// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #include "Vector2.h" #include "Vector3.h" #include "Vector4.h" #include "Color.h" #include "../Types/String.h" // Float static_assert(sizeof(Float2) == 8, "Invalid Float2 type size."); template<> const Float2 Float2::Zero(0.0f); template<> const Float2 Float2::One(1.0f); template<> const Float2 Float2::Half(0.5f); template<> const Float2 Float2::UnitX(1.0f, 0.0f); template<> const Float2 Float2::UnitY(0.0f, 1.0f); template<> const Float2 Float2::Minimum(MIN_float); template<> const Float2 Float2::Maximum(MAX_float); template<> Float2::Vector2Base(const Int3& xy) : X((float)xy.X) , Y((float)xy.Y) { } template<> Float2::Vector2Base(const Int4& xy) : X((float)xy.X) , Y((float)xy.Y) { } template<> Float2::Vector2Base(const Float3& xy) : X(xy.X) , Y(xy.Y) { } template<> Float2::Vector2Base(const Float4& xy) : X(xy.X) , Y(xy.Y) { } template<> Float2::Vector2Base(const Double3& xy) : X((float)xy.X) , Y((float)xy.Y) { } template<> Float2::Vector2Base(const Double4& xy) : X((float)xy.X) , Y((float)xy.Y) { } template<> Float2::Vector2Base(const Color& color) : X(color.R) , Y(color.G) { } template<> String Float2::ToString() const { return String::Format(TEXT("{}"), *this); } template<> float Float2::TriangleArea(const Float2& v0, const Float2& v1, const Float2& v2) { return Math::Abs((v0.X * (v1.Y - v2.Y) + v1.X * (v2.Y - v0.Y) + v2.X * (v0.Y - v1.Y)) / 2); } template<> float Float2::Angle(const Float2& from, const Float2& to) { const float dot = Math::Clamp(Dot(Normalize(from), Normalize(to)), -1.0f, 1.0f); if (Math::Abs(dot) > 1.0f - ZeroTolerance) return dot > 0.0f ? 0.0f : PI; return Math::Acos(dot); } // Double static_assert(sizeof(Double2) == 16, "Invalid Double2 type size."); template<> const Double2 Double2::Zero(0.0); template<> const Double2 Double2::One(1.0); template<> const Double2 Double2::UnitX(1.0, 0.0); template<> const Double2 Double2::UnitY(0.0, 1.0); template<> const Double2 Double2::Minimum(MIN_double); template<> const Double2 Double2::Maximum(MAX_double); template<> Double2::Vector2Base(const Int3& xy) : X((double)xy.X) , Y((double)xy.Y) { } template<> Double2::Vector2Base(const Int4& xy) : X((double)xy.X) , Y((double)xy.Y) { } template<> Double2::Vector2Base(const Float3& xy) : X((double)xy.X) , Y((double)xy.Y) { } template<> Double2::Vector2Base(const Float4& xy) : X((int32)xy.X) , Y((double)xy.Y) { } template<> Double2::Vector2Base(const Double3& xy) : X(xy.X) , Y(xy.Y) { } template<> Double2::Vector2Base(const Double4& xy) : X(xy.X) , Y(xy.Y) { } template<> Double2::Vector2Base(const Color& color) : X((double)color.R) , Y((double)color.G) { } template<> String Double2::ToString() const { return String::Format(TEXT("{}"), *this); } template<> double Double2::TriangleArea(const Double2& v0, const Double2& v1, const Double2& v2) { return Math::Abs((v0.X * (v1.Y - v2.Y) + v1.X * (v2.Y - v0.Y) + v2.X * (v0.Y - v1.Y)) / 2); } template<> double Double2::Angle(const Double2& from, const Double2& to) { const double dot = Math::Clamp(Dot(Normalize(from), Normalize(to)), -1.0, 1.0); if (Math::Abs(dot) > 1.0 - ZeroTolerance) return dot > 0.0 ? 0.0 : PI; return Math::Acos(dot); } // Int static_assert(sizeof(Int2) == 8, "Invalid Int2 type size."); template<> const Int2 Int2::Zero(0); template<> const Int2 Int2::One(1); template<> const Int2 Int2::UnitX(1, 0); template<> const Int2 Int2::UnitY(0, 1); template<> const Int2 Int2::Minimum(MIN_int32); template<> const Int2 Int2::Maximum(MAX_int32); template<> Int2::Vector2Base(const Int3& xy) : X(xy.X) , Y(xy.Y) { } template<> Int2::Vector2Base(const Int4& xy) : X(xy.X) , Y(xy.Y) { } template<> Int2::Vector2Base(const Float3& xy) : X((int32)xy.X) , Y((int32)xy.Y) { } template<> Int2::Vector2Base(const Float4& xy) : X((int32)xy.X) , Y((int32)xy.Y) { } template<> Int2::Vector2Base(const Double3& xy) : X((int32)xy.X) , Y((int32)xy.Y) { } template<> Int2::Vector2Base(const Double4& xy) : X((int32)xy.X) , Y((int32)xy.Y) { } template<> Int2::Vector2Base(const Color& color) : X((int32)color.R) , Y((int32)color.G) { } template<> String Int2::ToString() const { return String::Format(TEXT("{}"), *this); } template<> int32 Int2::TriangleArea(const Int2& v0, const Int2& v1, const Int2& v2) { return Math::Abs((v0.X * (v1.Y - v2.Y) + v1.X * (v2.Y - v0.Y) + v2.X * (v0.Y - v1.Y)) / 2); } template<> int32 Int2::Angle(const Int2& from, const Int2& to) { return 0; }