// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "ShaderFunctionReader.h"
#if COMPILE_WITH_SHADER_COMPILER
namespace ShaderProcessing
{
///
/// Pixel Shaders reader
///
class PixelShaderFunctionReader : public ShaderFunctionReader
{
DECLARE_SHADER_META_READER_HEADER("META_PS", PS);
PixelShaderFunctionReader()
{
}
~PixelShaderFunctionReader()
{
}
};
}
#endif