// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Surface
{
///
/// Vector transformation coordinate systems.
///
[HideInEditor]
public enum TransformCoordinateSystem
{
///
/// The world space. It's absolute world space coordinate system.
///
World = 0,
///
/// The tangent space. It's relative to the surface (tangent frame defined by normal, tangent and bitangent vectors).
///
Tangent = 1,
///
/// The view space. It's relative to the current rendered viewport orientation.
///
View = 2,
///
/// The local space. It's relative to the rendered object (aka object space).
///
Local = 3,
}
}