// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #if PLATFORM_MAC && !USE_EDITOR #include "MacGame.h" #include "Engine/Platform/Window.h" #include "Engine/Core/Config/PlatformSettings.h" #include "Engine/Engine/CommandLine.h" void MacGame::InitMainWindowSettings(CreateWindowSettings& settings) { // TODO: restore window size and fullscreen mode from the cached local settings saved after previous session const auto platformSettings = MacPlatformSettings::Get(); auto windowMode = platformSettings->WindowMode; // Use command line switches if (CommandLine::Options.Fullscreen.IsTrue()) windowMode = GameWindowMode::Fullscreen; else if (CommandLine::Options.Windowed.IsTrue()) windowMode = GameWindowMode::Windowed; settings.AllowDragAndDrop = false; settings.Fullscreen = windowMode == GameWindowMode::Fullscreen; settings.HasSizingFrame = platformSettings->ResizableWindow; // Fullscreen - put window to cover the whole desktop area if (windowMode == GameWindowMode::FullscreenBorderless || windowMode == GameWindowMode::Fullscreen) { settings.Size = Platform::GetDesktopSize(); settings.Position = Float2::Zero; } // Not fullscreen - put window in the middle of the screen else if (windowMode == GameWindowMode::Windowed || windowMode == GameWindowMode::Borderless) { settings.Size = Float2((float)platformSettings->ScreenWidth, (float)platformSettings->ScreenHeight); settings.Position = (Platform::GetDesktopSize() - settings.Size) * 0.5f; } // Windowed mode settings.HasBorder = windowMode == GameWindowMode::Windowed || windowMode == GameWindowMode::Fullscreen; settings.AllowMaximize = true; settings.AllowMinimize = platformSettings->ResizableWindow; } #endif