...");
{
const String dmgPath = data.OriginalOutputPath / appName + TEXT(".dmg");
if (FileSystem::FileExists(dmgPath))
FileSystem::DeleteFile(dmgPath);
CreateProcessSettings procSettings;
procSettings.HiddenWindow = true;
procSettings.WorkingDirectory = data.OriginalOutputPath;

View File

@@ -1,157 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_WEB
#include "WebPlatformTools.h"
#include "Engine/Platform/File.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/CreateProcessSettings.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Editor/Cooker/GameCooker.h"
IMPLEMENT_SETTINGS_GETTER(WebPlatformSettings, WebPlatform);
const Char* WebPlatformTools::GetDisplayName() const
{
return TEXT("Web");
}
const Char* WebPlatformTools::GetName() const
{
return TEXT("Web");
}
PlatformType WebPlatformTools::GetPlatform() const
{
return PlatformType::Web;
}
ArchitectureType WebPlatformTools::GetArchitecture() const
{
return ArchitectureType::x86;
}
DotNetAOTModes WebPlatformTools::UseAOT() const
{
return DotNetAOTModes::NoDotnet;
}
PixelFormat WebPlatformTools::GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format)
{
// TODO: texture compression for Web (eg. ASTC for mobile and BC for others?)
return PixelFormatExtensions::FindUncompressedFormat(format);
}
bool WebPlatformTools::IsNativeCodeFile(CookingData& data, const String& file)
{
String extension = FileSystem::GetExtension(file);
return extension.IsEmpty() || extension == TEXT("html") || extension == TEXT("js") || extension == TEXT("wasm");
}
void WebPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folder for the data files so file_packager tool can build the and output final data inside the cooker output folder
data.DataOutputPath = data.CacheDirectory / TEXT("Files");
}
bool WebPlatformTools::OnPostProcess(CookingData& data)
{
const auto gameSettings = GameSettings::Get();
const auto platformSettings = WebPlatformSettings::Get();
const auto platformDataPath = data.GetPlatformBinariesRoot();
// Get name of the output binary (JavaScript and WebAssembly files match)
String gameJs;
{
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
for (String& file : files)
{
if (file.EndsWith(TEXT(".js")))
{
String outputWasm = String(StringUtils::GetPathWithoutExtension(file)) + TEXT(".wasm");
if (files.Contains(outputWasm))
{
gameJs = file;
break;
}
}
}
}
if (gameJs.IsEmpty())
{
data.Error(TEXT("Failed to find the main JavaScript for the output game"));
return true;
}
// Pack data files into a single file using Emscripten's file_packager tool
{
CreateProcessSettings procSettings;
String emscriptenSdk = TEXT("EMSDK");
Platform::GetEnvironmentVariable(emscriptenSdk, emscriptenSdk);
procSettings.FileName = emscriptenSdk / TEXT("upstream/emscripten/tools/file_packager");
#if PLATFORM_WIN32
procSettings.FileName += TEXT(".bat");
#endif
procSettings.Arguments = String::Format(TEXT("files.data --preload \"{}@/\" --lz4 --js-output=files.js"), data.DataOutputPath);
procSettings.WorkingDirectory = data.OriginalOutputPath;
const int32 result = Platform::CreateProcess(procSettings);
if (result != 0)
{
if (!FileSystem::FileExists(procSettings.FileName))
data.Error(TEXT("Missing file_packager.bat. Ensure Emscripten SDK installation is valid and 'EMSDK' environment variable points to it."));
data.Error(String::Format(TEXT("Failed to package project files (result code: {0}). See log for more info."), result));
return true;
}
}
// TODO: customizable HTML templates
// Insert packaged file system with game data
{
String gameJsText;
if (File::ReadAllText(gameJs, gameJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), gameJs));
return true;
}
const String filesIncludeBegin = TEXT("// include: files.js");
const String filesIncludeEnd = TEXT("// end include: files.js");
if (!gameJsText.Contains(filesIncludeBegin))
{
// Insert generated files.js into the main game file after the minimum_runtime_check.js include
String fileJsText;
String fileJs = data.OriginalOutputPath / TEXT("files.js");
if (File::ReadAllText(fileJs, fileJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), fileJs));
return true;
}
const String insertPrefixLocation = TEXT("// end include: minimum_runtime_check.js");
int32 location = gameJsText.Find(insertPrefixLocation);
CHECK_RETURN(location != -1, true);
location += insertPrefixLocation.Length() + 1;
fileJsText = filesIncludeBegin + TEXT("\n") + fileJsText + TEXT("\n") + filesIncludeEnd + TEXT("\n");
gameJsText.Insert(location, fileJsText);
File::WriteAllText(gameJs, gameJsText, Encoding::UTF8);
}
}
const auto buildSettings = BuildSettings::Get();
if (buildSettings->SkipPackaging)
return false;
GameCooker::PackageFiles();
// TODO: minify/compress output JS files (in Release builds)
LOG(Info, "Output website size: {0} MB", FileSystem::GetDirectorySize(data.OriginalOutputPath) / 1024 / 1024);
return false;
}
#endif

View File

@@ -1,27 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_TOOLS_WEB
#include "../../PlatformTools.h"
/// <summary>
/// The Web platform support tools.
/// </summary>
class WebPlatformTools : public PlatformTools
{
public:
// [PlatformTools]
const Char* GetDisplayName() const override;
const Char* GetName() const override;
PlatformType GetPlatform() const override;
ArchitectureType GetArchitecture() const override;
DotNetAOTModes UseAOT() const override;
PixelFormat GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format) override;
bool IsNativeCodeFile(CookingData& data, const String& file) override;
void OnBuildStarted(CookingData& data) override;
bool OnPostProcess(CookingData& data) override;
};
#endif

View File

@@ -528,9 +528,6 @@ bool WindowsPlatformTools::OnDeployBinaries(CookingData& data)
void WindowsPlatformTools::OnBuildStarted(CookingData& data)
{
if (EnumHasAllFlags(data.Options, BuildOptions::NoCook))
return;
// Remove old executable
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*.exe"), DirectorySearchOption::TopDirectoryOnly);

View File

@@ -70,20 +70,6 @@ public:
/// </summary>
virtual ArchitectureType GetArchitecture() const = 0;
/// <summary>
/// Gets the .Net version to use for the cooked game.
/// </summary>
virtual int32 GetDotnetVersion() const
{
#if OFFICIAL_BUILD
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
#else
// Use the highest version found on a system (Flax.Build will decide)
return 0;
#endif
}
/// <summary>
/// Gets the value indicating whenever platform requires AOT (needs C# assemblies to be precompiled).
/// </summary>

View File

@@ -10,10 +10,9 @@
#include "Engine/Serialization/JsonTools.h"
#include "Engine/Serialization/JsonWriters.h"
#include "Editor/Cooker/PlatformTools.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Engine/Globals.h"
#if PLATFORM_MAC
#include <sys/stat.h>
#endif
@@ -128,7 +127,7 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
const String dst = dstPath / StringUtils::GetFileName(file);
if (dst == file)
continue;
if (EditorUtilities::CopyFileIfNewer(dst, file))
if (FileSystem::CopyFile(dst, file))
{
data.Error(String::Format(TEXT("Failed to copy file from {0} to {1}."), file, dst));
return true;
@@ -190,7 +189,7 @@ bool CompileScriptsStep::Perform(CookingData& data)
const String logFile = data.CacheDirectory / TEXT("CompileLog.txt");
auto args = String::Format(
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5} {6}"),
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), data.GetDotnetCommandArg());
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), GAME_BUILD_DOTNET_VER);
#if PLATFORM_WINDOWS
if (data.Platform == BuildPlatform::LinuxX64)
#elif PLATFORM_LINUX

View File

@@ -526,7 +526,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
#if PLATFORM_TOOLS_XBOX_SCARLETT
case BuildPlatform::XboxScarlett:
{
options.Platform = PlatformType::XboxScarlett;
const char* platformDefineName = "PLATFORM_XBOX_SCARLETT";
COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE);
break;
@@ -572,14 +571,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
break;
}
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
{
const char* platformDefineName = "PLATFORM_WEB";
// TODO: compile shaders for WebGPU
break;
}
#endif
default:
{
@@ -1376,10 +1367,7 @@ bool CookAssetsStep::Perform(CookingData& data)
{
typeName = e.TypeName;
}
if (e.Count == 1)
LOG(Info, "{0}: 1 asset of total size {1}", typeName, Utilities::BytesToText(e.ContentSize));
else
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
}
LOG(Info, "");
}

View File

@@ -39,23 +39,17 @@ bool DeployDataStep::Perform(CookingData& data)
}
String dstDotnet = data.DataOutputPath / TEXT("Dotnet");
const DotNetAOTModes aotMode = data.Tools->UseAOT();
const bool usAOT = aotMode != DotNetAOTModes::None && aotMode != DotNetAOTModes::NoDotnet;
const bool usAOT = aotMode != DotNetAOTModes::None;
if (usAOT)
{
// Deploy Dotnet files into intermediate cooking directory for AOT
FileSystem::DeleteDirectory(dstDotnet);
dstDotnet = data.ManagedCodeOutputPath;
}
if (aotMode == DotNetAOTModes::NoDotnet)
{
// No .NET
FileSystem::DeleteDirectory(dstDotnet);
}
else if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
{
// Use system-installed .NET Runtime
FileSystem::DeleteDirectory(dstDotnet);
LOG(Info, "Not using .NET Runtime");
}
else
{
@@ -94,7 +88,7 @@ bool DeployDataStep::Perform(CookingData& data)
{
// Ask Flax.Build to provide .NET SDK location for the current platform
String sdks;
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), data.GetDotnetCommandArg()), data.CacheDirectory);
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), GAME_BUILD_DOTNET_VER), data.CacheDirectory);
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
int32 idx = sdks.Find(TEXT("DotNetSdk, "), StringSearchCase::CaseSensitive);
if (idx != -1)
@@ -206,7 +200,7 @@ bool DeployDataStep::Perform(CookingData& data)
String sdks;
const Char *platformName, *archName;
data.GetBuildPlatformName(platformName, archName);
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, data.GetDotnetCommandArg());
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, GAME_BUILD_DOTNET_VER);
bool failed = ScriptsBuilder::RunBuildTool(args, data.CacheDirectory);
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
Array<String> parts;
@@ -250,13 +244,10 @@ bool DeployDataStep::Perform(CookingData& data)
}
if (version.IsEmpty())
{
int32 minVer = GAME_BUILD_DOTNET_RUNTIME_MIN_VER, maxVer = GAME_BUILD_DOTNET_RUNTIME_MAX_VER;
if (srcDotnetFromEngine)
{
// Detect version from runtime files inside Engine Platform folder
if (data.Tools->GetDotnetVersion() != 0)
minVer = maxVer = data.Tools->GetDotnetVersion();
for (int32 i = maxVer; i >= minVer; i--)
for (int32 i = GAME_BUILD_DOTNET_RUNTIME_MAX_VER; i >= GAME_BUILD_DOTNET_RUNTIME_MIN_VER; i--)
{
// Check runtime files inside Engine Platform folder
String testPath1 = srcDotnet / String::Format(TEXT("lib/net{}.0"), i);
@@ -271,7 +262,7 @@ bool DeployDataStep::Perform(CookingData& data)
}
if (version.IsEmpty())
{
data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for {} platform."), maxVer, minVer, platformName));
data.Error(String::Format(TEXT("Failed to find supported .NET {} version for the current host platform."), GAME_BUILD_DOTNET_RUNTIME_MIN_VER));
return true;
}
}
@@ -373,7 +364,7 @@ bool DeployDataStep::Perform(CookingData& data)
const String logFile = data.CacheDirectory / TEXT("StripDotnetLibs.txt");
String args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\" {}"),
logFile, data.DataOutputPath, data.GetDotnetCommandArg());
logFile, data.DataOutputPath, GAME_BUILD_DOTNET_VER);
for (const String& define : data.CustomDefines)
{
args += TEXT(" -D");

View File

@@ -12,9 +12,7 @@
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
{
const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None ||
aotMode == DotNetAOTModes::NoDotnet ||
EnumHasAllFlags(data.Options, BuildOptions::NoCook))
if (aotMode == DotNetAOTModes::None)
return;
const auto& buildSettings = *BuildSettings::Get();
@@ -51,8 +49,7 @@ void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
bool PrecompileAssembliesStep::Perform(CookingData& data)
{
const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None ||
aotMode == DotNetAOTModes::NoDotnet)
if (aotMode == DotNetAOTModes::None)
return false;
const auto& buildSettings = *BuildSettings::Get();
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
@@ -62,7 +59,6 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
data.StepProgress(infoMsg, 0);
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
// TODO: remove it since EngineModule does properly reference AOT lib now
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));
@@ -73,7 +69,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
String args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\" {}"),
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, data.GetDotnetCommandArg());
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, GAME_BUILD_DOTNET_VER);
if (!buildSettings.SkipUnusedDotnetLibsPackaging)
args += TEXT(" -skipUnusedDotnetLibs=false"); // Run AOT on whole class library (not just used libs)
for (const String& define : data.CustomDefines)

View File

@@ -18,8 +18,8 @@ namespace FlaxEditor
private readonly CustomEditorPresenter _presenter;
private CustomEditorWindow _customEditor;
public Win(CustomEditorWindow customEditor, bool hideOnClose, ScrollBars scrollBars)
: base(Editor.Instance, hideOnClose, scrollBars)
public Win(CustomEditorWindow customEditor)
: base(Editor.Instance, false, ScrollBars.Vertical)
{
Title = customEditor.GetType().Name;
_customEditor = customEditor;
@@ -64,9 +64,9 @@ namespace FlaxEditor
/// <summary>
/// Initializes a new instance of the <see cref="CustomEditorWindow"/> class.
/// </summary>
protected CustomEditorWindow(bool hideOnClose = false, ScrollBars scrollBars = ScrollBars.Vertical)
protected CustomEditorWindow()
{
_win = new Win(this, hideOnClose, scrollBars);
_win = new Win(this);
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
}

View File

@@ -749,15 +749,6 @@ namespace FlaxEditor.CustomEditors
}
}
private Actor FindActor(CustomEditor editor)
{
if (editor.Values[0] is Actor actor)
return actor;
if (editor.ParentEditor != null)
return FindActor(editor.ParentEditor);
return null;
}
private Actor FindPrefabRoot(CustomEditor editor)
{
if (editor.Values[0] is Actor actor)
@@ -776,35 +767,32 @@ namespace FlaxEditor.CustomEditors
return FindPrefabRoot(actor.Parent);
}
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId, Actor endPoint)
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId)
{
var visited = new HashSet<Actor>();
return FindObjectWithPrefabObjectId(actor, ref prefabObjectId, endPoint, visited);
}
private SceneObject FindObjectWithPrefabObjectId(Actor actor, ref Guid prefabObjectId, Actor endPoint, HashSet<Actor> visited)
{
if (visited.Contains(actor) || actor is Scene || actor == endPoint)
return null;
if (actor.PrefabObjectID == prefabObjectId)
return actor;
for (int i = 0; i < actor.ScriptsCount; i++)
{
var script = actor.GetScript(i);
if (script != null && script.PrefabObjectID == prefabObjectId)
return script;
if (actor.GetScript(i).PrefabObjectID == prefabObjectId)
{
var a = actor.GetScript(i);
if (a != null)
return a;
}
}
for (int i = 0; i < actor.ChildrenCount; i++)
{
var child = actor.GetChild(i);
if (child != null && child.PrefabObjectID == prefabObjectId)
return child;
if (actor.GetChild(i).PrefabObjectID == prefabObjectId)
{
var a = actor.GetChild(i);
if (a != null)
return a;
}
}
// Go up in the hierarchy
return FindObjectWithPrefabObjectId(actor.Parent, ref prefabObjectId, endPoint, visited);
return null;
}
/// <summary>
@@ -838,7 +826,7 @@ namespace FlaxEditor.CustomEditors
}
var prefabObjectId = referenceSceneObject.PrefabObjectID;
var prefabInstanceRef = FindObjectWithPrefabObjectId(FindActor(this), ref prefabObjectId, prefabInstanceRoot);
var prefabInstanceRef = FindObjectWithPrefabObjectId(prefabInstanceRoot, ref prefabObjectId);
if (prefabInstanceRef == null)
{
Editor.LogWarning("Missing prefab instance reference in the prefab instance. Cannot revert to it.");

View File

@@ -63,11 +63,6 @@ namespace FlaxEditor.CustomEditors
/// Indication of if the properties window is locked on specific objects.
/// </summary>
public bool LockSelection { get; set; }
/// <summary>
/// Gets the scene editing context.
/// </summary>
public ISceneEditingContext SceneContext { get; }
}
/// <summary>

View File

@@ -87,11 +87,8 @@ namespace FlaxEditor.CustomEditors
var targetTypeType = TypeUtils.GetType(targetType);
if (canUseRefPicker)
{
// TODO: add generic way of CustomEditor for ref pickers (use it on AssetRefEditor/GPUTextureEditor/...)
if (typeof(Asset).IsAssignableFrom(targetTypeType))
return new AssetRefEditor();
if (typeof(GPUTexture).IsAssignableFrom(targetTypeType))
return new GPUTextureEditor();
if (typeof(FlaxEngine.Object).IsAssignableFrom(targetTypeType))
return new FlaxObjectRefEditor();
}

View File

@@ -1,5 +1,8 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Actions;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.CustomEditors.Elements;
@@ -7,14 +10,12 @@ using FlaxEditor.GUI;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Scripting;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
namespace FlaxEditor.CustomEditors.Dedicated
{
@@ -239,12 +240,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
node.TextColor = Color.OrangeRed;
node.Text = Utilities.Utils.GetPropertyNameUI(removed.PrefabObject.GetType().Name);
}
// Removed Actor
else if (editor is RemovedActorDummy removedActor)
{
node.TextColor = Color.OrangeRed;
node.Text = $"{removedActor.PrefabObject.Name} ({Utilities.Utils.GetPropertyNameUI(removedActor.PrefabObject.GetType().Name)})";
}
// Actor or Script
else if (editor.Values[0] is SceneObject sceneObject)
{
@@ -300,40 +295,16 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Not used
}
}
private class RemovedActorDummy : CustomEditor
{
/// <summary>
/// The removed prefab object (from the prefab default instance).
/// </summary>
public Actor PrefabObject;
/// <summary>
/// The prefab instance's parent.
/// </summary>
public Actor ParentActor;
/// <summary>
/// The order of the removed actor in the parent.
/// </summary>
public int OrderInParent;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
// Not used
}
}
private TreeNode ProcessDiff(CustomEditor editor, bool skipIfNotModified = true)
{
// Special case for new Script or child actor added to actor
if ((editor.Values[0] is Script script && !script.HasPrefabLink) || (editor.Values[0] is Actor a && !a.HasPrefabLink))
// Special case for new Script added to actor
if (editor.Values[0] is Script script && !script.HasPrefabLink)
return CreateDiffNode(editor);
// Skip if no change detected
var isRefEdited = editor.Values.IsReferenceValueModified;
if (!isRefEdited && skipIfNotModified && editor is not ScriptsEditor)
if (!isRefEdited && skipIfNotModified)
return null;
TreeNode result = null;
@@ -388,44 +359,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
}
// Compare child actors for removed actors.
if (editor is ActorEditor && editor.Values.HasReferenceValue && editor.Values.ReferenceValue is Actor prefabObjectActor)
{
var thisActor = editor.Values[0] as Actor;
for (int i = 0; i < prefabObjectActor.ChildrenCount; i++)
{
var prefabActorChild = prefabObjectActor.Children[i];
if (thisActor == null)
continue;
bool isRemoved = true;
for (int j = 0; j < thisActor.ChildrenCount; j++)
{
var actorChild = thisActor.Children[j];
if (actorChild.PrefabObjectID == prefabActorChild.PrefabObjectID)
{
isRemoved = false;
break;
}
}
if (isRemoved)
{
var dummy = new RemovedActorDummy
{
PrefabObject = prefabActorChild,
ParentActor = thisActor,
OrderInParent = prefabActorChild.OrderInParent,
};
var child = CreateDiffNode(dummy);
if (result == null)
result = CreateDiffNode(editor);
result.AddChild(child);
}
}
}
if (editor is ScriptsEditor && result != null && result.ChildrenCount == 0)
return null;
return result;
}
@@ -505,15 +438,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
Presenter.BuildLayoutOnUpdate();
}
private static void GetAllPrefabObjects(List<object> objects, Actor actor)
{
objects.Add(actor);
objects.AddRange(actor.Scripts);
var children = actor.Children;
foreach (var child in children)
GetAllPrefabObjects(objects, child);
}
private void OnDiffRevert(CustomEditor editor)
{
// Special case for removed Script from actor
@@ -535,22 +459,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
return;
}
// Special case for reverting removed Actors
if (editor is RemovedActorDummy removedActor)
{
Editor.Log("Reverting removed actor changes to prefab (adding it)");
var parentActor = removedActor.ParentActor;
var restored = parentActor.AddChild(removedActor.PrefabObject.GetType());
var prefabId = parentActor.PrefabID;
var prefabObjectId = removedActor.PrefabObject.PrefabObjectID;
string data = JsonSerializer.Serialize(removedActor.PrefabObject);
JsonSerializer.Deserialize(restored, data);
Presenter.Owner.SceneContext.Spawn(restored, parentActor, removedActor.OrderInParent);
Actor.Internal_LinkPrefab(FlaxEngine.Object.GetUnmanagedPtr(restored), ref prefabId, ref prefabObjectId);
return;
}
// Special case for new Script added to actor
if (editor.Values[0] is Script script && !script.HasPrefabLink)
{
@@ -562,37 +470,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
return;
}
// Special case for new Actor added to actor
if (editor.Values[0] is Actor a && !a.HasPrefabLink)
{
Editor.Log("Reverting added actor changes to prefab (removing it)");
// TODO: Keep previous selection.
var context = Presenter.Owner.SceneContext;
context.Select(SceneGraph.SceneGraphFactory.FindNode(a.ID));
context.DeleteSelection();
return;
}
if (Presenter.Undo != null && Presenter.Undo.Enabled)
{
var thisActor = (Actor)Values[0];
var rootActor = thisActor.IsPrefabRoot ? thisActor : thisActor.GetPrefabRoot();
var prefabObjects = new List<object>();
GetAllPrefabObjects(prefabObjects, rootActor);
using (new UndoMultiBlock(Presenter.Undo, prefabObjects, "Revert to Prefab"))
{
editor.RevertToReferenceValue();
editor.RefreshInternal();
}
}
else
{
editor.RevertToReferenceValue();
editor.RefreshInternal();
}
editor.RevertToReferenceValue();
}
}
}

View File

@@ -13,8 +13,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
public class AudioSourceEditor : ActorEditor
{
private Label _infoLabel;
private Slider _slider;
private AudioSource.States _slideStartState;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
@@ -30,13 +28,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
_infoLabel = playbackGroup.Label(string.Empty).Label;
_infoLabel.AutoHeight = true;
// Play back slider
var sliderElement = playbackGroup.CustomContainer<Slider>();
_slider = sliderElement.CustomControl;
_slider.ThumbSize = new Float2(_slider.ThumbSize.X * 0.5f, _slider.ThumbSize.Y);
_slider.SlidingStart += OnSlidingStart;
_slider.SlidingEnd += OnSlidingEnd;
var grid = playbackGroup.UniformGrid();
var gridControl = grid.CustomControl;
gridControl.ClipChildren = false;
@@ -49,38 +40,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
}
private void OnSlidingEnd()
{
foreach (var value in Values)
{
if (value is AudioSource audioSource && audioSource.Clip)
{
switch (_slideStartState)
{
case AudioSource.States.Playing:
audioSource.Play();
break;
case AudioSource.States.Paused:
case AudioSource.States.Stopped:
audioSource.Pause();
break;
default: break;
}
}
}
}
private void OnSlidingStart()
{
foreach (var value in Values)
{
if (value is AudioSource audioSource && audioSource.Clip)
{
_slideStartState = audioSource.State;
}
}
}
/// <inheritdoc />
public override void Refresh()
{
@@ -92,29 +51,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
foreach (var value in Values)
{
if (value is AudioSource audioSource && audioSource.Clip)
{
text += $"Time: {audioSource.Time:##0.0}s / {audioSource.Clip.Length:##0.0}s\n";
_slider.Maximum = audioSource.Clip.Length;
_slider.Minimum = 0;
if (_slider.IsSliding)
{
if (audioSource.State != AudioSource.States.Playing)
{
// Play to move slider correctly
audioSource.Play();
audioSource.Time = _slider.Value;
}
else
{
audioSource.Time = _slider.Value;
}
}
else
{
_slider.Value = audioSource.Time;
}
}
}
_infoLabel.Text = text;
}

View File

@@ -1,7 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
@@ -12,7 +11,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
public class EnvironmentProbeEditor : ActorEditor
{
private Button _bake;
private FlaxEngine.GUI.Button _bake;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
@@ -21,12 +20,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (Values.HasDifferentTypes == false)
{
var group = layout.Group("Probe");
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
_bake = group.Button("Bake").Button;
layout.Space(10);
_bake = layout.Button("Bake").Button;
_bake.Clicked += BakeButtonClicked;
var view = group.Button("View", "Opens the probe texture viewer");
view.Button.Clicked += OnViewButtonClicked;
}
}
@@ -52,14 +48,5 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
}
}
private void OnViewButtonClicked()
{
foreach (var value in Values)
{
if (value is EnvironmentProbe probe && probe.ProbeAsset)
Editor.Instance.ContentEditing.Open(probe.ProbeAsset);
}
}
}
}

View File

@@ -1,68 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Basic editor/viewer for <see cref="GPUTexture"/>.
/// </summary>
[CustomEditor(typeof(GPUTexture)), DefaultEditor]
public class GPUTextureEditor : CustomEditor
{
private Image _image;
/// <inheritdoc />
public override DisplayStyle Style => DisplayStyle.Inline;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
_image = new Image
{
Brush = new GPUTextureBrush(),
Size = new Float2(200, 100),
Parent = layout.ContainerControl,
};
_image.Clicked += OnImageClicked;
}
private void OnImageClicked(Image image, MouseButton button)
{
var texture = Values[0] as GPUTexture;
if (!texture || button != MouseButton.Right)
return;
var menu = new ContextMenu();
menu.AddButton("Save...", () => Screenshot.Capture(Values[0] as GPUTexture));
menu.AddButton("Enlarge", () => _image.Size *= 2);
menu.AddButton("Shrink", () => _image.Size /= 2).Enabled = _image.Height > 32;
var location = image.PointFromScreen(Input.MouseScreenPosition);
menu.Show(image, location);
}
/// <inheritdoc />
public override void Refresh()
{
base.Refresh();
var texture = Values[0] as GPUTexture;
((GPUTextureBrush)_image.Brush).Texture = texture;
if (texture)
{
var desc = texture.Description;
#if BUILD_RELEASE
var name = string.Empty;
#else
var name = texture.Name;
#endif
_image.TooltipText = $"{name}\nType: {texture.ResourceType}\nSize: {desc.Width}x{desc.Height}\nFormat: {desc.Format}\nMemory: {Utilities.Utils.FormatBytesCount(texture.MemoryUsage)}";
}
else
{
_image.TooltipText = "None";
}
}
}
}

View File

@@ -195,7 +195,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);

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