// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Editor/Cooker/GameCooker.h" /// /// Optional step used only on selected platform that precompiles C# script assemblies. /// Uses Mono Ahead of Time Compilation (AOT) feature. /// /// class PrecompileAssembliesStep : public GameCooker::BuildStep { public: // [BuildStep] bool Perform(CookingData& data) override; };