// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;
///
/// Scripting module.
///
public class Scripting : EngineModule
{
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
if (EngineConfiguration.WithCSharp(options))
{
if (EngineConfiguration.WithDotNet(options))
{
void AddFrameworkDefines(string template, int major, int latestMinor)
{
for (int minor = latestMinor; minor >= 0; minor--)
{
options.ScriptingAPI.Defines.Add(string.Format(template, major, minor));
options.ScriptingAPI.Defines.Add(string.Format($"{template}_OR_GREATER", major, minor));
}
}
// .NET
options.PrivateDependencies.Add("nethost");
options.ScriptingAPI.Defines.Add("USE_NETCORE");
// .NET SDK
AddFrameworkDefines("NET{0}_{1}", 7, 0); // "NET7_0" and "NET7_0_OR_GREATER"
AddFrameworkDefines("NET{0}_{1}", 6, 0);
AddFrameworkDefines("NET{0}_{1}", 5, 0);
options.ScriptingAPI.Defines.Add("NET");
AddFrameworkDefines("NETCOREAPP{0}_{1}", 3, 1); // "NETCOREAPP3_1" and "NETCOREAPP3_1_OR_GREATER"
AddFrameworkDefines("NETCOREAPP{0}_{1}", 2, 2);
AddFrameworkDefines("NETCOREAPP{0}_{1}", 1, 1);
options.ScriptingAPI.Defines.Add("NETCOREAPP");
if (options.Target is EngineTarget engineTarget && engineTarget.UseSeparateMainExecutable(options))
{
// Build target doesn't support linking again main executable (eg. Linux) thus additional shared library is used for the engine (eg. libFlaxEditor.so)
var fileName = options.Platform.GetLinkOutputFileName(EngineTarget.LibraryName, LinkerOutput.SharedLibrary);
options.CompileEnv.PreprocessorDefinitions.Add("MCORE_MAIN_MODULE_NAME=" + fileName);
}
}
else
{
// Mono
options.PrivateDependencies.Add("mono");
options.ScriptingAPI.Defines.Add("USE_MONO");
}
}
options.PrivateDependencies.Add("Utilities");
}
}