// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Flax.Build;
using Flax.Build.NativeCpp;
using Flax.Build.Platforms;
///
/// Shader compiler module base class.
///
public abstract class ShaderCompiler : EngineModule
{
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PrivateDefinitions.Add("COMPILE_WITH_SHADER_COMPILER");
}
///
public override void GetFilesToDeploy(List files)
{
}
}
///
/// Shaders compilation module.
///
public class ShadersCompilation : EngineModule
{
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PublicDefinitions.Add("COMPILE_WITH_SHADER_COMPILER");
options.SourcePaths.Clear();
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
options.SourcePaths.Add(Path.Combine(FolderPath, "Parser"));
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
options.PrivateDependencies.Add("ShaderCompilerD3D");
if (WindowsPlatformBase.GetSDKs().Any(x => x.Key != WindowsPlatformSDK.v8_1))
options.PrivateDependencies.Add("ShaderCompilerDX");
options.PrivateDependencies.Add("ShaderCompilerVulkan");
break;
case TargetPlatform.Linux:
options.PrivateDependencies.Add("ShaderCompilerVulkan");
break;
case TargetPlatform.Mac:
options.PrivateDependencies.Add("ShaderCompilerVulkan");
break;
default: throw new InvalidPlatformException(options.Platform.Target);
}
if (Sdk.HasValid("PS4Sdk"))
options.PrivateDependencies.Add("ShaderCompilerPS4");
if (Sdk.HasValid("PS5Sdk"))
options.PrivateDependencies.Add("ShaderCompilerPS5");
}
///
public override void GetFilesToDeploy(List files)
{
}
}