%copyright%using System; using System.Collections.Generic; using FlaxEngine; namespace %namespace% { public class %class% : Script { public override void OnStart() { // Here you can add code that needs to be called when script is created, just before the first game update } public override void OnEnable() { // Here you can add code that needs to be called when script is enabled (eg. register for events) } public override void OnDisable() { // Here you can add code that needs to be called when script is disabled (eg. unregister from events) } public override void OnUpdate() { // Here you can add code that needs to be called every frame } } }