// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_WINDOWS #include "Engine/Platform/Base/ScreenUtilitiesBase.h" #include "Engine/Core/Types/BaseTypes.h" #include "Engine/Core/Math/Color32.h" #include "Engine/Core/Math/Vector2.h" #include "Engine/Core/Delegate.h" /// /// Platform-dependent screen utilities. /// class FLAXENGINE_API WindowsScreenUtilities : public ScreenUtilitiesBase { public: // [ScreenUtilitiesBase] static Color32 GetColorAt(const Float2& pos); static void PickColor(); }; #endif