// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "ShaderFunctionReader.h"
#if COMPILE_WITH_SHADER_COMPILER
namespace ShaderProcessing
{
///
/// Geometry Shaders reader
///
class GeometryShaderFunctionReader : public ShaderFunctionReader
{
class MaxVertexCountReader : public ITokenReader
{
private:
Token _startToken;
public:
MaxVertexCountReader()
: _startToken("maxvertexcount")
{
}
public:
// [ITokenReader]
bool CheckStartToken(const Token& token) override
{
return token == _startToken;
}
void Process(IShaderParser* parser, Reader& text) override
{
// Read line to end
text.ReadLine();
}
};
DECLARE_SHADER_META_READER_HEADER("META_GS", GS);
GeometryShaderFunctionReader()
{
_childReaders.Add(New());
}
~GeometryShaderFunctionReader()
{
}
};
}
#endif