// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_TOOLS_UWP || PLATFORM_TOOLS_XBOX_ONE #include "../../PlatformTools.h" /// /// The Universal Windows Platform (UWP) platform support tools. /// class UWPPlatformTools : public PlatformTools { public: // [PlatformTools] bool UseAOT() const override; bool OnScriptsStepDone(CookingData& data) override; bool OnDeployBinaries(CookingData& data) override; void OnConfigureAOT(CookingData& data, AotConfig& config) override; bool OnPerformAOT(CookingData& data, AotConfig& config, const String& assemblyPath) override; bool OnPostProcess(CookingData& data) override; }; /// /// The Windows Store platform support tools. /// class WSAPlatformTools : public UWPPlatformTools { private: ArchitectureType _arch; public: WSAPlatformTools(ArchitectureType arch) : _arch(arch) { } public: // [PlatformTools] const Char* GetDisplayName() const override; const Char* GetName() const override; PlatformType GetPlatform() const override; ArchitectureType GetArchitecture() const override; }; /// /// The Xbox One platform support tools. /// class XboxOnePlatformTools : public UWPPlatformTools { public: // [PlatformTools] const Char* GetDisplayName() const override; const Char* GetName() const override; PlatformType GetPlatform() const override; ArchitectureType GetArchitecture() const override; }; #endif