// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
///
/// Particles module.
///
public class Particles : EngineModule
{
///
/// Determinates whenever GPU particles simulation should be enabled for a given build.
///
/// The options.
/// True if use GPU particles, otherwise false.
public static bool UseGPU(BuildOptions options)
{
// TODO: disable GPU particles support in build for low-end platforms
return true;
}
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PrivateDependencies.Add("Utilities");
options.PrivateDependencies.Add("Graphics");
options.SourcePaths.Clear();
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
options.SourcePaths.Add(Path.Combine(FolderPath, "Graph", "CPU"));
if (options.Target.IsEditor)
{
options.PrivateDependencies.Add("ShadersCompilation");
options.PublicDefinitions.Add("COMPILE_WITH_PARTICLE_GPU_GRAPH");
options.SourcePaths.Add(Path.Combine(FolderPath, "Graph", "GPU"));
if (UseGPU(options))
{
options.PublicDefinitions.Add("COMPILE_WITH_GPU_PARTICLES");
}
}
else
{
if (UseGPU(options))
{
options.PublicDefinitions.Add("COMPILE_WITH_GPU_PARTICLES");
options.SourceFiles.Add(Path.Combine(FolderPath, "Graph", "GPU", "GPUParticles.cpp"));
}
}
}
}