// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. using FlaxEngine.GUI; namespace FlaxEditor.Windows { /// /// Base class for editor windows dedicated to scene editing. /// /// public abstract class SceneEditorWindow : EditorWindow { /// /// Initializes a new instance of the class. /// /// The editor. /// True if hide window on closing, otherwise it will be destroyed. /// The scroll bars. protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars) : base(editor, hideOnClose, scrollBars) { FlaxEditor.Utilities.Utils.SetupCommonInputActions(this); } } }