// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml;
using FlaxEditor.Content;
using FlaxEditor.Content.Import;
using FlaxEditor.CustomEditors;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Tabs;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
#pragma warning disable 1591
namespace FlaxEditor.Windows.Assets
{
///
/// Editor window to view/modify asset.
///
///
///
public abstract class ModelBaseWindow : AssetEditorWindowBase
where TAsset : ModelBase
where TWindow : ModelBaseWindow
{
protected abstract class PropertiesProxyBase
{
[HideInEditor]
public TWindow Window;
[HideInEditor]
public TAsset Asset;
public virtual void OnLoad(TWindow window)
{
Window = window;
Asset = window.Asset;
}
public virtual void OnSave()
{
}
public virtual void OnClean()
{
Window = null;
Asset = null;
}
}
protected abstract class ProxyEditorBase : GenericEditor
{
internal override void RefreshInternal()
{
// Skip updates when model is not loaded
var proxy = (PropertiesProxyBase)Values[0];
if (proxy.Asset == null || !proxy.Asset.IsLoaded)
return;
base.RefreshInternal();
}
}
protected class Tab : GUI.Tabs.Tab
{
public CustomEditorPresenter Presenter;
public PropertiesProxyBase Proxy;
public Tab(string text, TWindow window, bool modifiesAsset = true)
: base(text)
{
var scrollPanel = new Panel(ScrollBars.Vertical)
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
Parent = this
};
Presenter = new CustomEditorPresenter(null);
Presenter.Panel.Parent = scrollPanel;
if (modifiesAsset)
Presenter.Modified += window.MarkAsEdited;
}
///
public override void OnDestroy()
{
if (IsDisposing)
return;
base.OnDestroy();
Presenter.Deselect();
Presenter = null;
Proxy = null;
}
}
protected class MeshesPropertiesProxyBase : PropertiesProxyBase
{
private readonly List _materialSlotComboBoxes = new List();
private readonly List _isolateCheckBoxes = new List();
private readonly List _highlightCheckBoxes = new List();
public override void OnLoad(TWindow window)
{
base.OnLoad(window);
Window._isolateIndex = -1;
Window._highlightIndex = -1;
}
public override void OnClean()
{
Window._isolateIndex = -1;
Window._highlightIndex = -1;
base.OnClean();
}
///
/// Updates the highlight/isolate effects on UI.
///
public void UpdateEffectsOnUI()
{
Window._skipEffectsGuiEvents = true;
for (int i = 0; i < _isolateCheckBoxes.Count; i++)
{
var checkBox = _isolateCheckBoxes[i];
checkBox.Checked = Window._isolateIndex == ((MeshBase)checkBox.Tag).MaterialSlotIndex;
}
for (int i = 0; i < _highlightCheckBoxes.Count; i++)
{
var checkBox = _highlightCheckBoxes[i];
checkBox.Checked = Window._highlightIndex == ((MeshBase)checkBox.Tag).MaterialSlotIndex;
}
Window._skipEffectsGuiEvents = false;
}
///
/// Updates the material slots UI parts. Should be called after material slot rename.
///
public void UpdateMaterialSlotsUI()
{
Window._skipEffectsGuiEvents = true;
// Generate material slots labels (with index prefix)
var slots = Asset.MaterialSlots;
var slotsLabels = new string[slots.Length];
for (int i = 0; i < slots.Length; i++)
{
slotsLabels[i] = string.Format("[{0}] {1}", i, slots[i].Name);
}
// Update comboboxes
for (int i = 0; i < _materialSlotComboBoxes.Count; i++)
{
var comboBox = _materialSlotComboBoxes[i];
comboBox.SetItems(slotsLabels);
comboBox.SelectedIndex = ((MeshBase)comboBox.Tag).MaterialSlotIndex;
}
Window._skipEffectsGuiEvents = false;
}
///
/// Sets the material slot index to the mesh.
///
/// The mesh.
/// New index of the material slot to use.
public void SetMaterialSlot(MeshBase mesh, int newSlotIndex)
{
if (Window._skipEffectsGuiEvents)
return;
mesh.MaterialSlotIndex = newSlotIndex == -1 ? 0 : newSlotIndex;
Window.UpdateEffectsOnAsset();
UpdateEffectsOnUI();
Window.MarkAsEdited();
}
///
/// Sets the material slot to isolate.
///
/// The mesh.
public void SetIsolate(MeshBase mesh)
{
if (Window._skipEffectsGuiEvents)
return;
Window._isolateIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
Window.UpdateEffectsOnAsset();
UpdateEffectsOnUI();
}
///
/// Sets the material slot index to highlight.
///
/// The mesh.
public void SetHighlight(MeshBase mesh)
{
if (Window._skipEffectsGuiEvents)
return;
Window._highlightIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
Window.UpdateEffectsOnAsset();
UpdateEffectsOnUI();
}
protected virtual void OnGeneral(LayoutElementsContainer layout)
{
}
protected class ProxyEditor : ProxyEditorBase
{
public override void Initialize(LayoutElementsContainer layout)
{
var proxy = (MeshesPropertiesProxyBase)Values[0];
if (Utilities.Utils.OnAssetProperties(layout, proxy.Asset))
return;
proxy._materialSlotComboBoxes.Clear();
proxy._isolateCheckBoxes.Clear();
proxy._highlightCheckBoxes.Clear();
var countLODs = proxy.Asset.LODsCount;
var loadedLODs = proxy.Asset.LoadedLODs;
// General properties
{
var group = layout.Group("General");
var minScreenSize = group.FloatValue("Min Screen Size", "The minimum screen size to draw model (the bottom limit). Used to cull small models. Set to 0 to disable this feature.");
minScreenSize.ValueBox.MinValue = 0.0f;
minScreenSize.ValueBox.MaxValue = 1.0f;
minScreenSize.ValueBox.Value = proxy.Asset.MinScreenSize;
minScreenSize.ValueBox.ValueChanged += () =>
{
proxy.Asset.MinScreenSize = minScreenSize.ValueBox.Value;
proxy.Window.MarkAsEdited();
};
}
{
var group = layout.Group("Vertex Layout");
GPUVertexLayout vertexLayout = null;
for (int lodIndex = 0; lodIndex < countLODs; lodIndex++)
{
var lod = proxy.Asset.GetLOD(lodIndex);
if (lodIndex >= countLODs - loadedLODs)
{
var mesh = lod.GetMesh(0);
if (mesh != null)
vertexLayout = mesh.VertexLayout;
if (vertexLayout != null && vertexLayout.Elements.Length != 0)
break;
vertexLayout = null;
}
}
if (vertexLayout != null)
{
var elements = vertexLayout.Elements;
for (uint slot = 0; slot < 4u; slot++)
{
var slotElements = elements.Where(x => x.Slot == slot && x.PerInstance == 0).ToArray();
if (slotElements.Length == 0)
continue;
var height = 14;
group.Label($" Vertex Buffer {slot}:").Label.Height = height;
foreach (var e in slotElements)
group.Label($" {e.Type}, {e.Format} ({PixelFormatExtensions.SizeInBytes(e.Format)} bytes), offset {e.Offset}").Label.Height = height;
}
group.Label($"{vertexLayout.Stride} bytes per-vertex");
}
}
proxy.OnGeneral(layout);
// Group per LOD
for (int lodIndex = 0; lodIndex < countLODs; lodIndex++)
{
var group = layout.Group("LOD " + lodIndex);
if (lodIndex < countLODs - loadedLODs)
{
group.Label("Loading LOD...");
continue;
}
var lod = proxy.Asset.GetLOD(lodIndex);
proxy.Asset.GetMeshes(out var meshes, lodIndex);
int triangleCount = 0, vertexCount = 0;
ulong[] meshMemory = new ulong[meshes.Length];
ulong lodMemory = 0;
for (int meshIndex = 0; meshIndex < meshes.Length; meshIndex++)
{
var mesh = meshes[meshIndex];
triangleCount += mesh.TriangleCount;
vertexCount += mesh.VertexCount;
ulong memory = 0;
for (int vbIndex = 0; vbIndex < 4; vbIndex++)
{
var vb = mesh.GetVertexBuffer(vbIndex);
if (vb != null)
memory += vb.Size;
}
{
var ib = mesh.GetIndexBuffer();
if (ib != null)
memory += ib.Size;
}
meshMemory[meshIndex] = memory;
lodMemory += memory;
}
group.Label(string.Format($"Triangles: {{0:N0}} Vertices: {{1:N0}} Memory: {Utilities.Utils.FormatBytesCount(lodMemory)}", triangleCount, vertexCount)).AddCopyContextMenu();
group.Label("Size: " + lod.Box.Size).AddCopyContextMenu();
var screenSize = group.FloatValue("Screen Size", "The screen size to switch LODs. Bottom limit of the model screen size to render this LOD.");
screenSize.ValueBox.MinValue = 0.0f;
screenSize.ValueBox.MaxValue = 10.0f;
screenSize.ValueBox.Value = lod.ScreenSize;
screenSize.ValueBox.ValueChanged += () =>
{
lod.ScreenSize = screenSize.ValueBox.Value;
proxy.Window.MarkAsEdited();
};
// Every mesh properties
for (int meshIndex = 0; meshIndex < meshes.Length; meshIndex++)
{
var mesh = meshes[meshIndex];
group.Label($"Mesh {meshIndex} (tris: {mesh.TriangleCount:N0}, vert: {mesh.VertexCount:N0}, mem: {Utilities.Utils.FormatBytesCount(meshMemory[meshIndex])})").AddCopyContextMenu();
// Material Slot
var materialSlot = group.ComboBox("Material Slot", "Material slot used by this mesh during rendering");
materialSlot.ComboBox.Tag = mesh;
materialSlot.ComboBox.SelectedIndexChanged += comboBox => proxy.SetMaterialSlot((MeshBase)comboBox.Tag, comboBox.SelectedIndex);
proxy._materialSlotComboBoxes.Add(materialSlot.ComboBox);
// Isolate
var isolate = group.Checkbox("Isolate", "Shows only this mesh (and meshes using the same material slot)");
isolate.CheckBox.Tag = mesh;
isolate.CheckBox.StateChanged += (box) => proxy.SetIsolate(box.Checked ? (MeshBase)box.Tag : null);
proxy._isolateCheckBoxes.Add(isolate.CheckBox);
// Highlight
var highlight = group.Checkbox("Highlight", "Highlights this mesh with a tint color (and meshes using the same material slot)");
highlight.CheckBox.Tag = mesh;
highlight.CheckBox.StateChanged += (box) => proxy.SetHighlight(box.Checked ? (MeshBase)box.Tag : null);
proxy._highlightCheckBoxes.Add(highlight.CheckBox);
}
}
// Refresh UI
proxy.UpdateMaterialSlotsUI();
}
}
}
protected class MaterialsPropertiesProxyBase : PropertiesProxyBase
{
[Collection(CanReorderItems = true, NotNullItems = true, OverrideEditorTypeName = "FlaxEditor.CustomEditors.Editors.GenericEditor", Spacing = 10)]
[EditorOrder(10), EditorDisplay("Materials", EditorDisplayAttribute.InlineStyle)]
public MaterialSlot[] MaterialSlots
{
get => Asset != null ? Asset.MaterialSlots : null;
set
{
if (Asset != null)
{
if (Asset.MaterialSlots.Length != value.Length)
{
MaterialBase[] materials = new MaterialBase[value.Length];
string[] names = new string[value.Length];
ShadowsCastingMode[] shadowsModes = new ShadowsCastingMode[value.Length];
for (int i = 0; i < value.Length; i++)
{
if (value[i] != null)
{
materials[i] = value[i].Material;
names[i] = value[i].Name;
shadowsModes[i] = value[i].ShadowsMode;
}
else
{
materials[i] = null;
names[i] = "Material " + i;
shadowsModes[i] = ShadowsCastingMode.All;
}
}
Asset.SetupMaterialSlots(value.Length);
var slots = Asset.MaterialSlots;
for (int i = 0; i < slots.Length; i++)
{
slots[i].Material = materials[i];
slots[i].Name = names[i];
slots[i].ShadowsMode = shadowsModes[i];
}
UpdateMaterialSlotsUI();
}
}
}
}
private readonly List _materialSlotComboBoxes = new List();
///
/// Updates the material slots UI parts. Should be called after material slot rename.
///
public void UpdateMaterialSlotsUI()
{
Window._skipEffectsGuiEvents = true;
// Generate material slots labels (with index prefix)
var slots = Asset.MaterialSlots;
var slotsLabels = new string[slots.Length];
for (int i = 0; i < slots.Length; i++)
{
slotsLabels[i] = string.Format("[{0}] {1}", i, slots[i].Name);
}
// Update comboboxes
for (int i = 0; i < _materialSlotComboBoxes.Count; i++)
{
var comboBox = _materialSlotComboBoxes[i];
comboBox.SetItems(slotsLabels);
comboBox.SelectedIndex = ((Mesh)comboBox.Tag).MaterialSlotIndex;
}
Window._skipEffectsGuiEvents = false;
}
protected class ProxyEditor : ProxyEditorBase
{
public override void Initialize(LayoutElementsContainer layout)
{
var proxy = (MaterialsPropertiesProxyBase)Values[0];
if (Utilities.Utils.OnAssetProperties(layout, proxy.Asset))
return;
base.Initialize(layout);
}
}
}
protected class UVsPropertiesProxyBase : PropertiesProxyBase
{
public enum UVChannel
{
None,
TexCoord0,
TexCoord1,
TexCoord2,
TexCoord3,
LightmapUVs,
};
private UVChannel _uvChannel = UVChannel.None;
[EditorOrder(0), EditorDisplay(null, "Preview UV Channel"), EnumDisplay(EnumDisplayAttribute.FormatMode.None)]
[Tooltip("Set UV channel to preview.")]
public UVChannel Channel
{
get => _uvChannel;
set
{
if (_uvChannel == value)
return;
_uvChannel = value;
Window._meshData?.RequestMeshData(Window._asset);
}
}
[EditorOrder(1), EditorDisplay(null, "LOD"), Limit(0, Model.MaxLODs), VisibleIf("ShowUVs")]
[Tooltip("Level Of Detail index to preview UVs layout.")]
public int LOD = 0;
[EditorOrder(2), EditorDisplay(null, "Mesh"), Limit(-1, 1000000), VisibleIf("ShowUVs")]
[Tooltip("Mesh index to preview UVs layout. Use -1 for all meshes")]
public int Mesh = -1;
private bool ShowUVs => _uvChannel != UVChannel.None;
///
public override void OnClean()
{
Channel = UVChannel.None;
base.OnClean();
}
protected class ProxyEditor : ProxyEditorBase
{
private UVsLayoutPreviewControl _uvsPreview;
public override void Initialize(LayoutElementsContainer layout)
{
var proxy = (UVsPropertiesProxyBase)Values[0];
if (Utilities.Utils.OnAssetProperties(layout, proxy.Asset))
return;
base.Initialize(layout);
_uvsPreview = layout.Custom().CustomControl;
_uvsPreview.Window = proxy.Window;
}
///
public override void Refresh()
{
base.Refresh();
if (_uvsPreview != null)
{
var proxy = (UVsPropertiesProxyBase)Values[0];
switch (proxy._uvChannel)
{
case UVChannel.TexCoord0: _uvsPreview.Channel = 0; break;
case UVChannel.TexCoord1: _uvsPreview.Channel = 1; break;
case UVChannel.TexCoord2: _uvsPreview.Channel = 2; break;
case UVChannel.TexCoord3: _uvsPreview.Channel = 3; break;
case UVChannel.LightmapUVs:
{
_uvsPreview.Channel = -1;
if (proxy.Window.Asset && proxy.Window.Asset.IsLoaded)
{
// Pick UVs channel index from the first mesh
proxy.Window.Asset.GetMeshes(out var meshes);
foreach (var mesh in meshes)
{
if (mesh is Mesh m && m.HasLightmapUVs)
{
_uvsPreview.Channel = m.LightmapUVsIndex;
break;
}
}
}
break;
}
default: _uvsPreview.Channel = -1; break;
}
_uvsPreview.LOD = proxy.LOD;
_uvsPreview.Mesh = proxy.Mesh;
_uvsPreview.HighlightIndex = proxy.Window._highlightIndex;
_uvsPreview.IsolateIndex = proxy.Window._isolateIndex;
}
}
protected override void Deinitialize()
{
_uvsPreview = null;
base.Deinitialize();
}
}
}
protected sealed class UVsLayoutPreviewControl : RenderToTextureControl
{
private int _channel = -1;
private int _lod, _mesh = -1;
private int _highlightIndex = -1;
private int _isolateIndex = -1;
public ModelBaseWindow Window;
public UVsLayoutPreviewControl()
{
Offsets = new Margin(4);
AutomaticInvalidate = false;
}
public int Channel
{
set
{
if (_channel == value)
return;
_channel = value;
Visible = _channel != -1;
if (Visible)
Invalidate();
}
}
public int LOD
{
set
{
if (_lod != value)
{
_lod = value;
Invalidate();
}
}
}
public int Mesh
{
set
{
if (_mesh != value)
{
_mesh = value;
Invalidate();
}
}
}
public int HighlightIndex
{
set
{
if (_highlightIndex != value)
{
_highlightIndex = value;
Invalidate();
}
}
}
public int IsolateIndex
{
set
{
if (_isolateIndex != value)
{
_isolateIndex = value;
Invalidate();
}
}
}
private void DrawMeshUVs(int meshIndex, ref MeshDataCache.MeshData meshData, ref Rectangle bounds)
{
if (meshData.IndexBuffer == null || meshData.VertexAccessor == null)
{
Render2D.DrawText(Style.Current.FontMedium, "Missing mesh data", bounds, Color.Red, TextAlignment.Center, TextAlignment.Center);
return;
}
var linesColor = _highlightIndex != -1 && _highlightIndex == meshIndex ? Style.Current.BackgroundSelected : Color.White;
var texCoordStream = meshData.VertexAccessor.TexCoord(_channel);
if (!texCoordStream.IsValid)
{
Render2D.DrawText(Style.Current.FontMedium, "Missing texcoords channel", bounds, Color.Yellow, TextAlignment.Center, TextAlignment.Center);
return;
}
var uvScale = bounds.Size;
for (int i = 0; i < meshData.IndexBuffer.Length; i += 3)
{
// Cache triangle indices
uint i0 = meshData.IndexBuffer[i + 0];
uint i1 = meshData.IndexBuffer[i + 1];
uint i2 = meshData.IndexBuffer[i + 2];
// Cache triangle uvs positions and transform positions to output target
Float2 uv0 = texCoordStream.GetFloat2((int)i0) * uvScale;
Float2 uv1 = texCoordStream.GetFloat2((int)i1) * uvScale;
Float2 uv2 = texCoordStream.GetFloat2((int)i2) * uvScale;
// Don't draw too small triangles
float area = Float2.TriangleArea(ref uv0, ref uv1, ref uv2);
if (area > 10.0f)
{
// Draw triangle
Render2D.DrawLine(uv0, uv1, linesColor);
Render2D.DrawLine(uv1, uv2, linesColor);
Render2D.DrawLine(uv2, uv0, linesColor);
}
}
}
///
public override void DrawSelf()
{
base.DrawSelf();
var bounds = new Rectangle(Float2.Zero, Size);
if (_channel < 0 || bounds.Size.MaxValue < 5.0f)
return;
if (Window._meshData == null)
Window._meshData = new MeshDataCache();
if (!Window._meshData.RequestMeshData(Window._asset))
{
Invalidate();
Render2D.DrawText(Style.Current.FontMedium, "Loading...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
return;
}
Render2D.PushClip(bounds);
var meshDatas = Window._meshData.MeshDatas;
var lodIndex = Mathf.Clamp(_lod, 0, meshDatas.Length - 1);
var lod = meshDatas[lodIndex];
var mesh = Mathf.Clamp(_mesh, -1, lod.Length - 1);
if (mesh == -1)
{
for (int meshIndex = 0; meshIndex < lod.Length; meshIndex++)
{
if (_isolateIndex != -1 && _isolateIndex != meshIndex)
continue;
DrawMeshUVs(meshIndex, ref lod[meshIndex], ref bounds);
}
}
else
{
DrawMeshUVs(mesh, ref lod[mesh], ref bounds);
}
Render2D.PopClip();
}
protected override void OnSizeChanged()
{
Height = Width;
base.OnSizeChanged();
}
protected override void OnVisibleChanged()
{
base.OnVisibleChanged();
Parent.PerformLayout();
Height = Width;
}
}
protected class ImportPropertiesProxyBase : PropertiesProxyBase
{
private ModelImportSettings ImportSettings;
///
public override void OnLoad(TWindow window)
{
base.OnLoad(window);
ImportSettings = window._importSettings;
}
public void Reimport()
{
Editor.Instance.ContentImporting.Reimport((BinaryAssetItem)Window.Item, ImportSettings, true);
}
protected class ProxyEditor : ProxyEditorBase
{
public override void Initialize(LayoutElementsContainer layout)
{
var proxy = (ImportPropertiesProxyBase)Values[0];
if (Utilities.Utils.OnAssetProperties(layout, proxy.Asset))
return;
var importSettingsGroup = layout.Group("Import Settings");
var importSettingsField = typeof(ImportPropertiesProxyBase).GetField(nameof(ImportSettings), BindingFlags.NonPublic | BindingFlags.Instance);
var importSettingsValues = new ValueContainer(new ScriptMemberInfo(importSettingsField)) { proxy.ImportSettings };
importSettingsGroup.Object(importSettingsValues);
// Creates the import path UI
var group = layout.Group("Import Path");
Utilities.Utils.CreateImportPathUI(group, proxy.Window.Item as BinaryAssetItem);
var reimportButton = importSettingsGroup.Button("Reimport");
reimportButton.Button.Clicked += () => ((ImportPropertiesProxyBase)Values[0]).Reimport();
}
}
}
protected readonly SplitPanel _split;
protected readonly Tabs _tabs;
protected readonly ToolStripButton _saveButton;
protected ModelImportSettings _importSettings = new ModelImportSettings();
protected bool _refreshOnLODsLoaded;
protected bool _skipEffectsGuiEvents;
protected int _isolateIndex = -1;
protected int _highlightIndex = -1;
protected MeshDataCache _meshData;
///
protected ModelBaseWindow(Editor editor, AssetItem item)
: base(editor, item)
{
var inputOptions = Editor.Options.Options.Input;
// Toolstrip
_saveButton = _toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
// Split Panel
_split = new SplitPanel(Orientation.Horizontal, ScrollBars.None, ScrollBars.None)
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = new Margin(0, 0, _toolstrip.Bottom, 0),
SplitterValue = 0.59f,
Parent = this
};
// Properties tabs
_tabs = new Tabs
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
TabsSize = new Float2(60, 20),
TabsTextHorizontalAlignment = TextAlignment.Center,
UseScroll = true,
Parent = _split.Panel2
};
}
///
/// Updates the highlight/isolate effects on a model asset.
///
protected abstract void UpdateEffectsOnAsset();
///
protected override void UpdateToolstrip()
{
_saveButton.Enabled = IsEdited;
base.UpdateToolstrip();
}
///
protected override void UnlinkItem()
{
_meshData?.WaitForMeshDataRequestEnd();
foreach (var child in _tabs.Children)
{
if (child is Tab tab && tab.Proxy?.Window != null)
tab.Proxy?.OnClean();
}
base.UnlinkItem();
}
///
protected override void OnAssetLoaded()
{
_refreshOnLODsLoaded = true;
Editor.TryRestoreImportOptions(ref _importSettings.Settings, Item.Path);
UpdateEffectsOnAsset();
foreach (var child in _tabs.Children)
{
if (child is Tab tab)
{
tab.Proxy?.OnLoad((TWindow)this);
tab.Presenter.BuildLayout();
}
}
ClearEditedFlag();
base.OnAssetLoaded();
}
///
public override void OnItemReimported(ContentItem item)
{
// Discard any old mesh data cache
_meshData?.Dispose();
// Refresh the properties (will get new data in OnAssetLoaded)
foreach (var child in _tabs.Children)
{
if (child is Tab tab)
{
tab.Proxy.OnClean();
tab.Presenter.BuildLayout();
}
}
ClearEditedFlag();
_refreshOnLODsLoaded = true;
base.OnItemReimported(item);
}
///
public override void OnDestroy()
{
// Free mesh memory
_meshData?.Dispose();
_meshData = null;
base.OnDestroy();
}
///
public override bool UseLayoutData => true;
///
public override void OnLayoutSerialize(XmlWriter writer)
{
LayoutSerializeSplitter(writer, "Split", _split);
}
///
public override void OnLayoutDeserialize(XmlElement node)
{
LayoutDeserializeSplitter(node, "Split", _split);
}
///
public override void OnLayoutDeserialize()
{
_split.SplitterValue = 0.59f;
}
}
}