#include "ScreenUtilsBase.h" #include "Engine/Core/Math/Color32.h" #include "Engine/Core/Math/Vector2.h" Color32 ScreenUtilsBase::GetPixelAt(int32 x, int32 y) { return Color32::Black; } Int2 ScreenUtilsBase::GetScreenCursorPosition() { return { 0, 0 }; }