// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
partial class BuildSettings
{
#if FLAX_EDITOR
///
/// The build presets.
///
[EditorOrder(5000), EditorDisplay("Presets", EditorDisplayAttribute.InlineStyle), Tooltip("Build presets configuration")]
public BuildPreset[] Presets =
{
new BuildPreset
{
Name = "Development",
Targets = new[]
{
new BuildTarget
{
Name = "Windows",
Output = "Output\\Windows",
Platform = BuildPlatform.Windows64,
Mode = BuildConfiguration.Development,
},
}
},
new BuildPreset
{
Name = "Release",
Targets = new[]
{
new BuildTarget
{
Name = "Windows",
Output = "Output\\Windows",
Platform = BuildPlatform.Windows64,
Mode = BuildConfiguration.Release,
},
}
},
};
///
/// Gets the preset of the given name (ignore case search) or returns null if cannot find it.
///
/// The preset name.
/// Found preset or null if is missing.
public BuildPreset GetPreset(string name)
{
if (Presets != null)
{
for (int i = 0; i < Presets.Length; i++)
{
if (string.Equals(Presets[i].Name, name, StringComparison.OrdinalIgnoreCase))
return Presets[i];
}
}
return null;
}
#endif
}
}