// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #if PLATFORM_MAC #include "../Window.h" #include "Engine/Graphics/RenderTask.h" MacWindow::MacWindow(const CreateWindowSettings& settings) : WindowBase(settings) { int32 x = Math::TruncToInt(settings.Position.X); int32 y = Math::TruncToInt(settings.Position.Y); int32 clientWidth = Math::TruncToInt(settings.Size.X); int32 clientHeight = Math::TruncToInt(settings.Size.Y); int32 windowWidth = clientWidth; int32 windowHeight = clientHeight; _clientSize = Vector2((float)clientWidth, (float)clientHeight); // TODO: setup window } MacWindow::~MacWindow() { // TODO: close window } void* MacWindow::GetNativePtr() const { // TODO: return window handle return nullptr; } void MacWindow::Show() { if (!_visible) { InitSwapChain(); if (_showAfterFirstPaint) { if (RenderTask) RenderTask->Enabled = true; return; } // Show // TODO: show window _focused = true; // Base WindowBase::Show(); } } void MacWindow::Hide() { if (_visible) { // Hide // TODO: hide window // Base WindowBase::Hide(); } } void MacWindow::Minimize() { // TODO: Minimize } void MacWindow::Maximize() { // TODO: Maximize } void MacWindow::Restore() { // TODO: Restore } bool MacWindow::IsClosed() const { return false; } bool MacWindow::IsForegroundWindow() const { return Platform::GetHasFocus(); } void MacWindow::SetIsFullscreen(bool isFullscreen) { } #endif