// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if USE_EDITOR
#include "BinaryAssetUpgrader.h"
///
/// Skeleton Mask asset upgrader.
///
///
class SkeletonMaskUpgrader : public BinaryAssetUpgrader
{
public:
SkeletonMaskUpgrader()
{
const Upgrader upgraders[] =
{
{},
};
setup(upgraders, ARRAY_COUNT(upgraders));
}
};
#endif